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Hey thanks so much for such in depth feedback!! I'm one of the other devs working on the game. Your feedback has given us a ton to think about! I've especially been thinking about the role of Strength in the game and how to create moves that work with the mechanic of slowly building up strength over time, it's hard to know exactly how to make it work but your analysis of light strike and quick attack has given me some stuff to think about. There's definitely an issue with becoming overpowered, especially because the game is a little short right now. Enemies are planned to have resistances and weaknesses to effects like poison so hopefully that will alleviate some of that issue, but I agree, there are plenty of builds that are just straight up broken and over powered right now. (Minimalism should definitely be nerfed too, and the poison doubling charms should probably cost way more gear points or something) Thanks for the feedback again! Working on fixing the warping back to race and class screens glitch now, a new build should be up tonight or tomorrow!

:thumbsup: