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A very cute little game (°°)~
I can't say exactly why, but the movement is almost cut. The shooting isn't as satisfying as I expected, but the levels are well-designed, the graphics are nice, and I like the various weapons and upgrades (I haven't tried them all, but from the ones I have, they seem fun to use). It's a shame about only having two enemy types, though!

All in all, a nice experience.

(+1)

Yeah, the shooting being odd is definitely an issue, but a fixable one. And the lack of enemies is simply a timing issue, but if we do continue this posy-jam then we'll be sure to add more.

Glad you enjoyed it! But, what do you mean by the movement being "almost cut"?

Yes, I understand it was due to time constraints. In fact, as a first version of the game, it's fine as it is (^^)d

While with "almost cut" movements, I meant that they aren't as fluid as I expected. It would be nice to have faster, more responsive movements. But even so, the game is already solid! I'm just offering advice in case you and your team decide to improve it in the future 

(+1)

Oh right, I get what you mean now.  But thank you for the advice, I do agree with it!