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(+1)

Yeah, the shooting being odd is definitely an issue, but a fixable one. And the lack of enemies is simply a timing issue, but if we do continue this posy-jam then we'll be sure to add more.

Glad you enjoyed it! But, what do you mean by the movement being "almost cut"?

Yes, I understand it was due to time constraints. In fact, as a first version of the game, it's fine as it is (^^)d

While with "almost cut" movements, I meant that they aren't as fluid as I expected. It would be nice to have faster, more responsive movements. But even so, the game is already solid! I'm just offering advice in case you and your team decide to improve it in the future 

(+1)

Oh right, I get what you mean now.  But thank you for the advice, I do agree with it!