Wow, this game is incredible! Is this really your first game jam? I don't know about the narrative; I didn't really get it. But I love the concept! It's just so fun to type and move your units. I only played rookie mode, so. But hey, maybe you should develop this into a full game. Amazing work!
Mauri2070
Creator of
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Thanks for playing and the feedback!
Basically, all of what you wrote are things I wanted to include/fix, but did not find the time to implement them (I planned the game with 1 more day in mind, but as life goes, there were other things I had to take care of instead).
So yes, my list of improvements/bugfixes includes:
- auto-scrolling in battle
- different animations for light/heavy attacks, dodge, parry, and getting hit
- clarity about enemy groups (yes, Weak Skeletons and Skeleton Soldiers appear in groups and you have to fight them one after another)
- I actually thought I fixed the bug with the Demon Lord appearing randomly (that's why enemy models stack with each fight), but with your description it seems I did not. When I tested the game after the deadline, I did not encounter that specific bug, so it seems you were pretty unlucky.
Anyway, thank you again for your feedback, and I hope your experience wasn't too bad!
Thanks for playing and the feedback!
Unfortunately, I did not have time for balancing (as you might have thought by seeing the very obvious bug still in the game). However, not showing the enemy's intention is part of my game design. Every type of enemy has a unique attack pattern you can learn by playing the game, and thus, it is even possible to kill the demon during the tutorial.
I like the idea, but the game didn't really work for me. For some of the wishes, I couldn't figure out what to do, and for others, I didn't know how to complete them (even though I clearly had the required item). And the time for each soul felt very short. With some more explanations and maybe an in-game tutorial, this game could be really fun.
Thank you!
I actually had bigger plans with the "story" and how rounds work, but a 5h hour power outage prevented me from finishing it. However, I sure thought it would be funny and kept that feature :)
And regarding the camera: In the meantime, I realized that as well. I messed something up, and now the sensitivity is dependent on the framerate and resolution.
I really like the game. Sometimes there seems to be a mismatch between what the UI displays and what actually happened (once I found 2 bombs and it displayed only one; and sometimes I could buy upgrades without having the exp while at other times I couldn't despite having enough). Anyway, it was fun, good job!















