A game built around the idea of a world where colors have disappeared, and restoring them to bring light back to life, is truly fascinating. The concept is very creative, and the way it’s translated into gameplay is impressive. It creates a unique atmosphere while keeping the player engaged through beautifully designed puzzles. Definitely a memorable experience. thanks for submission
solodevim
Creator of
Recent community posts
It took me a bit of time to get used to the controls. I also think the mazes felt a little too narrow. I really loved the music in level 3 it had a strong Middle Eastern vibe, and then I noticed “Dubai” written in the bottom left. Choosing music specific to each location was a nice touch. You should add more coffee to the maps. Running fast in the game feels extremely fun. Thanks for the submission!
It took me a while to understand what I was supposed to do, but I eventually figured it out. I do have a few small critiques. I had some difficulty understanding the orientation of the mazes on the left side, which I think is due to the camera angle and color choices. Also, making the buttons on the right more interactive could improve the overall game feel. Aside from that, the story and the time-slowing mechanic were nice additions. Even though I didn’t feel a strong time pressure, it still adds a sense of urgency for the player. Thanks for the submission!
Our twin brother is genuinely terrifying. You interpreted the theme of connection in a really interesting way. The in-game graphics and gameplay were smooth, and I didn’t encounter any FPS drops. However, I couldn’t find that damn key anywhere. In mazes, there’s usually a rule, like if you want to find the exit, you can follow either the right or left wall. Since there was no exit here, I tried following the right wall to explore the maze. After a few small heart attacks, I ended up back where I started, but I still couldn’t find the key. thanks for the submission
The story of the game has really strong potential. “The Last AI” is an interesting concept. However, the gameplay feels quite easy. We don’t necessarily need to give the player a real challenge, but I think a bit more excitement would have made it better. As for the UI, I have nothing to criticize, it’s amazing. I’ve always wanted to create mechanics like this using UI, but I still don’t know how it’s done.
Thanks for sharing!
The puzzles were very fun. However, on Level 3 I couldn’t get the pink and blue boxes to fire even when I aimed the laser at them. The idea is great. I’ve always enjoyed Tomb Raider games and their puzzles. Also, I think the mirror reflections fit the theme really well. It’s a nice game, thanks for the submission!
Thank you for playing my game and for your kind comment. Unfortunately, I could not manage to implement everything I had in mind. I originally wanted to show the abilities with a proper UI and display their cooldowns to the player, but due to poor planning I had to leave out many features. You are also right about the text. It was my first time trying something like this in a game, and the timings are definitely not enough. Even I sometimes cannot read everything in time, even though I made the game :D Thank you very much for your valuable feedback!
It was fun to play. I honestly still don’t understand how to get 3 stars, I kept thinking about what I was missing. The game itself is not too hard, but it definitely takes some time to get used to. It would be really nice if the game slowed down a bit when placing the planks. Trying to place them on a constantly moving up and down bridge is quite challenging :D Overall it was an enjoyable experience, congratulations!
The dog animation was amazing, I absolutely loved it. It was really fun to watch, and for some reason it felt like the dog had a very serious expression all the time, which made it even better. The game itself is very fun to play, although controlling it is quite challenging. I also wish we could get extra points when doing flips in the air, because I kept trying to do flips whenever I had the chance :D Thanks for the submission!
Fun concept and well presented. The visuals and audio fit the game nicely. It took me a bit of time to fully understand what was going on, but once it clicked I had a good time. Maybe a bit more feedback would help the player. Sometimes the controls were a bit hard to get used to, but after a while it became more fun. Overall a solid and enjoyable entry. thanks for submission
The idea is fun and the visuals look great. I really loved the slow-motion explosion on the main screen. it was very impressive. However, I had quite a hard time controlling the vehicle. While acceleration and deceleration feel good, the turning feels too sharp in my opinion. Also, I’m not sure if it’s intended, but when I click the left mouse button, the attached ball starts moving wildly up and down, almost uncontrollably. That said, the game is enjoyable to play, and it’s not easy to create something that fits the theme this well. You should definitely be proud of what you’ve made. Thanks for the submission!
I spent quite a while playing the game and really enjoyed it overall. However, I do have a few small suggestions. First, it takes quite a long time to get the first upgrade. When I started the game without knowing that upgrades existed, I honestly felt a bit bored at the beginning. After that point, though, the game started to feel much smoother and more engaging. I would suggest giving access to the first upgrade a bit earlier. Another thing is that I almost never chose fire rate or damage upgrades. I always went for speed, because movement initially feels quite slow. You might want to balance that a bit so other upgrade options feel more viable. Aside from these points, the game was really fun to play. Also, I’m not sure how you programmed the incoming items, but their unpredictable movement felt absolutely crazy in a very good way. Thanks for the submission!
It’s a short game, but it still feels like a complete experience with a proper beginning and ending , exactly what you’d want from a game jam entry. I had fun while playing, and that first switch moment was a real wow moment for me. It was completely unexpected. Solving the puzzles was very enjoyable, and I didn’t encounter any bugs. I also really liked the little character.
The atmosphere of the game is really well done — the foggy world and especially the music selection create a strong emotional impact. Even though it is short, it delivers its message clearly and feels quite touching. The idea of progressing through memories and fragments of conversations is also very effective.
The only downside I experienced is that the game tends to lag when played in the browser, which affects the overall smoothness a bit. However, despite that, the atmosphere and emotional tone remain very strong.
Overall, if the performance gets a bit more optimized, this could become an even more powerful experience but even now, it is already quite memorable and moving.
I really like the core idea of controlling the orb instead of the character—it makes the gameplay feel fresh and a bit chaotic in a fun way. The difficulty is definitely noticeable, but I think it adds to the charm rather than taking away from it. The controls took me a little time to get used to, especially how the orb accelerates and turns, but once it started to click, it became quite satisfying. I also liked the overall atmosphere and the sense of progression, even though reaching the goal can be quite challenging. Maybe a slightly smoother difficulty curve or a bit more forgiveness in movement could make it more accessible, but overall this is a very creative and solid jam entry. Well done!
I really enjoyed the overall atmosphere and aesthetic—you did a great job creating a unique and immersive vibe. The switchboard-style gameplay is a very clever interpretation of the theme and felt fresh. At times things got a bit chaotic and the pace felt a little fast, which made it slightly hard to fully get comfortable with the mechanics at the beginning. But once it clicks, it becomes quite engaging. Overall, this is a very solid and polished jam entry with a lot of personality. Great work!
I really enjoyed the atmosphere and the strong old-school shooter vibe—it gave me some Quake-like nostalgia in a good way. The ambient sound design does a great job pulling you into the experience, and small touches like the door and interaction mechanics feel satisfying.
That said, I felt like the gameplay could go a bit deeper. Enemies seemed a little too passive at times, and I think adding some more challenge or variety—maybe through AI behavior or additional mechanics—could make it even more engaging. I also liked the idea behind powering doors with the gun, it feels like something that could be expanded further.
Overall, this is a solid and enjoyable jam entry with a lot of potential. Nice work!
I really enjoyed the overall atmosphere and the sound design—you can clearly feel the care put into the little details. The mechanics may seem simple at first, but the game quickly settles into a fun and engaging flow. It might become even more memorable if you added a bit more variety or some surprises as the player progresses. Still, creating something this polished within a jam timeframe is genuinely impressive—great job!
I absolutely loved the environment and atmosphere. The graphics gave me strong Don’t Starve Together vibes. I think making a puzzle game is quite challenging—it's something I personally wouldn’t dare to attempt during a game jam. You should be proud of yourselves for choosing this path and delivering a successful result on top of it. Congratulations!
The game has a lot of potential. First of all, it’s incredible that you managed to bring together so many mechanics during a jam—you should be proud of yourself. I’m not sure if the buildings we construct in the town actually have a function, since I built everything but couldn’t quite figure it out. That might just be on me, though. However, I did notice that the combat area doesn’t change and stays the same throughout. Still, I really think you should continue developing this game. thanks for submission
The game has strong potential, but currently feels a bit too easy. Enemies are very simple to eliminate. Increasing their speed or expanding their detection range could make the gameplay more exciting. Additionally, limiting the number of arrows the player can shoot, and placing collectible items along the paths, would add an extra layer of challenge and engagement. Congratulations on sharing your work—well done!
I used to think I was a good chess player :D It turned out to be a really fun game to play. It took me a few minutes to fully understand what I was supposed to do, but once I got it, I really enjoyed it. It feels like a complete game in every sense. The scope is perfect for a jam, and most importantly, it’s fun. Thanks for sharing!
It’s a solid game for a jam — a complete experience with an ending that fits the theme well. I think adding a bit more “juice” to the game could be a good idea. For example, the wires could light up when a connection is completed, or the rotation animations could be improved a bit. After completing the game, working on some visual and audio improvements is a great way to sharpen your skills. I think you should continue developing this game for a while longer. Thanks for sharing!
It’s incredible that you managed to fit so much content into a jam. The visuals are amazing. However, I think there’s a bit too much text for a jam game. I also think it was a good decision to include the tutorial within the game. People often jump straight into the game without reading the itch page. Thanks for sharing!
