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Make Believe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Video Pitch | #85 | 3.347 | 3.347 |
| Audio | #118 | 3.082 | 3.082 |
| Overall | #137 | 3.204 | 3.204 |
| Enjoyment | #141 | 3.163 | 3.163 |
| Artwork | #160 | 3.143 | 3.143 |
| Creativity | #171 | 3.286 | 3.286 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play through the eyes of an action figure as a child plays, fighting through a cardboard box full of toys
Video Submission
https://www.youtube.com/shorts/_bPlCMb5WSY
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Comments
Really good game! I enjoyed picking which items to use and with more variety I can see this being a game I come back to! Only other thought is that the recoil sends the player flying back when you shoot and it makes it a little annoying to move while shooting.
Ok, noted.
1. more stuff
2. don't throw you at walls
Glad you enjoyed it though! We are considering working on this after the jam, depending on results and whether real life will allow it.
If you are interested, would you consider subscribing and following? It would really help us out.
Some polish here and there and this would be one of my favorites in the jam! Goodjob!
Thanks! Loved yours too.
Please release the sound tract cuz dis a banger 🔥🔥🔥🔥
As the one who made the music I will release a full version on my YouTube which you can find on our main page for tanglefiend. And I'm happy you enjoyed it!
Neat game! The gameplay is promising, with the upgrades and weapons being fun to mix and match. More enemy types would be nice to see in a post jam version of the game. Great game!
Thank you, I think our main focus for this game was the customisability, so I'm really glad that carried through.
If we do end up doing a post-jam version, then some more enemies would definitely feature. And, in this eventuality, maybe even a boss? 👀
Pretty cool game. I like the core gameplay, and the wide variety of accessories was nice to see. I thought it was neat how the music changed when you entered combat. I found aiming to be a little confusing, given the guns didn't align with the cursor, but it was mostly not an issue. The ending was humorous.
Glad you liked it! Yeah, the aiming does improve if you have the cursor further from the player, but it is still an issue.
I'm glad you liked the ending!
I liked the concept and the mechanics, but the bullets didn't always go were I pointed. But over all it was a good game
If you hold your cursor further away then that does help, but if we do continue this then that is something we will fix.
I had a lot of fun playing this! I am a little biased towards top down shooters (that's why I made one), so that could be the reason I enjoyed this so much. Regardless the game does have a few issues, I won't mention the ones others already have but the bullets seemed to disappear randomly? I'm not sure if this is just me or something to do with the collision but sometimes the bullets I shoot just vanish before they reach the enemy. Anyhow I enjoyed the game a lot, the movement felt nice to use and the adaptive music reminded me a bit of Ultrakill which was cool. Great job!
Yeah, the bullet hitboxes did end up being very odd, if we do continue this that will be something to fix. Were they close to walls? Or were they just in the middle of the room? Whichever of those it is definitely would change the issue.
Glad you enjoyed the game though!
It happened when I was in a very tight room, so yeah the bullets were more often than not close to the walls. Not touching just close. The game was a lot of fun, I'll definitely play the update if you do ever release it!
Ok, at least that's an easier issue to deal with. I'm glad to hear it!
great game i love the music and the art i think you should add feedback when you shoot an enemy like a flash or something i was confused and i think the ui was a bit crowded
Yeah, hit feedback is definitely a must if we do continue this game's development. Glad you enjoyed it though!
OOOOoooo. I like this. Don't really like shooters but I like this
Well I'm glad that I managed to make a shooter that you like then.
I liked it a cool idea and it was fun
Thanks!
A very cute little game (°°)~
I can't say exactly why, but the movement is almost cut. The shooting isn't as satisfying as I expected, but the levels are well-designed, the graphics are nice, and I like the various weapons and upgrades (I haven't tried them all, but from the ones I have, they seem fun to use). It's a shame about only having two enemy types, though!
All in all, a nice experience.
Yeah, the shooting being odd is definitely an issue, but a fixable one. And the lack of enemies is simply a timing issue, but if we do continue this posy-jam then we'll be sure to add more.
Glad you enjoyed it! But, what do you mean by the movement being "almost cut"?
Yes, I understand it was due to time constraints. In fact, as a first version of the game, it's fine as it is (^^)d
While with "almost cut" movements, I meant that they aren't as fluid as I expected. It would be nice to have faster, more responsive movements. But even so, the game is already solid! I'm just offering advice in case you and your team decide to improve it in the future
Oh right, I get what you mean now. But thank you for the advice, I do agree with it!
Nice game, I adaptive music was very cool. It was hard to aim, as it seemed like the shots came from the tip of the gun, but the tip of the gun wasn't aiming towards the mouse, it seemed to be a bit more of the middle of the gun, and when the game's main loop is shooting something like that ends up creating a big impact. While the level generation was cool, I felt like the rooms were a bit cramped at times, so I wasn't able to take as much advantage of the movement with the dash/dodge or recoil movement as I would have liked. Anyways, this is very cool, great job.
Thank you, we're happy with how the adaptive music came out too!
I get the aiming issue, it's an error with how the code is written. If you place the cursor further away from the player it should help though.
The rooms being cramped isn't actually something I considered, but I definitely see your point.
If we ever do continue this after the jam ends, we'll be sure to fix the aiming and open up the rooms a bit.
fun little shooter! i thought being stuck in a child's nightmare was pretty creative. (1) i got stuck in a block but shot my way out (2) the shot origin was not very intuitive. like i don't think it was coming out of the gun and it was hard to aim. (3) like others said, i'm dying for enemy feedback for a hit before it dies.
Thank you, we thought so too! But yes, three very good criticisms.
1. I realised too late that wall clipping was an issue, so all I could really do at that point was make the walls slightly bouncy and allow you to get out of them relatively easily
2. I ended up doing the shot target directly where the cursor was, which was definitely a mistake. If you aim the cursor farther away that does help, but that definitely isn't ideal
3. Yes. In fact, I had a variable called WasJustDamaged all set up, and never had the time to implement it.
Also, if you are interested, then we have accounts on YouTube, TikTok and Instagram. Don't want to be the "Make sure to smash that subscribe button" guy, but it does help us out loads when we are just starting out on social media.
I'm glad you liked it though, and thank you for the feedback! If we ever do continue this project, then we will be sure to fix these issues.
yeah! it's soooo hard to make a polished game in the time limit of a jam.
It definitely is, but I am still proud of what we managed to do, and hopefully if we do continue it we will eba ble to get it to it's full potential.
fun little shooter! i thought being stuck in a child's nightmare was pretty creative. (1) i got stuck in a block but shot my way out (2) the shot origin was not very intuitive. like i don't think it was coming out of the gun and it was hard to aim. (3) like others said, i'm dying for enemy feedback for a hit before it dies.
A fun roguelike. I really liked the items you created for the game. I will say that there are some weird choices like having no hit sound or effect for enemies. I'd also recommend making the dash direction be determined from which way you are moving rather than aiming. However overall great job this is quite fun.
The lack of hit feedback was less of a choice and more of cutting back to an MVP state, because we just ran out of time. However, if we do continue this game, it will be the first thing we do, other than preventing wall clipping ofc.
I was wondering how the dashing should work, and we landed on towards the cursor. But you are right, maybe movement direction would work better; I know that is the most common.
Glad you enjoyed it though!
A fun rogue-like where you play as a toy. There is a lot of weapon variety (including a flamethrower) and I especially liked how the music changes when you are in battle ps: what are those green things with white outlines?
Thank you! I'm not sure what you mean, can you send d a screenshot?
at first I thought they were gum drops
Oh, yeah, I can see that. They were supposed to be drawn on bush or grass things.
The adapting music and procedural generation are really cool things! The speed tech with the revolver is also a neat thing to do.
Thank you! The procedural generation was very hard to do, so I'm glad it was worth it!
pretty nice game! i liked the dynamic music and the item/weapon variety but i do wish there was also a bit of variety in the enemies. the only thing that i didnt like was the gun sound effect bc it kept cutting itself off which made it sound a bit weird. other than that it was fun! (oh yeah also the flamethrower+helmet makes you go super fast if you run away from where you shoot and doing that got me stuck in the walls :L pic )
I'm glad you enjoyed it! Yes, wall clipping is definitely an issue, and one that I didn't have time to fully fix sadly. Yes, enemies was also something I ran out of time for.
If we do work on this again in the future, what sorts of enemies would you recommend?
I really liked all the weapon and item choices! Made me feel like I had a lot choices in cultivating my strengths and weaknesses!
Thank you! Our main goal was to give a lot of choice in the game, and I'm glad that worked for you!
pretty nice , especially since this is your first unity gam!
Thank you!