The presentation is quite good, and the idea fits the jam pretty well, but it just felt really annoying to play as you had little understanding of how long to run, and when to jump. This led to just retrying the same thing over and over again, not because you did not know what to do, but because the controls made it hard to do it
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Mars probe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #224 | 4.174 | 4.174 |
Overall | #590 | 3.565 | 3.565 |
Originality | #627 | 3.739 | 3.739 |
Fun | #1139 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of controlling the character directly, the player creates a sets of commands. The disconnection of real-time inputs feels like loosing control of the caracter
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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