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Sam Knight

283
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A member registered Feb 18, 2022 · View creator page →

Creator of

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Thank you!! Yes we almost called it manipulation simulator cause that was our main thought lol. Very desperate person trying to do anything to make connections. Thanks for playing :)

Yeah super fair!! We tried to balance our subjective and objective opinions but many ended up leaning subjective lol. Thanks so much for playing!

Thanks so much for playing!! Glad you got to enjoy the sound :)) And I'd have to see what responses you picked but if the NPC says they hated outdoors then that means you would not want to pick any response that mentions the outdoors, as I think you said you did? Can't be sure! But if you infer they hate that then that is just kinda a way to tell to avoid that subject if that makes sense :) Either way the NPC's are all randomly generated so sometimes weird conflictions are plausible!! 

Thank you so much!!! The warble was a simple little fragment shader I did on pretty much all UI using subviewport containers in Godot. It's pretty much just some sin waves slowly modulating the x and y UVs!!

omg A+!!! You should be very proud 👏 Thanks so much for playing!! Really appreciate it :)

Thanks so much for playing!! Yeah totally a text dense game that's very understandable, we were definitely getting tired of reading everything when testing!! Appreciate the kind words :)

Thanks so much!! Yes definitely a specific style, not for everyone! Really glad you liked :)

Yayay thank you so much!! Glad you enjoyed

Thank you! We appreciate it very much :)

Thank you so much!! Means a lot

Thanks so much for the kind words!! Really appreciate you playing 

Great work!! snake + zombies indeed makes for a good time 

sad how the world works sometimes :( thanks for playing hehe ;))

Thank you so much!! Really appreciate it

Thanks so much!!

hahah yes if only we all had it as a guidebook when we were younger...

Really well done!! Cute little art and I always love an endless runner. Great work :)

Thanks so much!! Yeah that was a really fun challenge. And yes she absolutely killed it! Appreciate you playing :)

We're 25 and 28!! Younger to some, older to some :p I'll definitely go check it out!

Ah yeah I totally can do a Linux build! Wouldn't be able to test it but should work fine

Thanks so much!!

Thanks so much! Super helpful to hear about the process :)

Wow this was so unique! The phone feature is crazy I have no idea how you accomplish that! Not totally sure what the relation to the theme is, but you all did a great job

Omfg this was amazing, one of my favs of the whole jam!! You really just nailed the whole feeling of this lol. Loved the heartbeat and getting pulled away and the dialogue was very funny. Great work!

Had a lot of fun playing this! Really great art and overall visual polish. I agree a bit with others that the game really is hard haha. It feels tough at times that you're kinda doomed to failed and just have to play a few times to get certain upgrades. But I think the core mechanic is super strong and I'd love to see it built out!!

One of my few five stars! This was really exceptional. Soo polished and snappy and stylized while also being just simply super fun!! sfx really popped and music was great too. Seriously great work!

Thanks so much that really means a lot!! Appreciate you playing. Sofia didn't deserve you don't worry!

hahah yes very valid, thanks for playing!!

Thank you for playing!!

Yes exactly my thoughts lol, hence why I downloaded. But you just don't really see that so I wasn't sure the reasoning!

Wow as someone whose done some art stuff in p5, that is so sick to see you made this with it, seriously that's super impressive. Also always appreciate sound design done yourself! Lots of people seem to skip that for jams. Genuinely though really enjoyed this, having everything custom really paid off. I'm currently kinda trying to study and up my math skills so I'm curious what's the exact way you calculate the collision velocity and direction. Is it with the like normal direction of the wall or something? And are collisions detected by just checking pixels? Super well done!

Nice job! Some solid mechanics in there that could be expanded upon nicely

Nice work! Really solid atmosphere, always good practice just laying out stuff and getting things setup. Good job submitting!!

Against my better judgement I download the random drive file and it ended up being a solid little game! I'm not totally sure how it's related to the theme, but it has a fun look and sound to it. Good work

Nice little demo! I see the vision. Ended up getting the 3 models in the same place and called it there, but I can definitely see that mechanic being built out more and making for some great puzzles.

You did all these models yourself in 10 days and multiplayer?? That's super impressive. Gonna test out playing with my gf later but I have successfully gave all these hungry customers some cake on plates :)) Nice work, excited to see where you take it!!

Had a lot of fun playing! Really like the pixelated look. Wish it kinda scaled and got harder cause I was on 5 min by the end and just sorta stopped cause it felt like I could've gone on forever! I think others maybe didn't realize you could pick up and repair powerlines. But really good concept, has lots of potential!

Great work! Had fun trying to beat my scores, I am quite bad at not just spamming the staff lol. 

Very interesting little experiment! I'd agree that it was successful. Using the workflow you did, how well do you think it could be scaled for a bigger project? Really curious to hear your thoughts! I could see devs that are more art forward using agents to do lots of coding so they can focus on the art more, but I have personally felt like for bigger scope projects AI has mainly been helpful for a task that I generally know what I'm doing, otherwise things fill up with weird errors I can't decipher. But this was very cool to see! Overall it was quite a fun game, which is really what matters :)

Thanks so much for playing!!! Yes that 3 card match can be tough haha. Technically one of the questions each time will be a top 10% best scoring question, but sometimes if a character is very neutral in their personalities then it won't be as obvious, definitely was a struggle to try and balance!