Thank you!! Yes we almost called it manipulation simulator cause that was our main thought lol. Very desperate person trying to do anything to make connections. Thanks for playing :)
Sam Knight
Creator of
Recent community posts
Thanks so much for playing!! Glad you got to enjoy the sound :)) And I'd have to see what responses you picked but if the NPC says they hated outdoors then that means you would not want to pick any response that mentions the outdoors, as I think you said you did? Can't be sure! But if you infer they hate that then that is just kinda a way to tell to avoid that subject if that makes sense :) Either way the NPC's are all randomly generated so sometimes weird conflictions are plausible!!
Had a lot of fun playing this! Really great art and overall visual polish. I agree a bit with others that the game really is hard haha. It feels tough at times that you're kinda doomed to failed and just have to play a few times to get certain upgrades. But I think the core mechanic is super strong and I'd love to see it built out!!
Wow as someone whose done some art stuff in p5, that is so sick to see you made this with it, seriously that's super impressive. Also always appreciate sound design done yourself! Lots of people seem to skip that for jams. Genuinely though really enjoyed this, having everything custom really paid off. I'm currently kinda trying to study and up my math skills so I'm curious what's the exact way you calculate the collision velocity and direction. Is it with the like normal direction of the wall or something? And are collisions detected by just checking pixels? Super well done!
Had a lot of fun playing! Really like the pixelated look. Wish it kinda scaled and got harder cause I was on 5 min by the end and just sorta stopped cause it felt like I could've gone on forever! I think others maybe didn't realize you could pick up and repair powerlines. But really good concept, has lots of potential!
Very interesting little experiment! I'd agree that it was successful. Using the workflow you did, how well do you think it could be scaled for a bigger project? Really curious to hear your thoughts! I could see devs that are more art forward using agents to do lots of coding so they can focus on the art more, but I have personally felt like for bigger scope projects AI has mainly been helpful for a task that I generally know what I'm doing, otherwise things fill up with weird errors I can't decipher. But this was very cool to see! Overall it was quite a fun game, which is really what matters :)



