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volyoometric

24
Posts
A member registered 36 days ago · View creator page →

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Yes! That was one of the worst things about unity!

ohhhh I see! I got stuck at the beginning lol. Couldn’t get past the spikes on the floor. Btw, was there a specific game you got inspiration from? I feel like I remember seeing something like this (top-down combined with platformer)

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Oh i was just saying the piece (I-Tetrimino) is very infrequent leading to me stacking a super tall tower without a way to clear it. Usually in other tetris versions it shows up more frequently. Brave browser

I felt like I clipped out of bounds after I fell but I was actually on the right track. I think if there wasn't the giant area to the right it would be easier to tell where to go. 

Cool! What engine were you using before Godot? I used to use Unity and Pygame lol

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Cool game! I think it might be better if the shots disappeared after colliding with the ships. I was able to wipe out two ships in one shot (which may or may not be intended). Also, maybe it would be interesting to have a consequence for letting ships pass through

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Wins:

  • Participated in my first game jam!
  • Made a working game!
  • Created animations I like!
  • Learned how gamejams work!
  • Experienced time pressure in the context of game development!

Losses:

  • Thrown together level at the last minute because I spent too much time on the player
  • Wasn't able to make as much as I wanted to since I started late
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I love tetris, but I couldn't play it very well because the line piece wouldn't show up :(

One more question: Am I supposed to tag all the cars? Even the one on the wall?

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Pretty fun game! I had an issue where the magnets would stop working after switching between the characters and using the magnet too much.

However, I feel like the AI generated background for the menu makes it seem lower quality than it is!

I got stuck on level 2 😅

I tried using one AudioStreamPlayer to play the audio but it didn't sound right to me. I forget if I made it restart playback when a new bullet was shot or not.

Also no worries I've used Unity before. Node and BaseObject are very similar.

I agree that the sound does get very loud with multiple ducks but I just wanted to submit the jam and not cut the deadline super close.

I have no idea why that happens. In what way does it become soft? Does it happen on a different web browser?

Thank you! I did not have time to fix the audio issue, sorry. I’m not quite sure how to fix it.

Pretty cool! I found it a bit troublesome to have to walk so much and how the blue things would kill you so easily. But it added some difficulty!

Did you forget to upload your game?

Cool! I like the stacking tower mobile game genre.

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Thank you! The ducks were one of the most satisfying parts of the game jam.

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I fell out of the world when I tried to enter a door containing my flight number. Do I have to wait until the timer runs out on the phone to go to door?

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I couldn't figure out how to tag the car. Also the mouse is very sensitive.

A flappy bird clone! I like flappy bird, but it took a little long for the pipes to start showing up here. I liked the animation of the dino hitting the pipe though!

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I couldn't get past the part with the button

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Thank you! I barely had any time to make it (as you can probably see) and was a little disappointed that I couldn't do any more levels/polishing. I do think a background and texturing beside the Godot placeholder icon would make it better!

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I managed to submit something too, but it's very unfinished. At least it's something. I have a start screen and an end screen and some gameplay.

https://volyoometric.itch.io/tomato-ducks-gamejam

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Just made player movement and animations. I only started a few days ago. Hopefully I'll be able to submit a working game to the jam! This is my first jam and I'm excited to continue!