Nice game! Lacks music though, you can also add some effects to tell players that timer is about to go off.. You can polish the game a lot in post-jam version.
Great Job!
| Criteria | Rank | Score* | Raw Score |
| Fun | #329 | 3.700 | 3.700 |
| Overall | #332 | 3.767 | 3.767 |
| Presentation | #387 | 4.000 | 4.000 |
| Originality | #964 | 3.567 | 3.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is out of control of their character when the timer hits 0
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Nice game! Lacks music though, you can also add some effects to tell players that timer is about to go off.. You can polish the game a lot in post-jam version.
Great Job!
Really nice feeling character controller. Felt really tight to control. Interesting mechanic, could see this being expanded upon into a full game. the aesthetics reminded me of Hyper Light Drifter. Well done!
119s! Really nice game, level design is great, how the health is placed, the only thing that you could try that enemies can't hit you while you are out of control.
Thanks for playing it, and a relatively fast time out of everyone that has beat it! The main point of the out of control mechanic though is that you need to think about your movement in relation to the timer, which the enemies hitting you during it makes it more important. Thanks anyway for the feedback though
Cute little game, the levels are well made and I can see players really optimizing their path to get the extra health here and there.
172s. Nice little game - jumping felt a little awkward in places, but hey - I played to the end! :D
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