Very nice and cute game!
The design and portrait for the protagonist is gorgeous, and the level's got a great city atmosphere going on (with suitably catchy music). However, the jagged walls on some of the "tunnel" areas look pretty unfinished and jank, and I got stuck in the starting area for an embarrassing amount of time before looking at comments and finding out I had to jump on the roof. The houses around the starting zone definitely looked like mere background elements to me, so I think making the walkable roofs stick out more would definitely help! That said, I never got stuck for too long after that, and it was a lot of fun to explore around overall.
This game's probably got my favorite implementation of melee combat in the gamejam so far! The combo looks great and hits have just the right amount of "oomph." That said, none of the regular enemies seemed particularly threatening, and I think the game could definitely have benefited from having some ranged or shielding enemies, or really just anything that requires you to stop and think for a second, because you kinda just mash your way through everything. On the other hand, the bosses were pretty cool, although the second one seemed much easier than the first one!
The basic movement feels very nice and snappy, although I wasn't a huge fan of either of the abilities. I do see and appreciate the effort to have a more "unique" set of powerups, but the toaster is basically just a double jump in disguise that's harder and less versatile to use, and the roomba feels awkward as well due to the minimum throw distance. I think both abilities could benefit from spawning directly under the player instead, as well as not costing mana.
I quite enjoyed the dialogue and the little bits of 4th wall breakage! The ending was funny but also I feel bad for them... I do hope they're not gonna end up stuck there forever! (I at least put them back at Tricia's workshop before quitting!)
Overall, great job!







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