I like the concept a lot and it is always cool to see a multiplayer game in a jam full of single player games. The movement felt pretty fluid and everything was nice to use. Balancing only having one attack by only having to take one hit was interesting to see, though it did cause games to end really quickly at times. Regardless this was fun to play with my friend and we had a great time, good job!
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Thank you so much, glad to see people are enjoying the concept and gameplay! I originally had this planned as a single player game tbh with enemy ai opponents (that got shelved very quickly due to time and I kinda went all in on the multiplayer part). Would love to add a mode where you can set how many successful rounds it takes for a player to win, like a custom game mode option or something.