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Chomies Studio

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Heck yeah, this is rad!  I think the movement is a little slow for my liking, but I feel like all three gameplay components control almost seamlessly together once you get the hang of it.  It felt really good being able to steer the drone, direct the walker, AND shoot at enemies all at the same time.  In my opinion, thats a massive achievement, especially for a game jam game.  Throw in some upgrade systems and more diverse enemy types, and you got yourself an A+ game!  Great work.

The visuals in this game are super cool!  Definitely too short, but then again it is a game jam haha.  Looking forward to seeing you take this further!

Really really cool game, really cool mechanics!  Pulse pounding soundtrack is great and sound effects keep things exciting.  It does a great job of starting off easy and then ramping up the difficulty consistently; very balanced.  Sometimes the negative space can feel buggy and I got a few deaths that felt like it happened because I touched the corner of a narrow space without any obstacle nearby, but it happened quick so maybe I did get smooshed?  My only other criticism is that I didn't like how being in a moving box would move you along the floor with it when going left and right which, while was some added challenge, felt more frustrating than like something adding to the gameplay.  I'd recommend trying to remove that and seeing how it feels, but I could be completely off with that.  Either way, this is fantastic!

My love for Balatro brought me straight here when I saw the game.  This definitely needs some sort of sound track though I understand why that was probably lower on your priorities for a limited time game jam.  The attack moves were a great way to balance out the monotony of what Go Fish usually is (a game to play when no one knows any other games haha), so kudos for figuring that out!  Hoping to see this taken even further.

Surprisingly deep!  I think the aesthetics hide a lot of the building mechanics because there is almost no UI or any kind of tool tips to explain what things do (I only managed to figure out that the red cubes give me extra bullets).  With some more polish, this will be a solid top down shooter with an interesting twist.  Great job!

God, that intro was incredible and the art design for this game is great.  A lot of care was put into the presentation and you get full marks for that; the gameplay itself needs some more polish.  My rate of fire stunk so it just made fights a damage trade slug fest since I couldn't jump high enough to dodge attacks nor duck under them.  Also, the camera lags just a little too much; it would help if you kept it closer and tighter to the player.  Good job!

Good job getting a game in!  Anyone who's put something together for the first time in a game engine (and that means literally everyone) knows the joy of getting something like this working and looking the way you wanted it to.  Nice job!

This was definitely a lot of fun!  I'm bummed you ended it after 3 levels, I could have played this quite a bit longer ahaha.  Please finish this game up, it's a really good start with a lot of promise!

That "Call me curiosity" line was genious, haha.  So much fun, the link mechanic felt snappy and solid, and the first time I smashed multiple cat ships with one chain felt so good.  Would love to see some more episodes of this game, maybe with different weapons you can pick that have slight variations on how this one works?  Great job, lots of fun.

Also couldn't figure out the wifi password - it's a shame because this game had my attention and I really wanted to move forward.  Would love to come back when someone finds out what the answer is lol.

Giving me crazy Animal Well vibes, not like it's derivative or a clone but that kind of quiet setting where the ambiance and art style is what drives any kind of story or plotline.  Tough to play with a trackpad but I was able to get through most of it, however I hit reset and it teleported me to the other side of the red wall near the beginning and I was able to beat the game from a bugged warp haha.  Great game stil!


This is great, giving me Loom vibes (an old PC game, check it out if you haven't heard of it), very melancholy and moody.  I love the puzzles but I got softlocked at the cube pushing puzzle where I managed to push it too close to the floor and couldn't find a way to reset it.  Outside of that, the puzzles were a lot of fun to solve.  I dont know if you would be interested in it, but I could totally see you turning this into a horror game.  The light mechanic was a lot of fun to work with and practically begging to have some monsters that chase you the weaker your light gets.

Great game!

There is something really unsettling about this game, becoming more apparent the longer I played.  The more I stared at the enemies, the more they started to look like horrific monster blobs, which then got me to seeing the game setting as me being a pilot of a ship, trapped in space, and I'm fighting off hordes of lethal monsters that want to devour me and my ship.  I think it was because I kept shooting at the giant ones while they chased me slowly but relentlessly, so when more showed up, my situation just felt more and more hopeless.

Thats a lot of feeling to elicit from a simple game jam game bro, you should be proud hahaha.

It's funny, I was thinking this feels like it's going to be Crazy Taxi meets GTA 1, and I read your description right after.  Thats a winning combination in my book and it sounds like you are getting that idea across well.  Now if you could dial in the controls to match the frantic speed and acrobatics of the actual Crazy Taxi game, I think you'd have a Steam arcade hit on your hands.  Great job!

Pretty tough right now, definitely struggled to make it to some enemies in time but also struggled to manage 4 characters at the same time.  I ended up just smooshing them all together at the start of the match but then it was hard to make it to the running monsters in time.  With some more time, this could definitely be polished into a fun shooter.

28/21, hole 4 messed me up something fierce, but I got a hole in one later!  Super simple, super fun mini golf; would love some dynamic obstacles and other interesting things on the putting greens.  Also some brighter SFX and music would help a lot too.  Great game!

Damn near perfect game, especially for a game jam.  I can just imagine the introduction of international electrical outlets to amp up the challenge, surges and the needs for surge protectors, and other elements.  Incredible art and a fun sound track too.  Great job!

So much fun, I kept playing after finishing the 6 connections, just to see how OP i could get my mining to be.  With some extra mineral types, enemies and weapons, this could be a full game.  For a game jam game, it seems you have really made something that could go a lot further than just this game jam.  You should absolutely keep working on this - great job!!!

This is rad.  I think you should get rid of the wall cling mechanic; it messes with jumps that land you too close to a wall or edge of platform and the gravity flip 100% makes it non useful.  Everything is else is fantastic; double jump is nice and the gravity flip makes exploration a blast.   With some more puzzle mechanics and a movement balance pass, this game could be a lot of fun for a while.

Addictive!  I think the only thing this needs is some additional weight to the swinging.  You whip left and right so fast its really hard to time the jumps up, but other than that, the mechanics are phenomenal.  Great game!

Very satisfying - the game felt even better when I figured out I could just guide bricks into each other with gravitational pull.  Some things I still dont understand, like the point of feeding the core after breaking the bricks and why it only happened sometimes.  Either way this game was good, just needs some additional explanations in it.  Grea tjob!

Super great!  I didn't even realize their were little butterfly collectibles for each level until after I beat all 6 levels so I went back and did em all again to get em.  My only disappointment was that there was no secret ending or unlockable for collecting them, but it's still a complete game in my opinion.  Definitely a little "attaboy" for collecting them at the end would go such a long way.  Great job!  Attaboy!

Incredible game, especially for just 2 days!  More challenging than I realized, definitely wasted most of my money before making it to the elevator for the first time only to realize I had to go back in and copy my useless son's papers haha.  Would love some ammo power ups or even some different weapon types (company t-shirt cannon? computer cleaner spray freeze cannon?), this game is ripe for expansion.  Love it!

Super simple, super fun, no problems here.  Definitely good for the jam, but man do I wish this had more, especially in the overworld.  I spent a good amount of time just walking around to see if there was anything out there haha.  Great job!  You should keep iterating on this game.

Super cool!  I like the menu select effects and the curtains dropping, very cool polish.  The gameplay itself isn't too difficult, but I'd like to see some more variety to the questions because once you figure them out, it's a rush to see how many you can connect.  Still very good!

This game is super weird but insanely satisfying; I feel like winning in this game feels exactly like winning a slot machine in real life.  There are a bunch of things going on, things are spinning, and sometimes you win while sometimes you lose and don't know why.  Rather than explaining more, I'd love to see this punched up with more ridiculous slot machine effects that light up your screen and make you feel super excited.  Good stuff!

Fun, super challenging, and very easy to pick up and play.  Some of the puzzles reveal themselves quicker if you just throw yourself at them, which to me is a huge win for any puzzle platform game like this.  My only complaint is that your jumps desperately need some coyote time, which is like .5 seconds after you walk off a platform where you dont actually start falling and you can still jump after your player model leaves the edge.  Right now, a lot of drops in this game do not feel earned.  Other than that, A+ game!  Grea tjob

This is the only game I have awarded the coveted perfect 5 star across the board rating.  I can't describe how happy this made me, I still dont even know what I experienced but this is how a game should make someone feel.  A+, no notes.  Shut down itch.io, this game says everything there ever was to be said about video games.

Bullet speed definitely needs to be cranked up!  I think I maybe hit 3 missiles in total haha, but I'd love to see this refined even further

Hell yeah, I saved my bro!  Just needs some SFX and more complex enemy paths, and then it would be a really solid game.  I liked the dark level, that was a solid challenge and I had fun!

I dont know about other people, but to me, this game felt incredibly intuitive; like, even with minimal explanation, something about it encourages you to just try connecting different devices and just seeing what they do.  Thats a crazy feat to accomplish in 10 days or less, and you executed it nearly flawlessly.  This is such a fun game, I would love to see this expanded with a bunch more levels and some music.  Great job!

This was fantastic!  Easy to pick up and different ways (I am assuming) to solve each room, plus I loved how doofy the little cat was when he walked.  I'd like to see some enemies that maybe mess with your furniture or can bump your cat off of the furniture.  The sonar mode was super cool too, it worked super well!  Good job!

Holy crap those bombs have some OOMPH.  I dont know if it was intentional, but the fact that you don't move on a perfect grid made it super easy to move wrong, get stuck, and then caught in my own explosion.  I liked it, gave it an added challenge I didn't know would be fun.  nice!

Love this - the only bug I ran into was I was able to buy 2 vans for my new factory but after that, every van I tried to add seemed to not spawn so I eventually made my customers angry lol.  Would love some relaxing music, and some possible enemies, like a rival delivery service who can muscle in on my territory (maybe I can fight them too or sabotage their vans lol.  Great job, I had a lot of fun with this!

Man, what a heavy message.  At first it seemed too simple, but as it sped up, it got out of control SO fast.  I was wondering what the messages were for, but after seeing the ending, it all makes sense.  Great little story for a short game jam game.  I wish there was a way you could balance things a bit more so the gameplay didn't ramp up like it did, possibly a way to expand the web and still manage it.  Either way, good job!

This is solid!  I had fun figuring out how to connect things and start generating resources.  I know it's just a game jam but I was so dissapointed there wasn't more I could do with my amassed funds and resources, nor did upgrading the peasants seem to do anything yet.  If this is the start of something you are going to continue working on, I can't wait to play the full game!

Omg this was maddening; after I beat the Singapore level, I was hoping that was it but when I saw Tokyo, I gave up haha.  Definitely a challenge and I love how the mazes are procedurally generated so you can't just memorize the way you went last time.  Would like to see this with more power ups and some enemies.  Great job!

This is a great first game!  I dont know if it was intended or not, but because there was no checkpoint system, towards the top of the climb, I started to feel real anxiety about missing a jump or hitting a bad guy since it meant going all the way back to the beginning.  This definitely made it feel like a real challenge and I felt glad to have made it to the very top.  Good work!

Suddenly I feel the urge to play some Stardew Valley after playing this...

LOVE little slice of life simulators like this, though I couldn't quite figure out how to generate enough profit to keep from losing money each month. Do you need to rush to finish all the clients in town and then travel somewhere new to reset?  Still a really solid game, felt pretty finished to me.  Would like some sound effects.

Super cool, I love that it forces you to take a step back and consider where you are going to move before starting otherwise you run out of fuel.  Generous placement of fuel cells makes things a bit more forgiving but you have to be careful if you want the blue cells too.  Great job!