Yeah thats a good idea, maybe if I expand on the game in the future I'll implement that
EZduzzit
Creator of
Recent community posts
Thanks for playing!
Ah yes, I did not take different resolutions into consideration - a massive oversight!
The spin is actually intentional but maybe it is too harsh, some angular damping would is a good idea!
You can control rotation in air with Q/E but it only appears on one sign somewhere where you are likely blasting by very quickly, so perhaps a better tutorial would make that more clear. That being said, the rotation being on separate keys does feel a tad clunky - I had it attached to the forward/backward movement keys before, but that led to a lot of unintentional nosedives off of ramps.
What an emotional roller coaster for me - I had a rough start figuring things out and managed to shoot back up to first place but a tragic slip-up at the end cost me everything.
The timer-based snake gameplay was fun, I like how I actually had to make some decisions of what to go for. I'ts pretty fun when the speed ramps up, things get out of hand quickly or maybe I'm just bad.
The hot dog on TV was really funny lol... and I lost it with the 'water balloon'.
On another note, this game totally got an emotional response out of me. The combo of this game and the song hits really hard!
not sure what was going on with the web version but I get a memory access out of bouds error. -exe works though!
Pretty fun! I love this style of game it reminds me a lot of binding of isaac .
A couple of issues I found:
-when going from a north room to a south room I naturally want to hold S so that led to me running into some spikes in a cross shape before I could even see them!
-There was one point when I walked into a room and there were instantly 3 slimes boxing me in before the camera moved to the next room - I think this was also due to me being able to keep running further into the room during the transition.
The movement and shooting feels good though, and I like how when the enemies run into you you get slowed down, it makes it really punishing if you get yourself into a bad situation.
Hey thanks for playing! Yeah it is definitely a little rough around the edges. In hindsight i probably should have made a proper tutorial, but oh well. The grey things on the left dispense pizza boxes and the triangles dispense "seeds" once you have enough cash. You need to have a specific pizza box in order to pick up different pizzas and to deliver you have to close your pizza box(left mouse) and collide with the house.
thanks for the feedback I really appreciate it! I didnt want to restrict the player to the asteroid belt completely so instead you slow down when outside of it. if you have boost available when you reach 1 velocity it will automatically use it to keep your speed up as you should explode when at 0 velocity. It is a little glitchy but I am working on a better system for post-jam. good to know about the stacking shields bug I am working on a fix. :)
















