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Mar-10s

52
Posts
1
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1
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A member registered 13 days ago · View creator page →

Creator of

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Thank you for playing, I'm glad you enjoyed it.

Thank you for playing,  I'm glad you enjoyed it.

Thank you for playing, glad you enjoyed it.

Thank your playing, I'm glad you enjoyed it.

Thank you for playing, I really appreciate the kind words. I'm glad you enjoyed it, thanks again.

Thank you for playing, I'm glad you enjoyed my take on memory brawling.

Thank you for playing, and sorry to hear about your memory, lol.

Thank you Aestel, glad you enjoyed the pacing of the game, I didn't want it to go to fast for such a short gameplay loop, thanks again.

Thank you for playing, I wish I could have finished the final fight scene for the jam, but it was just to much animation to get through. Thanks again and I'm glad you enjoyed it.

Glad you enjoyed it, thank you for playing.

Thank you for playing my game, glad you enjoyed it.

Thank you for the support Ryan, glad you enjoyed it.

(1 edit)

Thank you Elaine, glad you liked it.

Thank you for playing, I will definitely tweak the speeds a little as I refine with all the suggestions coming in. Thanks again.

Thank you for playing, glad you enjoyed it.

Thank you for playing, glad you enjoyed it.

Really appreciate it Dale, thank you.

Thank you for playing, glad you enjoyed it.

Thank you for playing, the punch power really will come into play in the fight scene to follow, just didn't have time to add it so I submitted with the Memory Game complete for the jam.

Thanks Stove, really appreciate the support.

Thank you for playing.

Thank you for playing, glad you liked it.

Thanks for playing.

(1 edit)

Thank you for the detailed feedback and suggestions Optimist, very first game I've ever made so time was definitely against me here. Love the suggestions and I will definitely be tuning this game up to a finished product with another scene that pits your final match against a random match in a 2d brawl in the boxing ring, thanks again for playing, and yes that is my voice with some modification.

Really creative puzzle solving mechanic, well done.

I did play the web build, and it only happened on my initial play through.

Great job on this complex matching mechanic, really cool game all around. Puzzles were great, cube movement was perfect. This entry is up there for me, great job once again.

Great job on the art of this game, and the gameplay is really well done too. Morphing into those 3 objects was fun, and the stealth for the most part was consistent. Found a few times where enemies didn't track me and I clipped through a wall just southwest of the targets room into another room. Otherwise I eliminated the target and had fun getting there. A few more instructions would go a long way here to really bring your game together, perhaps that skills only apply to certain morphs, all in all nicely done.

Love this take on a simple golf game, from the sounds of it, it was hard to make so kudos there with the mechanics. Fast paced minigolf with your own twist, it all works well for me, great job.

Really liked this mystery / investigation game, the way you link it all back to GameDev and the jam itself was really clever (not to mention the cameos, lol). Everything came together in the end nicely, which sometimes isn't the case for investigation games.

Great job on this game, all the mechanics work together really well. I had a blast unlocking the new plants to battle with, really good pacing once I had a good handle on the strategy. Really fun entry, loved it.

Lots of fun to play this, this entry was perfect. Simple, fun, and addicting, kept me in to the end, great job on this game, love it!

The art style is great, it is to bad you couldn't have gotten further along with it, very interested to see the final product of this project. Perhaps a few more clues to help narrow down the correct conclusion, otherwise this was very creative.

Great game, controls are fluid and the map is nice for tracking the cable fixes along the way. I really like the light and deep water components of your ocean. A few recommendations in order to break up the repetitiveness everyone is talking about, I know time was of the essence, but perhaps the cable could feed through or over obstacles. Perhaps the O2 tanks could be in these obstacles, forcing the player to check out all the work you've put into your oceans background and breaking up the linear feel. Just suggestions, I really thought this game was great either way, good job on everything.

This game is really good. Fun run after fun run, the gameplay loop is awesome. Everything seems to be on par with what I would expect from a full release game. Adding your own name to your train is a nice touch, love this game from start to finish, very polished.

Great job, those bots that take you backward are a great way to get more depth out of this game. The puzzles are very well done, especially the last one, I really enjoyed them. The voice work and mission updates are really crisp, really liked what you did with this game.

Great mechanics and level design. I didn't get through the final level but it was all very well put together, and the gameplay is great. I love the graphics and ideas behind level traversal, great job on this game. Add a few different genre of levels and you've got yourself a full game here that is really well polished.

Great job on this Elaine, the artwork is great and really pairs well with the feel of your game. Your take on connection is really well done, love the match making aspect. Nothing to be timid about here, great job.

Very well done, love the art and gameplay style just seem to go hand in hand. Not to mention the time you took to actually include a thought out story to pull it all together with. Great job with this.

Nice job with this. Simple and completable, once I checked for your controls beneath the game screen it was off to the networks.