Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, I understand it was due to time constraints. In fact, as a first version of the game, it's fine as it is (^^)d

While with "almost cut" movements, I meant that they aren't as fluid as I expected. It would be nice to have faster, more responsive movements. But even so, the game is already solid! I'm just offering advice in case you and your team decide to improve it in the future 

(+1)

Oh right, I get what you mean now.  But thank you for the advice, I do agree with it!