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I finished all the levels, designing games like this is very difficult, here it is possible to reach red just by controlling white, in this case the game suddenly turns into a game where we go from point A to point B with wasd, I moved by focusing only on white without caring at all about where red was and passed the levels, a humble suggestion, maybe by adding some spikes or similar things to the positions where red is located it could make us pay attention to red’s movement as well, thanks for submission