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(+1)

This was a really fun and relaxing experience!

I liked how simple the concept is while still requiring precision and planning. Every hole felt like a small puzzle, and it was satisfying to experiment with different angles and power levels to find the best shot.

I was also genuinely impressed by the amount of work that went into the physics. The ball movement felt good, and knowing that all of it was programmed from scratch makes it even more impressive.

The game has a charming personality too. The homemade sound effects gave it a unique touch and made me smile more than once.

Overall, this is a very polished and enjoyable jam game. I found myself wanting to keep playing through the next holes to see what challenges were waiting ahead.

Great work, and congratulations on the submission!

(+1)

I’m also impressed. By your feedback. Thank you so much for the detailed explanation how you experienced the game.

You named all the parts I paid attention on: Searching for a nice fitting but simple palette and the decision for round forms, the effort for the physics and also the levels that was planned by sketching many levels at first and the selecting the best ones, and the sound recording of about 30 sounds with also music themes but then I decided for just one each for the ball hit and the hole.

So, thank you again and when I am low on motivation I’ll just read your lines. :) You made my day!

(+1)

Reading your reply honestly made my day as well.

One of my favorite parts of participating in game jams is discovering all the little decisions and challenges that exist behind a finished game. It's always fascinating to see what developers paid attention to and what they had to sacrifice along the way.

I'm really happy to hear that I noticed the things you cared about most, because those details genuinely stood out while I was playing. The physics, the level design, the visual style, and even the sound effects all gave the game a lot of personality.

And now that I know the amount of thought that went into the levels and the physics, I appreciate the game even more.

Thank you for taking the time to explain some of your process. As a fellow game developer, conversations like this are one of the best parts of a jam.

And whenever motivation gets low, remember that your game was one of the projects that made me stop and think, "I wish there were more levels so I could keep playing."

I think that's something worth being proud of.

(+1)

Well said. Thank you very much again! I think we should stay in contact. How?

And I also noticed I did not rate your game already although I thought I did.

(+1)

It would be really nice to stay in touch! Maybe through Discord or email? Whatever works best for you.

Discord: viihvnc

Email: contato.victoriaboschetti@gmail.com

I'm from Brazil and still learning English, but I'm sure we can make it work and understand each other just fine.

(+1)

Very nice. Your English is very good. I will contact you.

Ah, and I rated your game. Did you really create the art yourself?

So, you’ll here from me soon and I wish you a good result for your game!

Thank you! And thank you for rating the game as well.

As for the art, it's a mix of different techniques and a lot of iteration. I have formal training in both Graphic Design and Game Development, so I've spent years studying composition, color theory, visual identity, typography, and how different elements work together to create a cohesive experience.

I'm not a trained illustrator, though. My contribution was much more focused on defining the artistic direction, selecting references, refining ideas, and making sure everything supported the atmosphere and feeling I wanted the game to have.

Creating a cozy and memorable visual identity was one of my main goals, so I'm really happy that people connected with it.

And thank you again! I'm looking forward to hearing from you soon.