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Diceopod Studio

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A member registered Feb 23, 2022 · View creator page →

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Only one? Are you sure?

Somehow, we had almost the same exact idea! However, I did not have the wordplay idea, which I am very disappointed in myself for. I really enjoyed this game, it would be really nice to be able to skip some dialogue to the end though rather than having to wait for it. Well done though!

Reminded me a lot of Papers, Please, with a very nice spin. Really creative use of the theme, I would play again. Also, how does one attain the build of the tutorial dog, damn.

This was an amazing experience, with a really creative take on the theme. It would have been nice to get a screen at the end to tell you how many you had left, I think I had 14-ish, but that is my only complaint. Well done!

Very high praise there, especially since you've played The Return of the Obra Dinner and the Ace Attorney series!

I'm really glad you enjoyed it, it seems like this game may have been made for you!

The issue of simply seeing the evidence I do agree with, the main reason for that system is time. If it wasn't obvious that you had enough evidence, then the accused option showing up could seem arbitrary. If I had the accused button for everyone always active, then it would mean you'd have to be able to submit any evidence to anyone, which I didn't have time to implement.

I am glad you enjoyed it though!

A bomb that throws bombs? Genius. Why didn't I think of that?

Remined me a bit of Stickfight art-wise. Definitely felt the countdown element. It could get annoying if the same level stacks after itself a few times, but overall very polished. Especially considering you had 4 days left on the jam when you finished this. Well done!

Honestly, how did you make all of this within the jam time? This was great, loved every second.

True, but I would say that some of the point of the game is the reading itself, and trying to soak in information whilst not taking too long to. I am glad you liked the idea at the very least.

Honestly, that was partly what I was hoping for when I designed this. So don't worry, you were playing the game as intended! I am glad you liked it though! I've also never seen "abundance of cookies" in this context, and it is some beautiful poetry.

There was one other that could have 3 criteria (if you had false evidence), but I agree that there should be more. Glad you had fun though!

It is the most beautiful creature I have ever seen, and I want good things to happen to it.

Beautiful. Good amount of time in the countdown, a very balanced game. I did not in fact get the coke button.

Thank you for giving my fingies a break.

I genuinely worry for whoever recorded those blowing sound effects. This was a masterpiece of game juice and comedy. Beautiful.

I'm glad you enjoyed it! I did base some design decisions on Papers Please, and the artist for this game did bring up that point too I think. 

Thank you! I do see your point, but with this specific game I wasn't sure of the alternative.

Thank you, I'm glad you enjoyed it! I did honestly, it was definitely a unique project as I haven't done anything like this before.

Thank you! I did do some intensive testing (I made my friend play it) to get the time right. Playing it myself might be cheating of some form considering I know the answers.

However, what do you mean by accusing more than one person? There are multiple people who are able to be accused. But do you mean at once?

14 minutes and you've already played it, wow! Glad you enjoyed it though, and better luck next time not getting sued.

I haven't had internet for the last few days, so I haven't played the games I wanted to and did promise to.

That also means that I won't be able to play any extra before the end of the jam, which is a shame.

However, I would still be honoured if anyone else wanted to play our game, regardless of whether I can play theirs in return.

https://diceopodstudio.itch.io/gunwheel

Me and a friend worked on this game: https://diceopodstudio.itch.io/gunwheel

I really appreciate everyone who votes on it / has voted on it. 

Everyone who plays and votes on it from this, I will play the games of and rate them too.

I know I have a lot of games I've agreed to rate that I haven't done just yet, but I have been busy the last few days. I promise I will get round to all of them, and hopefully I'll also have time to comment on all of them too.

Hope you enjoy our game, and I look forward to playing all of the games you have made!

Thank you! Glad you enjoyed it.

Thank you! I'm glad you enjoyed it.

Yeah I've found that as an issue, not great. Glad you enjoyed it despite that though!

Just played it. I did in fact enjoy it, thank you!

Really nice-looking monochrome palette, and a very fun way to add time pressure to a platformer.  

Just played it now, and really enjoyed it. Great work!

Really nice gameplay loop, funny story, and its very satisfying destroying the city. However, more time destroying the city would have been nice.

Just played yours, good work!

Really interesting. Could have done with a tutorial maybe, but once I had figured it out it was very enjoyable.

The ending did feel somewhat rushed in my opinion, but I still enjoyed the process. 

Well done!

Now, yours was really genius. 

Might even be the most creative use of this theme I've seen. The voice acting was great, the CRT filter is great, and I can't find any flaws with it. 

Oh, I have actually already played and rated yours. I remember very much liking the concept, but couldn't quite grasp the controls. Really impressive though, especially for your first game jam. Well done!

Thanks, I really enjoyed yours!

Really fun game, with some very satisfying combos too. Some more immunity frames might be good though, because I often found myself dashing into enemies then immediately being attacked before I can get away.

Thank you, glad you enjoyed it!

Well, depending on how things go and if we think of a meaningful way to expand the game, you may well get more! But we will just have to see. Glad you enjoyed it!

Thank you, I'm glad you liked it! I definitely do agree that more weapons and options would massively improve the game, but really we simply didn't have time. 

Well done, it seems you made it quite far then! Yeah, I did also find that there weren't many options for weapons later on, but at that point I was very much on borrowed time. Same goes for adding firing time indicators too. 

I did at first intend for the wheel to be controlled by the mouse wheel and/or A/D, but in the end I decided that the grabbing felt better, as well as being mobile friendly too. However, if we do expand upon the game, I will be sure to add it as an option.

Thank you for all the feedback, and I'm glad you enjoyed it!