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A jam submission

Prepare for LaunchView game page

Frankenstein's Robot has an uncontrollable jetpack. Made for GMTK Game Jam 2020.
Submitted by Harry (@Sourcepan), AyoMakesArt (@AyoMakesArt), lizzybutt (@lizzybutt), Louis Jackson (@neonitizetwo) — 7 minutes, 7 seconds before the deadline
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Prepare for Launch's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#8813.3043.304
Overall#11233.2863.286
Presentation#11873.4463.446
Originality#17993.1963.196

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A platformer where your jump is replaced with a faulty jetpack that soars you in the air after a countdown. This powerful jump is both your greatest asset and your greatest weakness - you must jump to progress, but watch your head for spikes!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

Nice aesthetics! Cool that the jetpack is out of control and that you can speed up or slow down the timer. Slow down I didn't really use, but speed up I did use a lot :D Cute idea :) Good job guys!! :) 

Submitted

Really beautiful game with a neat gimmick. Nice job!

Submitted

Love the 2D in 3D look! Playing with time is something that not enough games do and it's a fun application of having to slow down time to pull of tricky maneouvers.

Good job!

Submitted

I really like the 2.5D aesthetics! There are a couple of games in this jam where the jump functionality is out of your control but the level design in this game makes it stand out! Good submission!

Submitted

It's short, but sweet. The game looks nice, and the idea is executed well! Great work!

Submitted

very nice game!

a little more checkpoints would have been nice, and some of the camera angles made things hard to understand (like the one spikeless pit of certain death near the end). but the game design was interesting bc you mixed 3D assets with 2D sprites. this can work, but i think the current 3D levels look really bland. 

the jumppack mechanic was cool, but if you were to redo this game, i would let the player control when they did the jump pack, and maybe have it on a cooldown or only reset it once they land on a platform. having to wait for the timer isnt very fun.

overall well done and i think theres potential for a full game here

Submitted(+1)

Nice idea, i like the camera angles  :)

Submitted(+1)

The idea is great and presentation is unique and interesting.

I wish there were more levels cause I really enjoyed playing it. Well done :)

Submitted

Fun clever little timed jump puzzles worked well.    I love the character and the design of the whole place.   A couple of the camera angles made completing a puzzle on the first try a bit of challenge as you couldn't really see how far you had to fall/rise.   Still super enjoyable, would really like to see what changes you make and the number of puzzles expanded.   Great work.

Viewing comments 29 to 21 of 29 · Next page · Last page