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A member registered 63 days ago · View creator page →

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Thanks for playing!

Played and rated yours! It was pretty fun, I think with enough development time I could definitely see this as an actual commercial release!

Rated! It was very fun to play through yours too!

I like the concept a lot and it is always cool to see a multiplayer game in a jam full of single player games. The movement felt pretty fluid and everything was nice to use. Balancing only having one attack by only having to take one hit was interesting to see, though it did cause games to end really quickly at times. Regardless this was fun to play with my friend and we had a great time, good job!

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The concept is great and the art is really well done. The tank controls in 3D did take a bit to get used to and it did feel a bit slow at times (the turning around part specifically), so I can't wait for when you all add a separate control scheme for 3D. Anyhow I like puzzle games so I did enjoy this a lot, great job!

Rated yours, it really is similar to mine and was fun! It is unfortunate you are on mac, there is a way to play through compatibility layers but I haven't tested it myself so I don't know how well it works. Instead, try to play other peoples games if possible, I think there are some games that don't need a download in this post!

I had a lot of fun playing this! I think a little feedback on when you are hit would be nice, sometimes I wasn't sure if I was hit or not. Regardless the art looks nice and the audio is well made. Good job!

I was sure I had fixed the boss walls remaining after a reset but perhaps I overlooked something. I'll be sure to fix these issues in the post jam update. Regardless, thanks for playing!

It happened when I was in a very tight room, so yeah the bullets were more often than not close to the walls. Not touching just close. The game was a lot of fun, I'll definitely play the update if you do ever release it!

Thanks for the kind words! I'm happy you enjoyed the game.

Thanks for playing and enjoying!

Yeah you aren't the first to notice that cheese, I'll probably make it harder to do something like this in the post jam update. Thanks for playing!

Left a comment and rated, this was really cool!

I don't normally play horror games but this one was pretty fun to play through. I really liked the theme and vibe overall and the game was really well made. Great job!

Rated yours, this was a very fun play!

Played and rated! Very interesting concept, I enjoyed yours a lot!

I had a lot of fun playing this! I am a little biased towards top down shooters (that's why I made one), so that could be the reason I enjoyed this so much. Regardless the game does have a few issues, I won't mention the ones others already have but the bullets seemed to disappear randomly? I'm not sure if this is just me or something to do with the collision but sometimes the bullets I shoot just vanish before they reach the enemy. Anyhow I enjoyed the game a lot, the movement felt nice to use and the adaptive music reminded me a bit of Ultrakill which was cool. Great job!

This was really well made! The artwork was nice and the characters were also well designed. The game did feel a bit slow at times, especially at the part with the moving platforms. Regardless the game was pretty immersive and I had a lot of fun playing it and interacting with the different characters, great job!

Played and rated. It was a lot of fun!

The game was pretty fun and fit the theme well! I really like the visual style, it reminds me of Mario 64 in a lot of ways. The movement was also well done, though I do think more time should have been put towards the camera. It's understandable considering the time constraints but not being able to look down at all made it hard for some keys. Regardless, I enjoyed playing the game and had a lot of fun with it. Great job on this!

Rated yours! Well made and fun to play, great job!

The concept is simple yet unique, the execution is well done overall but has certain issues here and there. Like the movement felt slightly off and sometimes had stutters, and the camera felt too slow even with the highest sensitivity (though that may just be me). Anyhow, the game was fun and I had a great time playing. Good job on this!

Played and rated! This was a really interesting game to play through so good job!

The vibe and theme were really interesting in this one, the story was also very well done. Great job on this!

Yup that's on me for the flamethrower thing, I completely forgot to fix that. As for the timer suggestion, time actually speeds up when you leave the box, and the timer reacts appropriately to that. I do think I should have made it more obvious that time is sped up but that's for the post jam update. Thank you for playing! 

Played yours just now, it was very fun!

The concept was really creative and I had a lot of fun playing it! If there was one thing I would critique, it would be the movement speed. It did feel a bit slow at certain points and it felt like some sort of run button would have been nice. Regardless the game was good overall, great job on this!

Just did yours, it was really fun!

I had a lot of fun playing this! I'm a little biased towards turn based games which might be why I enjoyed this one as much as I did. Anyhow the vibe was great and the art and sound design were nicely done too! All in all, this felt really well made considering the time constraints of the jam. Great job!

I really enjoyed this one! The concept really fits the "bad ideas" part of this game jam and i thought it was really fun. Overall great job on this!

It's awesome that it works now! That issue is an oversight on my end, I completely forgot to disable pausing when you aren't actually playing, so it's not just a linux/mac thing. Thanks a lot for the bug reports and replies. This was really helpful!

All the minigames were really well designed, great work to everybody on your team!

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This was really fun, great job!

Rated and good job on this!

This is really well made! I enjoyed a lot of the mini games, though some of them did cause me to go insane after a bit (I'm looking at you Gambling Fever). The sound design and artwork are all great and the concept is really interesting too. There really isn't much for me to critique. Great job! 

This was really good to say the least, great work to everybody on your team!

This was actually very fun! And I think if I had a friend it probably would have been a much better time. I didn't realize there was a single-player mode (this is not an issue on your part, I just didn't notice it in the settings) so it was pretty funny to me when I played the entire game switching between controller and keyboard, and then later went through the comments only to find out there was a single-player mode the entire time. All in all this was a very enjoyable experience, great job!

There are guns like the Assault Rifle and Flamethrower that do automatically shoot, but I might make an upgrade based on your suggestion. Anyways, thanks for playing!

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As you said it isn't a direct issue with my game but with the compatibility layers. But this doesn't mean it isn't fixable, I just need to change some code and settings to get it working properly on those systems. So basically I should have it fixed for the post jam update, thank you for the reply!

Also quick suggestion if you do want to try the game out still (this also serves as a way to try out my fix), try running the game with "-force-d3d11"! So in steam it would be: Right-click game -> Properties -> Launch Options and then type in "-force-d3d11" without the quotation marks.

Rated and left a comment!