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NinjaPenguin

24
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1
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A member registered Jul 13, 2020 · View creator page →

Creator of

Recent community posts

Great game! Graphics and audio were great, and level design was brilliant (Although some harder bonus levels would be nice). The first level was tricky as I didn’t know what I was trying to do, and the particle effects for the end spots were subtle (noticeable, but not eye catching and clear that I need to get the characters there).

I read the hints after finishing the game and saw the double jump thing. I completed the game without this because there seems to be a wall jump glitch. (I thought that’s was what I was meant to be doing.)

The menu also looks pretty great, animations are great, just great art all round. A future addition could be to build in those shell wires into the background art so you don’t have green lines going straight through the game.

Clever puzzle and looks great, I just wish there was another level!

I did have a little issue with getting the last paper thing. The wizard would always spawn infront of me when I died so I couldn’t jump up to the box. I eventually got lucky but I was stuck there for a little.

The audio cue for the wizard is also a great addition.

I like the art style and the concept of the game. A few more levels would be epic, but for a first game ever, you’ve exceeded all my expectations!

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Cleverness: 10/10

Sound effects: 10/10

Bugs found: 0/?

Fun game! The graphics are really nice and the audio fits well. There was one little thing that bugged me; If you switched entity to hit a button or pick up a key, it won’t trigger until you walk off of it and back on again.

The concept is really cool, and the implementation is great, I just don’t have the coordination to play it well :(

As previously mentioned, I imagine this would be a ton of fun to play with a friend.

Great puzzles and great art! Honestly a great game. With just some level resets and some sound effects, it would pass as a ligit game in my eyes. (Time constraints I know, but wow! Great game!)

Great game! The endless level works well and the graphics looks great. Although I think you should make it instant death if either of the cubes die. With one cube, you can still build up a highscore, and it’s a easier to control (bad thing in this case). The only downside is the amount of time it takes to get a big score.

Also, that UI, although minimal, looks really nice!

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I really enjoyed this game. The art was great and the mechanics were well implemented/intuitive. My only complaint is after finishing the game, and still have no idea what the “x” key does…

This game looks great! And the start screen looks great too! The gameplay is great, it’s unique and sorta sweet especially considering your motivation behind the concept.

I agree with the others here that there should be some sort of indicator to help progress. Although, I can claim victory as I beat the game :)

I think you should at least put in the description, the fact that the characters are able to move. At first I thought it was a bug!

Overall though, great stuff, I hope your girlfriend thinks so too!

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Neat little game, great work! I liked how you introduced wind as both useful and an obstacle. Although, it would be nice if the player could move a bit faster. The last level was very cool, but quite short compared to level 3 which was a little odd.

Nice! Funny and entertaining, although the grandmas ability to merge and split creep me out a bit! It would have been nice to be able to move/remove grandmas as there’s no control over where they end up after splitting a grandma. Music and art are great and fit well together. (There were a few small bugs but they are mentioned below.)

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Great concept, even the name has a cool ring to it. Music’s very nice, although adding a nice “pop” sound when you drop the tiles would make it feel pretty good. The puzzles were great and had a good difficulty curve, although some harder levels would be epic. And of course, thanks for the mango wall!

I love the concept, and the execution is great (besides the stuck blocks issue mentioned in other comments). I struggle with standard tetris so this was quite a challenge; But it’s a good challenge!

Silly bugs… Seems to happen every dozen or so games. Might look into it after the voting section of the Game Jam is over.

Great art and music! My zipline got stuck in the same up down pattern but besides that, cool stuff!

Cool game! I like the concept and the art you chose fits together well. A little annoyance I found, was that when tethered to a station, the camera zooms in very close and there’s no point of reference to see how fast you’re moving.

Also, thanks for the Linux build! :)

Perhaps... or making the sound a little softer would help

Great way to get the "Out Of Control" theme but still giving the player plenty of choices!

Great idea, and I think it fits the theme very well! (Dunno what was up with that humanoid, I doubt he even has a license...)

Cool idea turning a shooter into a puzzle game. Although the visuals were not stunning, the targets and friendlies were well distinguished and the puzzles were pretty good! Unfortunately, your game also helped develop my appreciation of silence :P

Fun once you get the hang of it, but starts out quite hard.

The whole concept is awesome, and was executed pretty well (But stage 5 wasn't working for me until I reloaded the level). My only other concern was it was too easy. Perhaps some more complex commands?...

Clever concept and very good level difficulty progression for the few levels it has.