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Jammed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1113 | 3.185 | 3.185 |
Originality | #1561 | 3.296 | 3.296 |
Overall | #2356 | 2.778 | 2.778 |
Presentation | #4419 | 2.037 | 2.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gun won't stop firing! its totally jammed.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice challenge. I wish there was a way for you to control the sound of the shooting space craft.
Wow this game is great! Super fun I definitely think you should make more levels, and polish it up a bunch (maybe soften the shooting sound and add some background music) This has tons of potential
thank you for playing my game! I appreciate the feedback.
Cool game! I agree with a few of the other comments: I like how this takes the "can't stop shooting" mechanic that we've seen before and turns it into a puzzle. Nice work!
Great idea, though I've seen Mark play a game with a similar mechanic. The gun gets really annoying after a while, though. There's also a bung in level 3 where the platform starts going right and doesn't come back.
oh, that is the first I've heard of that bug, I'll look into it. And who is Mark?
Mark Brown? The guy behind Game Maker's Toolkit? The guy organising this jam?
OHHHHHH haha. Now I feel like a fool. I thought you were talking about like Markiplier or something.
Yeah, I've replicated the bug. Its intermittent, so It'll be hard to trace and track down, I had to reload the level 20 times, but you're right, I've got an issue :
Cool idea turning a shooter into a puzzle game. Although the visuals were not stunning, the targets and friendlies were well distinguished and the puzzles were pretty good! Unfortunately, your game also helped develop my appreciation of silence :P
yeah, that’s what most people say, haha. Would turning the volume down be enough?
Perhaps... or making the sound a little softer would help
Hahah game was actually really fun i enjoyed the action puzzles. It felt like a part of me was missing when that bullet sound ended though :P
Yeah. I wonder what else I could have done. Silent gunshots weren’t good either. Do you think cutting the volume in half would be enough or is there something else I should have done?
hmm i think maybe having multiple different "bullet" sounds and picking randomly between them might help the mental strain slightly lol, alternatively instead of the high pitched sound maybe a lower pitched "boom" could work.. like a canon shot.
I have to agree with everyone else. The level design was great, but after the game ended, I still could hear the bullet sound in my head.. hahaha Still, I really liked the game!
Thanks! What about the level design do you like? Asking for a friend;)
Mostly that, for such simple mechanic, the solutions of the different puzzles weren’t as obvious at first sight, and there wasn’t too much room to cheese them. Overall, well thought levels
The levels are really well crafted but i have to say the sound was quite annoying. Nice game tho!
yeah, I added them in the last 20 minutes and didn't get to really get that down. Its definitely better than nothing, but the shooting sound is too much, I agree
Really fun idea, and good level design!
Thanks! I appreciate the feedback.
The concept is so strong, the puzzle element is very compelling! Excellent work!
thank you! I think the concept was good too, but I don't think it translated well into the game. I learned a lot from this project.