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A fun roguelike. I really liked the items you created for the game. I will say that there are some weird choices like having no hit sound or effect for enemies. I'd also recommend making the dash direction be determined from which way you are moving rather than aiming. However overall great job this is quite fun.

The lack of hit feedback was less of a choice and more of cutting back to an MVP state, because we just ran out of time. However, if we do continue this game, it will be the first thing we do, other than preventing wall clipping ofc.

I was wondering how the dashing should work, and we landed on towards the cursor. But you are right, maybe movement direction would work better; I know that is the most common.

Glad you enjoyed it though!