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volyoometric

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A member registered 57 days ago · View creator page →

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Just tried it and rated!

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Nice tower defense game. When one of the towers got destroyed I couldn't move the cable to the other one for some reason. I like the sfx, but it could use some more variation

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Would be nice to have sfx and an easier tutorial. Honestly I got BOARed of the game after a few minutes because it was very complicated so I won't rate it (since the game is probably fun but I'm not sure how to play it). Also, double clicking on a card to add it to the deck would be convenient.

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I may not get around to rating it before the deadline, but I’ll try to check it out if I remember. Thanks for the ideas!

You're not the first one to report this! Maybe I should've added instructions to the game idk. Or maybe it's better to just use the shooting?

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Nice game, I liked the fighting/strategy. You can either choose to fight the robots or avoid them. It was a bit frustrating though since you can't block or slice while moving. Sometimes the doors are in the middle of closing and you have to walk back and forth for it to open again. The background sometimes blends into each other. Perhaps different lighting would help? You can also get stuck on various geometry in the levels.

A little sfx would be nice, I like to use https://sfxr.me/ to make sfx quickly

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Fun platformer and it was nice to do doublejumps and ration slime. I found it annoying to have to restart the game from the beginning so many times, but that's a skill issue on my part (I didn't end up finishing the game)

Rated!

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I like the art style, but it was really hard to aim. I think the perspective makes it harder to figure out where the bullets are going to come out of. I feel like I had to shoot higher than the crosshairs made it seem, but that could just be me. Reminds me of Wii Play Tanks!

(also technically this is a cellular signal not WiFi)

Just reviewed! Was pretty fun! It was interesting to find the correct person that ordered the device charged.

I immediately screwed up the game by purchasing too many c cables lol. Afterwards it was fun! Reminds me of mobile games like cooking fever, and other "fulfill the order within the time limit" style games

Update: I'm sorry, but I don't think I'll be able to play all your games! Thank you for rating and submitting though! I'll try to get through most of them

Nice atmosphere

I didn't have time to do more. Probably should've made it have a counter at the end giving you a score based on how many ducks you saved and also let the player duck die

Cool game. like others said it would be nice to have save data

Best part of the game

Thank you for the ideas!

I didn’t know either until @happybloke pointed it out! How foolish I was to not realize earlier!

thank you!

I was thinking the exact same thing lol

Really cool visual novel! And you made this in ren'py and python?

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Cool! The art looks great! The navigation was pretty fun and I liked the random astronomy facts sprinkled in! It was a bit clunky to keep switching between looking up and down. I think if there was a keyboard shortcut it would be easier to enjoy. The text sfx was a bit annoying, but I got used to it as the game went on.  If the text scrolled by a bit faster I think that would've been helpful. (also sorry to critique your grammar but there were a few grammar/spelling mistakes)

Just rated your game! Thank you for rating mine!

Cool idea for a game! I like the idea of exploring planets to find stuff. It was a lot easier to find things after I figured out that you can hold the mouse down.

The tutorial was a bit overwhelming though and the text size was hard to read (I had to zoom in). The music got a bit annoying after a bit. It also has the "vibe coded" style, which makes it look slightly cheaper than if it was styled differently.

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It was very nice working with Godot! Unity was cumbersome last time I used it (probably around 2022)

I may end up making a more complete version in the future, thanks!

Added to the submission details! Also I included the license link so I think that's enough if I understand correctly

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Hi! Please send your games here and I’ll check them out & rate (if I have time)!

I saw a bunch of other people making threads like these, so I decided to make one.

I’ll start with mine

https://itch.io/jam/gamedevtv-jam-2026/rate/4611455

Update: I'm sorry, but I don't think I'll be able to play all your games! Thank you for rating and submitting though! I'll try to get through most of them

Cool use of assets! I didn't play too long but it was interesting! I only collected two trains in my short time playing, but looks like it would get more fun with more of them. It seemed like the other trains were sparse at some times, but they eventually came by.

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Very fun, but it was very confusing before I figured it out. I think it would be helpful if the tutorial clarified that you can only hit each number block once per laser redirector. It was very satisfying when I finally beat it at the end!

It would be nice to have the lasers stop when each level finishes, since the laser sound gets annoying after a bit.

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I think it's okay. I'm not sure though. I added credits to my game but I'm not sure if that's allowed or not. Hopefully it is. It doesn't change gameplay

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lol, I actually like tomatoes! i think..

My game is a game about ducks connecting to fight tomatoes
https://itch.io/jam/gamedevtv-jam-2026/rate/4611455

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I think the controls for the player guy drifts a little too much for my liking, but other than that cool concept! I feel like it gets old after too many of them though. It repeated the same word a couple times. Maybe expand the vocabulary? Also, the time limit wasn't hard enough (for me) since I practice typing. Perhaps a slider asking you your WPM or adaptive difficulty would make it better?

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Nope, it's done in Aseprite! I have four moving animations. Left-right, diagonal-right, diagonal-left, and up-down. I check for the direction of the player on the x and y axis and play the proper animation

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I started 5 days late in the jam and ran out of time :(

I might update the game after the jam depending on if I have the motivation for it!

It was fun to play! It was hard to find words bigger than three letters though.

https://itch.io/jam/gamedevtv-jam-2026/rate/4611455

This is really neat! The sound effects sound good. It would be nice to have a fast forward button in the cases where the ball is shot very slowly.

The animation was one of the things I liked the most about creating the game jam! It wasn't too hard to make and it looks cool!