the gameplay is definitely very open to improvement, of course the game needs some polishing, but I have to say this, the idea is crazy, brilliant, especially the fact that the cube movements we made in the past affect the present and the future and what we do in the present does not change the past, of course this is how it should be, we all know this theoretically but you should be proud of yourself for thinking about this in a connection themed game and managing to integrate it into the game somehow, congratulations, thanks for submission