a standard pipeline game but it could hardly be presented this impressively, sounds, ambience, UI... you should be proud of yourselves for delivering all of this so beautifully, I constantly got an "outer wilds" vibe from the game, it kept my curiosity alive, I respect it, thank you for sharing such an amazing work
solodevim
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For a web platform I guess it’s not that suitable, there is quite a lot of lag from time to time, however I don’t think that’s very important at this stage, what matters is that you brought together this many mechanics and came up with an interesting idea, fps has always been a field I’ve been afraid of so I respect it :D apart from the lag I didn’t encounter any problems, thanks for sharing
I finished all the levels, designing games like this is very difficult, here it is possible to reach red just by controlling white, in this case the game suddenly turns into a game where we go from point A to point B with wasd, I moved by focusing only on white without caring at all about where red was and passed the levels, a humble suggestion, maybe by adding some spikes or similar things to the positions where red is located it could make us pay attention to red’s movement as well, thanks for submission
Once you understand how the game works it becomes really enjoyable to play, moreover there isn’t just one way to finish the game, I completed it several times in many different ways, with good planning it is even possible to activate all the houses, I really liked the idea, just adding some feedback at the moment of clicking or using different colors for the houses we activate or deactivate the blue paint only changes its alpha could significantly improve the game feel, I think you should keep polishing this game for a while even after the game jam, in my opinion the best way to learn game development and improve your skill set is polishing games :D thanks for the submission
A really enjoyable game, the platforms are well placed, I’d like to give a small suggestion for this type of game, if you put a shadow under the player it becomes much easier to understand exactly where we will land in a 3d world, it’s a method commonly used in 3d platformers, when jumping onto small platforms sometimes I miss even though I think I’m right on top of them, thanks for sharing this game
The mechanic is very nice, it didn’t always work for me, sometimes when I pressed q bruce kept staying with me, I couldn’t fully հասկ what the exact condition for using bruce is, maybe there is something like a cooldown I don’t know, on the other hand I have to say the map is very dark, most of the time I was wandering without knowing where I was going, at one point I was able to swing like spider man by constantly pressing q and e, it turned into a complex game where interesting mechanics come together, thanks for the submission
Using tetris in this way is really clever, but I think there should have been a small tutorial section in the game, honestly when we start the game directly I couldn’t really understand what I was supposed to do, I tried to figure things out by experimenting, the game actually looks really nice at first glance, you managed to bring together many mechanics within this limited time, still I think you should give the player a bit more hints, thank you for bringing such an interesting idea to life
A very good start, it’s enjoyable to play, of course it needs a bit of polish, however it kept me engaged until the end, I couldn’t reach the end because after a certain point even though I clicked start wave no wave started, I listened to the music throughout the game without getting bored, I think it was a good choice, thanks for submission
Visually it looks incredible, the music choice is spot on and keeps the player tense enough, the rope physics of the boxes works smoothly, I might have a few humble suggestions, maybe a complementary color like orange could have been chosen to make the drone and packages stand out more, also I fell down at one point on the map, there is a gap in the level :D I managed to climb back up but I lost a lot of time :D still you delivered a finished game with a proper loop, the gameplay is challenging enough and enjoyable enough, thanks for submission
Thank you very much for your kind comment, the nice things you said about the game made me very happy, for the in game visuals I found some hedgehog drawings on pinterest, I drew them in inkscape, everything in the game was drawn in inkscape, for the color palette I preferred complementary colors purple and yellow, of course I also used black and white with gradients, the art part actually didn’t take as much time as it looks, with a few tutorials I think anyone can create simple 2d assets, I’m glad you liked it, the real challenge for me was resolution of this PNG exports and animations, I didn’t have much experience in that area
It’s not actually a very deep story, but it was something I wanted to get out of my system. Back in 2019–2020, I saw some images of animals that died in the wildfires in Australia. There was a picture of a mother and baby hedgehog that had died in the fire.
In the photo the mother looked like she was shielding her baby, however in the end they both lost their lives, even though they were animals I felt that motherhood is a very strong instinct, when we say "connection" this topic immediately came to my mind
I’m not usually a sensitive person, but that image really affected me. This game is just an alternative where that baby hedgehog didn’t die.
Thanks for playing.
a blend of old school doom and RPG elements, truly amazing, it’s incredible that you managed to put this together in such a short time, you should be proud of yourselves, having so many mechanics this bug free is definitely something I couldn’t achieve, so I really respect that, congratulations, thanks for submission
the game is fun, watching a TV rolling in the middle of the room was entertaining, I think when we hold down the move button the TV should keep moving continuously, I’m not sure if there is a keyboard key for it but I only played the game with the mouse, and having to left click repeatedly to collect 4 stars is something that could be improved, other than that I found the idea of physically controlling a TV through connections on circuit boards शानदार, thanks for the submission
if this is your first game made with godot I’m curious about the games you’ll make next, the game is sufficiently successful, the game feel is lacking, maybe more reactive actions could be created with particle effects, and I think the music choice is a bit harsh :D it’s a slower paced game compared to the music playing, in this jam 7 out of every 10 games I played were made with godot, maybe I should consider switching engines as well, thanks for the submission
while distributing the invitations I searched for the 10th person for minutes, I walked around the whole city many times, it turns out the 10th person was the npc who gave me the invitation quest :D the clouds moving crazily drove me insane, I don’t know if it’s possible but sometimes they seemed to move faster than the plane, it’s incredible that you managed to bring together so much content in such a short time, the game has potential, even within this limited time you managed to build a very charming city, the controls were amazing, especially in a web format I’ve never seen such smooth control mechanics, thanks for sharing
the gameplay is definitely very open to improvement, of course the game needs some polishing, but I have to say this, the idea is crazy, brilliant, especially the fact that the cube movements we made in the past affect the present and the future and what we do in the present does not change the past, of course this is how it should be, we all know this theoretically but you should be proud of yourself for thinking about this in a connection themed game and managing to integrate it into the game somehow, congratulations, thanks for submission
dude the voice acting is very good, I think the game idea also has potential, but I think you could give more hints about the gameplay, also even though I turned off the lights late at night I had a hard time seeing the red bars on the screen, at least the brightness could be increased a bit. thanks for submission
actually I’m not refreshing the whole scene, just a black UI image slowly fades to dark, after moving the player to the checkpoint it slowly becomes transparent again, when I tried to return the bats to their previous state and put their animations back into sleep mode, I saw them flapping frantically inside the walls, the cause of the bug is probably something very simple, however when you are sleepy and under time pressure it can be hard to notice obvious errors :D I’ll take another look at the first opportunity
Unfortunately, I only thought about tuning the movement after finishing the levels. Then I realized I would need to re-edit all of them. From now on, I know I shouldn’t start level design until the movement is completely finalized. By the way, thank you for this valuable feedback and for playing the game.
I used Inkscape for the drawings, but exported them as PNG. It was actually my first time doing this, and it turned into a really nice learning challenge for me.
It’s not actually a very deep story, but it was something I wanted to get out of my system. Back in 2019–2020, I saw some images of animals that died in the wildfires in Australia. There was a picture of a mother and baby hedgehog that had died in the fire. I’m not usually a sensitive person, but that image really affected me. This game is just an alternative where that baby hedgehog didn’t die. Thanks for playing.
It’s not actually a very deep story, but it was something I wanted to get out of my system. Back in 2019–2020, I saw some images of animals that died in the wildfires in Australia. There was a picture of a mother and baby hedgehog that had died in the fire. I’m not usually a sensitive person, but that image really affected me. This game is just an alternative where that baby hedgehog didn’t die. Thanks for playing.
It’s not actually a very deep story, but it was something I wanted to get out of my system. Back in 2019–2020, I saw some images of animals that died in the wildfires in Australia. There was a picture of a mother and baby hedgehog that had died in the fire. I’m not usually a sensitive person, but that image really affected me. This game is just an alternative where that baby hedgehog didn’t die.
Your feedback means a lot to me. I wanted the game to be not especially difficult, but something that can be completed. Unfortunately, I couldn’t spend enough time on playtesting because I was trying to finish all the content. Thank you for paying attention to all these details and for playing my game.
It’s not actually a very deep story, but it was something I wanted to get out of my system. Back in 2019–2020, I saw some images of animals that died in the wildfires in Australia. There was a picture of a mother and baby hedgehog that had died in the fire. I’m not usually a sensitive person, but that image really affected me. This game is just an alternative where that baby hedgehog didn’t die. Thanks for playing.
After dying, the bats were actually supposed to reset their target and return to their original positions. But while trying to implement this, I ended up breaking a lot of things. I couldn’t manage to fix it, and it’s driving me crazy. I hope it didn’t completely ruin the gameplay experience. Still, thank you for taking the time to play.
