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Little Golfing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #65 | 3.825 | 3.825 |
| Overall | #123 | 3.675 | 3.675 |
| Fun | #130 | 3.575 | 3.575 |
| Sound | #157 | 3.275 | 3.275 |
| Aesthetics | #252 | 3.425 | 3.425 |
| Story | #361 | 2.125 | 2.125 |
| Theme | #487 | 2.625 | 2.625 |
| Music | #544 | 1.750 | 1.750 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No, everything made by myself.
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Comments
fun, simple, and on theme! nice submission tygg!
Thank you, I’m happy to read of you and many others that you enjoyed playing it! Have a good coding time!
easy to pick up and play, super chill golf game. Put on some smooth jazz, then this game is complete. Perfect game to zone out.
Thank you very much. That’s nice. And yes, background music is already planned for the upgraded version. If you play it again, tell me your overall result for the 9 holes. I’m curious!
28/21, hole 4 messed me up something fierce, but I got a hole in one later! Super simple, super fun mini golf; would love some dynamic obstacles and other interesting things on the putting greens. Also some brighter SFX and music would help a lot too. Great game!
Congrats to the good result. :)
And funny to mention the dynamic obstacles because moving walls and switches and many more is already on my list for the upgraded version with at least 18 holes.
Thank you for your feedback, I appreciate it. And good results for your game … chooo!
Nice glancing blows and all that, and cool that you used p5! I found the visuals really pleasing. Perhaps its the abstract simple aesthetic. I actually think this form factor would look real nice on a Playdate. Might be worth a look if you’re interested in neat platforms.
Oh super, the awesome Honey-Game-Developer. :D
Thank you very much for your feedback and mentioning the visuals. I tested some palettes before picking this one. And the rounded rectangles were invented when I sketched the layout and levels with Krita and my graphics tablet. :)
And I know the Playdate. Me, I prefer open source devices but the Playdate looks nice, that’s right. Did you code a game for it? Can I code it without owning one?
Happy results for your bees and you!
I have not used the Playdate admittedly so I don’t know. I’ve recently been interested in such tools, and I found the FireFly Zero through a jam earlier this year. It’s in the same hardware space and I did try to make a small game for it without having any hardware.
Hello there its me from the knight game 👋
I don't know from where to start but he game is really nice, althought its simple yet it really was fun and challenging I honestly had 17 attempt to get the ball in hole 9, but really nice, I like there is full explanation of the game and also the back button was really helpful, really you made great job in the game, wish you good all way 🫡
Thank you so much. Yes, hole 9 is the “boss fight” at the end. ;)
And you are the first one mentioning the Back-Button, I implemented after a friend of mine played a very first version.
Enjoy your way and good results!
Precisely what I wanted to play. ;)
Good job!
Thanks!
I have just realized I have also enjoyed playing your last year jam entry. :)
Fun little game. It was a little challenging to get used to the power meter but once I did this it was classic 'put put' style fun. Good work on the ball physicals and good job overall!
Thanks. Yes, I had the old game “Gorilla” in mind, the grandfather of Angry Birds. ;)
Well done for writing all the physics yourself! This was a fun little game.
Thank you. I am very happy that you and others recognize that effort!
Cute and very clean!
My only issue is that sometimes the ball bounces weirdly off the dots at the ends of the lines.
Well done :)
Thank you! And also for mentioning problems at the line ends. I have to check that!
I loved this! When I was in grade school, I used to always play games on MiniClip in the library. This game reminds me of the mini golf flash game that they had on there!
Thanks, that’s nice. I read this the second time, so I should look for these old golf flash games. I’m happy you really like my creation!
A lot of the games might no longer be available because they were flash games. However, there is a project called Flashpoint Infinity that allows you to play the old games. I recommend you take a look.
Also, we would love it if you took the time to play and review our game:
https://itch.io/jam/gamedevtv-jam-2026/rate/4609813
We would love to hear your thoughts!
From time to time I needed flash on my Linux system, so I have a flash emulator but thanks for the information.
And I’ll rate your game, of course. I thought I did already.
This was a really fun and relaxing experience!
I liked how simple the concept is while still requiring precision and planning. Every hole felt like a small puzzle, and it was satisfying to experiment with different angles and power levels to find the best shot.
I was also genuinely impressed by the amount of work that went into the physics. The ball movement felt good, and knowing that all of it was programmed from scratch makes it even more impressive.
The game has a charming personality too. The homemade sound effects gave it a unique touch and made me smile more than once.
Overall, this is a very polished and enjoyable jam game. I found myself wanting to keep playing through the next holes to see what challenges were waiting ahead.
Great work, and congratulations on the submission!
I’m also impressed. By your feedback. Thank you so much for the detailed explanation how you experienced the game.
You named all the parts I paid attention on: Searching for a nice fitting but simple palette and the decision for round forms, the effort for the physics and also the levels that was planned by sketching many levels at first and the selecting the best ones, and the sound recording of about 30 sounds with also music themes but then I decided for just one each for the ball hit and the hole.
So, thank you again and when I am low on motivation I’ll just read your lines. :) You made my day!
Reading your reply honestly made my day as well.
One of my favorite parts of participating in game jams is discovering all the little decisions and challenges that exist behind a finished game. It's always fascinating to see what developers paid attention to and what they had to sacrifice along the way.
I'm really happy to hear that I noticed the things you cared about most, because those details genuinely stood out while I was playing. The physics, the level design, the visual style, and even the sound effects all gave the game a lot of personality.
And now that I know the amount of thought that went into the levels and the physics, I appreciate the game even more.
Thank you for taking the time to explain some of your process. As a fellow game developer, conversations like this are one of the best parts of a jam.
And whenever motivation gets low, remember that your game was one of the projects that made me stop and think, "I wish there were more levels so I could keep playing."
I think that's something worth being proud of.
Well said. Thank you very much again! I think we should stay in contact. How?
And I also noticed I did not rate your game already although I thought I did.
It would be really nice to stay in touch! Maybe through Discord or email? Whatever works best for you.
Discord: viihvnc
Email: contato.victoriaboschetti@gmail.com
I'm from Brazil and still learning English, but I'm sure we can make it work and understand each other just fine.
Very nice. Your English is very good. I will contact you.
Ah, and I rated your game. Did you really create the art yourself?
So, you’ll here from me soon and I wish you a good result for your game!
Thank you! And thank you for rating the game as well.
As for the art, it's a mix of different techniques and a lot of iteration. I have formal training in both Graphic Design and Game Development, so I've spent years studying composition, color theory, visual identity, typography, and how different elements work together to create a cohesive experience.
I'm not a trained illustrator, though. My contribution was much more focused on defining the artistic direction, selecting references, refining ideas, and making sure everything supported the atmosphere and feeling I wanted the game to have.
Creating a cozy and memorable visual identity was one of my main goals, so I'm really happy that people connected with it.
And thank you again! I'm looking forward to hearing from you soon.
I used to use p5.js for prototyping some stuff, and it's impressive how a game like this can be made entirely in it. Good job.
Thank you so much. It’s good to read from someone who knows about the challenges behind my golf game. It was also fun, starting with the ball and controls and then the UI, the physics, walls, hole, adjusting the ball physics and and and … thanks again!
A really fun golf game that requires precise shots. I especially liked how even hitting the ball slightly too fast can cause it to miss the hole. It’s a nice attention to detail. Thanks for the submission!
I’m happy that you like the controls and physics. It was a lot of work but challenging. Thank you very much!
By the way, you are the first one who thanked for my submission. Very kind!
36/21 T-T. This truly captured the real life essence of how I feel when I play putt putt. well done
Thank you. And it’s a good result. My best - because I played it ooooften - is 18/21. Can you get a better result? ;)
Fun little golf game. Looks great. I just had some issues with the bounce behavior of the ball (it felt a bit unpredictable). Anyway, good job!
Thanks. Could you explain what was unpredictable with the bounce? That would be helpful because it’s an elastic collision and I would like to improve it when I understand what you mean.
The angle the ball bounces off when colliding with a wall felt wrong to me (it bounces in a different direction than I'd expect). I don't know how to describe it better, sry.
Thanks for the description. The ball bounces like all reflections but when it rolls over the hole with a higher speed - so it does not fall in - it drifts to a side influenced by the hole like in real golf. Maybe that’s it. But of course, I’ll check it. And thanks for your reply again.
I realized the whole behavior and liked that feature. So no, that wasn't my issue. Maybe I'm just confused today (or it depends on the ball's speed? I thought about it again, and I think my issue only occurred when I hit the ball very hard).
Okay, I will pay attention on it. The ball also has a maximum speed. But thanks for reaching out.
Love this take on a simple golf game, from the sounds of it, it was hard to make so kudos there with the mechanics. Fast paced minigolf with your own twist, it all works well for me, great job.
Thank you a lot. I like it that you name it a fast paced game. Some needed their time but I think it’s also a different game feel when you use mouse, touch or keys.
Good time.
This is really neat! The sound effects sound good. It would be nice to have a fast forward button in the cases where the ball is shot very slowly.
Thanks. And a good idea with the Fast Forward button. Will be done in the upgraded version, then with more levels and more mechanics. ;)
Thanks again.
Wow as someone whose done some art stuff in p5, that is so sick to see you made this with it, seriously that's super impressive. Also always appreciate sound design done yourself! Lots of people seem to skip that for jams. Genuinely though really enjoyed this, having everything custom really paid off. I'm currently kinda trying to study and up my math skills so I'm curious what's the exact way you calculate the collision velocity and direction. Is it with the like normal direction of the wall or something? And are collisions detected by just checking pixels? Super well done!
So kind words. Thank you so much for your positive feedback. It motivates me to make more games and especially publish more. Especially with special physics I have made some creations but only for myself.
So, I can just send you a big Thanks!
And you asked for the collision: So, I used vector math and I check what’s the nearest point for the ball to a wall, one of the endpoints or a point on the line. You can do that with vector math or trigonometry. And when having the closest point then you can calculate the distance and see if the ball center is less than the radius away from the wall and the resolve the position first and then the velocity with an elasticity factor. Complex but nice.
For the physics and math it’s worth to work on it in detail and write the code more general, so you can use it in other projects with some changes and also you can adapt in for other programming languages.
Have a good time, let’s stay in contact and fun with the jam!
Thanks so much! Super helpful to hear about the process :)
You’re very welcome. And if you have questions then you can always reach out for me or write a contact like email and I will write you there.
And thanks for following me back!
Nice relaxing game, I wish there was a background music
Thank you. And I thought about background music but then I decided to just use sounds for the player to stay focused on the strokes. But for the upgraded version I will use background music and a possibility to switch it on/off.
In all my games I made some music in the menus and the game myself, so if you have some time, check the sounds and music of “Plif’s Speed Platformer” or “Funny Land”.
Again thanks for your feedback!
nice and fun. the only bad thing is that the line walls sometimes felt a bit sticky as if the ball would stick to it a little. the fact that it is made in p5.js is awesome, it is on parry with some pieces made in unity. the physics is custom which can be felt for the player, in a good sense as it didnt felt weird or out of the ordinary, but optimized, especially when it comes to the behaviour of the golf ball when it is at the hole - different speeds even slightly produces different outcomes which is awesome.
this game also brought back some childhood memories - no, not with an actual golf course, but about playing an old golfing game.
overall well done!
Thank you very much for your detailed feedback. That is helpful and I feel good when my effort ends in players like you enjoying it.
The “sticking” at the wall is minimal for me - also little different from browser to browser - but it could be created by the collision response that corrects the ball to the wall but it’s done in a frame, so …
Could you tell me what browser, mobile or desktop and which controls you used?
Thanks again!
of course. desktop, waterfox, and only the mouse were used. waterfox is a gecko based browser, so in firefox - which is also gecko based - it should be the same.
the "sticking" behaviour can be seen really when the ball would roll pretty much but not quite next to the wall, but as the ball hits the wall it should bounce back a bit sooner.
you are welcome~
Thanks.