This is pretty cool. I really enjoy the concept and could totally imagine this as a NES game of the time (Especially the graphics).
GamingArbor
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I've just played your game. Here's mine: Rate A Ghastly Day by GamingArbor, AnImpossibility, Wii-Bowler for Bad Ideas Game Jam 2026 - itch.io
A very peculiar game. I certainly enjoy the variety of mechanics and effects on display; It definitely suits the nature of the game. Unfortunately, I was unable to get past the room with the weird smiley face (I think it is the second to last room). I thought the cheese room was funny.
I find it impressive you did this in scratch.
I've played and rated your game, here is mine: Rate A Ghastly Day by GamingArbor, AnImpossibility, Wii-Bowler for Bad Ideas Game Jam 2026 - itch.io
I've played and rated your game. Here's mine: Rate A Ghastly Day by GamingArbor, AnImpossibility, Wii-Bowler for Bad Ideas Game Jam 2026 - itch.io
Pretty cool game. I like the core gameplay, and the wide variety of accessories was nice to see. I thought it was neat how the music changed when you entered combat. I found aiming to be a little confusing, given the guns didn't align with the cursor, but it was mostly not an issue. The ending was humorous.
As of now, I've played your game. Here's mine: Rate A Ghastly Day by GamingArbor, AnImpossibility, Wii-Bowler for Bad Ideas Game Jam 2026 - itch.io
Quite chilling. The "it's too late" ending with the dedicated window appearing was especially so. I liked all of the mechanics, with the breathing being a highlight. The atmosphere is great. I was unable to beat it however as I did not know where the use the final key and I randomly lost it in the highest room.
This was a very interesting game to learn. The atmosphere sets the tone very well. There are just enough things going on to make the game engaging and stressful as per the setting without going too far. Unfortunately, I would sometimes crash after pressing the continue button on the metrics screens.
When you begin floating and press a direction, you are locked to that axis. For example, if I began floating upwards, then I could only float up and down until I stop floating, touch the ground, and start another float.
This means that you can't approach the platform you're talking about from the right. I suggest going to the previous room and approaching from the left.
As for the stuttering, I do not know.
This is a very cool idea, and the aesthetic was perfectly surreal in that SM64 kind of way. Unfortunately, I found many of the game's more complicated items like the axe and campfire to work weird or not at all. Food was a pain to manage and feels a little unforgiving. I liked building things and the combat.
My Puzzle-Platformer game: Rate A Ghastly Day by GamingArbor, AnImpossibility, Wii-Bowler for Bad Ideas Game Jam 2026 - itch.io
Thanks for this community tab
