Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you, we thought so too! But yes, three very good criticisms.

1. I realised too late that wall clipping was an issue, so all I could really do at that point was make the walls slightly bouncy and allow you to get out of them relatively easily

2. I ended up doing the shot target directly where the cursor was, which was definitely a mistake. If you aim the cursor farther away that does help, but that definitely isn't ideal

3. Yes. In fact, I had a variable called WasJustDamaged all set up, and never had the time to implement it.

Also, if you are interested, then we have accounts on YouTube, TikTok and Instagram. Don't want to be the "Make sure to smash that subscribe button" guy, but it does help us out loads when we are just starting out on social media.

I'm glad you liked it though, and thank you for the feedback! If we ever do continue this project, then we will be sure to fix these issues. 

yeah! it's soooo hard to make a polished game in the time limit of a jam.

It definitely is, but I am still proud of what we managed to do, and hopefully if we do continue it we will eba ble to get it to it's full potential.