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Mauri2070

186
Posts
4
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1
Following
A member registered May 10, 2025 · View creator page →

Creator of

Recent community posts

Wow, this game is incredible! Is this really your first game jam? I don't know about the narrative; I didn't really get it. But I love the concept! It's just so fun to type and move your units. I only played rookie mode, so. But hey, maybe you should develop this into a full game. Amazing work!

Thanks! (Yep, that's one of the known bugs I haven't had the time to fix before the deadline)

Your game is quite hard, but I enjoyed it. Good job!

Funny game. I liked that getting hit does not lead to a game over. Good job!

Very nice idea.  Good job!

Really nice mood. I couldn't read all pop-ups, since they disappeared too fast, and some sounds would be great (or are they just very, very quiet?). However, good job!

Thanks for playing and the feedback! 

Basically, all of what you wrote are things I wanted to include/fix, but did not find the time to implement them (I planned the game with 1 more day in mind, but as life goes, there were other things I had to take care of instead).

So yes, my list of improvements/bugfixes includes:

- auto-scrolling in battle

- different animations for light/heavy attacks, dodge, parry, and getting hit

- clarity about enemy groups (yes, Weak Skeletons and Skeleton Soldiers appear in groups and you have to fight them one after another)

- I actually thought I fixed the bug with the Demon Lord appearing randomly (that's why enemy models stack with each fight), but with your description it seems I did not. When I tested the game after the deadline, I did not encounter that specific bug, so it seems you were pretty unlucky.

Anyway, thank you again for your feedback, and I hope your experience wasn't too bad!

Funny puzzle game! I really like the different mechanics, and I think you did a great job introducing them step by step. Nice work!

I will (tomorrow, for me)! Already saved your game's URL :)

Thank you!

Very nice puzzle game. Good job!

This game really looks incredible. It's not my genre, but surely well done. Good job!

Thanks for playing and the feedback!

 Unfortunately, I did not have time for balancing (as you might have thought by seeing  the very obvious bug still in the game). However, not showing the enemy's intention is part of my game design. Every type of enemy has a unique attack pattern you can learn by playing the game, and thus, it is even possible to kill the demon during the tutorial.

There's no way to tell the next enemy action right from the start. However, every enemy type has a fixed attack pattern, so you can learn them as you play the game. 

Thanks for playing!

This is a great concept for a mini-game. I'm not sure if there's a visual hint for the remaining time in timed mode or if it's only the audio clues. Good job!

Very funny idea. Switching between vampire and chicken is really unique. Good job!

Really unique idea. I did not always understand the change of my heart rate. But good job!

Really creative level design with always new ideas. I made it to the use your head level, where I think I found the solution but wasn't skilled enough. Anyway, great job!

This game is really funny! Maybe a bit grindy, but great job!

I like the idea, but the game didn't really work for me.  For some of the wishes, I couldn't figure out what to do, and for others, I didn't know how to complete them (even though I clearly had the required item). And the time for each soul felt very short. With some more explanations and maybe an in-game tutorial, this game could be really fun.

Holy, this game is stressful. I didn't understand every minigame, but the variety is nice. Good job!

I love Survivor-likes, and so I love this game. Great interpretation/usage of the jam theme! The only thing I'd might change is a small invulnerability after level up (I got hit quite often after choosing an upgrade). Anyway, amazing work!

Thanks!

Thank you!

Thanks.

Thanks.

The "story" part had to be cut because of a 5h-long power outage, but I still wanted to provide a reason to search for the key.

Thank you!

I actually had bigger plans with the "story" and how rounds work, but a 5h hour power outage prevented me from finishing it. However, I sure thought it would be funny and kept that feature :)

And regarding the camera: In the meantime, I realized that as well. I messed something up, and now the sensitivity is dependent on the framerate and resolution.

Thank you!

All good, I figured it out in the end. And for me, it's pretty much the same. I think my game design skills have really improved since my first game, but there are still things I miss, especially in a fast-paced game jam.

Yesterday, I had the time to test it on a different PC than my development machine and realized that as well. Likely, I made the camera movement somewhat framerate dependent (made that mistake already in previous projects). Anyway, thanks for playing :)

Thank you!

I really enjoyed playing this game. Probably sorted some CPUs in the wrong color, since I didn't get any ending (maybe I'll replay the game at some point to actually do it correctly). Good job!

Nice idea. The game has high potential for extensibility (randomization, different levels, etc.). But fun start for a game jam project, good job.

Funny idea. Camera can be hard to control at times. Anyway, good job!

I really like the game. Sometimes there seems to be a mismatch between what the UI displays and what actually happened (once I found 2 bombs and it displayed only one; and sometimes I could buy upgrades without having the exp while at other times I couldn't despite having enough). Anyway, it was fun, good job!

Really good game. Only the final step confused me, as it looks like a hideout, not an interactable story element. Anyway, great work!

Happy to hear, thank you!

It was a bit hard to understand what exactly the goal is, because of the non-English UI texts. Additionally, some animations would have been really great. Anyway, good job.

I like the idea, but I think it needs some balancing. Early nights are way too short, and I think it is possible to hard-lock your progress depending on the order you buy the upgrades. Anyway, good job!