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A jam submission

Ghoul GrooveView game page

Avoid killing friendly bystanders while your gun is possessed by the spirit of the beat!
Submitted by Serponge (@sersponge) — 32 minutes, 40 seconds before the deadline
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Play Ghoul Groove

Ghoul Groove's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#64.3624.362
Overall#304.2554.255
Presentation#2104.1914.191
Originality#2254.0434.043

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your gun was possessed by a spooky (but also very groovy) ghost, forcing you to shoot in time with the music.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

Art looks nice. The beats sound truly groovy and almost makes it hard to focus on where you are shooting in a good way. I didn't find any problems within the game aside from the camera moving slightly too slowly when the beat comes. Great job!

Submitted(+1)

Very fun little game with a nice visual style

Submitted(+1)

Holy moly that was incredible! The syncing to the music was perfect, and the way you introduced players to the mechanics before making the auto shoot was top tier game design. If I had to nitpick one thing it'd be the absence of particles on a bullet hitting something. Character blood splats were incredible but it would've been cool to have the same powerful feeling when hitting bullets against a wall or breakable rock. That's such a minor detail for such a fun game though. Awesome job!

Submitted

I don't think bullets should kill people outside the screen.

Developer(+2)

Yeah I agree, sadly we ran out of time to fix this issue :/

Right now we're trying to think about what we could do to make it work, we thought about adding walls of flesh that you shouldn't hit on the side so that shooting on the walls become full part of the gameplay but it could also make it much harder, so we're not really sure what to do. Oh yeah it should be noted that bullets don't actually kill anything offscreen they do get destroyed past the screen border, but the problem is bullets taking long enough to reach the edge that an ennemie appear, so maybe making bullets faster would fix it?

Submitted (1 edit) (+1)

What I would personally do is removing the bullets even earlier. There's a zone  close to the screen edge where it's redundant to let the bullet keep going, since nothing fits there. Just my 2 cents tho.

Developer(+2)

Yeah maybe with an aura of some sort to indicate that to the player, but in that case we'd probably have to zoom out the camera as well so that the playing field doesn't become too small

Submitted(+2)

WOW THIS GAME IS SOOOO JUICY!
I just have no words...i will be back here after i gahter some bette thoughts...and after i finish it :P CYa!

Developer

Thanks!!

I hope you managed to beat it, it can be pretty tough :p

Submitted

Sweet music, juicy mechanics, and you managed to fit the theme in a fun way without getting frustrating. Very cool!

Developer(+1)

Glad you didn't find it frustrating! It's always pretty scary to try to strike the right balance for a game to be entertaining and interesting but not fall into pure frustration. Thanks a lot :)

Submitted

Oh yeah, i forgot to mention: The one advice i would give is to either lock the cursor to the window or allow full screen. You get used to it after a while, but at first it's kind of annoying. ;)

Developer(+1)

Actually I forgot to put it in the description but you can toggle fullscreen with F11! But there's definitely something to change with the way you aim/the camera work either way, because due to the autoscroll the cursor will constantly drift :/

Submitted(+2)

This game is sweet! I love the music! Also love how it starts off without the groove so you can figure out the mechanics. Really well done

Viewing comments 27 to 21 of 27 · Next page · Last page