Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

branlab

59
Posts
1
Topics
3
Followers
1
Following
A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Very fun idea! Became overpowered really quickly but I understand that just required more content/enemy scaling. Great job!

Wow, definitely finish making this game! Very cool concept. It would be great if there was some kind of agency/choice introduced later, but even if there isn't I still love it! I rolled wine, paul and then having the commoners be deprived of food.

Awesome game! Hard as nails, though. Love the visuals!

This is pretty sweet! Makes me kind of anxious while playing because it's so fast but maybe that's the point haha

I think this would be so sweet as an rpg battler where this was the spellcasting system!

Very awesome idea! Although for the life of me I can't figure out how to cast Flamethrower. Not sure if it's bugged or I'm doing something dumb, I have the 4 nodes connected and none of the lines are red and it makes the sound as if I cast successfully when I hit cast but doesn't become greyed out... very strange

Super great idea! I could see this being a full game if it was polished up and fleshed out and all that

sorry to hear that! I'll for sure play your gam after the jam ends if you can manage to post it to itch!

Obviously lacks polish but it's a cute little idea for a puzzle game!

Not sure if you exported this game correctly... I downloaded both the files you have here, unzipped the zip and ran the .exe and it's not running! Even tried putting the exe into the folder with all the dlls, not too sure what's going on with this (I'm using Windows 10)

Hmmm, doesn't seem to work on my PC (Windows 10). It says nw_elf.dll was not found!

This game is great! Pretty fun, and you definitely explored a ton of concepts using this mechanic!

Very cool concept!

I couldn't make it very far though, I managed to get the robot from the first room into the second room but wasn't sure what to do from there. I also encountered an issue where if I used E to spawn a bulldozer while standing on the grey tile as the blue robot, the bulldozer would push me towards the camera and off of the line I was supposed to be on. So I then couldn't go back through to the first room. (Unless that's intentional)

You could definitely take this concept further though, with some more polish!

Hey thanks so much for such in depth feedback!! I'm one of the other devs working on the game. Your feedback has given us a ton to think about! I've especially been thinking about the role of Strength in the game and how to create moves that work with the mechanic of slowly building up strength over time, it's hard to know exactly how to make it work but your analysis of light strike and quick attack has given me some stuff to think about. There's definitely an issue with becoming overpowered, especially because the game is a little short right now. Enemies are planned to have resistances and weaknesses to effects like poison so hopefully that will alleviate some of that issue, but I agree, there are plenty of builds that are just straight up broken and over powered right now. (Minimalism should definitely be nerfed too, and the poison doubling charms should probably cost way more gear points or something) Thanks for the feedback again! Working on fixing the warping back to race and class screens glitch now, a new build should be up tonight or tomorrow!

A tile based, turn based traditional roguelike rpg dungeon crawler! This is a hobby project for me, let me know what you think!

https://branlab.itch.io/deepweeper


This game is incredible, super frustrating but also so satisfying. Really fits the theme. So glad you made it into the video!

Thanks so much for playing on your stream!

This game is super fun! And very polished

Great idea and visuals! I just wish the idea was explored a little more

This game is sweet! I love the music! Also love how it starts off without the groove so you can figure out the mechanics. Really well done

This game is hilarious! Don't think I would play it again but I had a great time!

Kind of like overcooked! Pretty fun, controls were a little finicky though

Love the visuals, music and idea! I do wish it explored it a bit more because it felt a little like just a platformer with autoscroll sections. Would've been interesting if maybe the autoscroll could change directions and you had some kind of impact on that, I dunno. Also the controls were a little off, I'm not a fan of holding jump causing you to jump continuously. Other than that it was fun! I enjoyed the silly ending (especially the cat). I think you should explore this idea more!

Wow this game is great! Super fun I definitely think you should make more levels, and polish it up a bunch (maybe soften the shooting sound and add some background music) This has tons of potential

This game is so fun!

That's a great idea! I'm for sure going to re-do this game after the jam and try and flesh it out a little more

Awesome visuals and idea! If you fix up some of the janky controls and toss in a short tutorial section or something this would be a super great game!

Loved the visuals and dialogue! Although, the battles were pretty difficult to grasp and i never really felt like i knew how to play. Seems like a sweet game here, I just wish the controls were more intuitive!

The visuals and music are sweet! Controls are not so great but I see the gameplay style you're going for. I also thought the switching qwerty azerty was a little silly because it mostly came down to: Does this level make me use A or Q to go left? Keep working on this, though! I'd say just ditch the keyboard changing aspect and focus on what makes 2d beat em ups or 2d platformers fun: the responsiveness of the controls. Definitely gave me Blasphemous vibes

This is awesome. I just want more.

Pretty fun game! Only issue was enemies spawning and immediately killing me with no time to react, might be fixed if you zoomed out the screen a bit

Sorry your game is not working. Art looks awesome though!

So so frustrating in an awesome way lol. I love this idea but I too, could not beat it. I think displaying the new key bindings would be sweet and also maybe saving the timer for later levels as it was unnecessarily frustrating early on. Still, great game! I had a lot of fun with this

This is a fun game! I definitely think it would be less frustrating if getting hit once didn't instantly kill you. Had a lot of fun playing this though!

This was super fun to play! It was frustrating at times but I think that was the point. Great work!

Interesting bullet hell! I think it would be cool if you had some other form of interaction besides just dodging because i felt a little helpless while playing, and hoping for good RNG. You should definitely explore this further.