Thank you for playing, I'm glad you enjoyed it.
Mar-10s
Creator of
Recent community posts
Thank you for the detailed feedback and suggestions Optimist, very first game I've ever made so time was definitely against me here. Love the suggestions and I will definitely be tuning this game up to a finished product with another scene that pits your final match against a random match in a 2d brawl in the boxing ring, thanks again for playing, and yes that is my voice with some modification.
Great job on the art of this game, and the gameplay is really well done too. Morphing into those 3 objects was fun, and the stealth for the most part was consistent. Found a few times where enemies didn't track me and I clipped through a wall just southwest of the targets room into another room. Otherwise I eliminated the target and had fun getting there. A few more instructions would go a long way here to really bring your game together, perhaps that skills only apply to certain morphs, all in all nicely done.
Great game, controls are fluid and the map is nice for tracking the cable fixes along the way. I really like the light and deep water components of your ocean. A few recommendations in order to break up the repetitiveness everyone is talking about, I know time was of the essence, but perhaps the cable could feed through or over obstacles. Perhaps the O2 tanks could be in these obstacles, forcing the player to check out all the work you've put into your oceans background and breaking up the linear feel. Just suggestions, I really thought this game was great either way, good job on everything.
Great mechanics and level design. I didn't get through the final level but it was all very well put together, and the gameplay is great. I love the graphics and ideas behind level traversal, great job on this game. Add a few different genre of levels and you've got yourself a full game here that is really well polished.
