Great job on the art of this game, and the gameplay is really well done too. Morphing into those 3 objects was fun, and the stealth for the most part was consistent. Found a few times where enemies didn't track me and I clipped through a wall just southwest of the targets room into another room. Otherwise I eliminated the target and had fun getting there. A few more instructions would go a long way here to really bring your game together, perhaps that skills only apply to certain morphs, all in all nicely done.
Viewing post in Muckery: Contract 01 jam comments
Thanks so much for playing! Yeah, the enemy detection logic was definitely a challenging aspect of developing this. I leveraged the state machine logic that is taught in GameDev.tv’s Unity combat course. But I still have a lot of bugs to iron out.
I did notice that enemy detection bugs occur more in the web build than in the HD version. I am curious: which one did you play?