With the exception of the title menu, protagonist and NPCs, everything is taken from the previous version. I rearranged the levels and changed the texts.
TheWhiteShadow
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Thanks for the Comment. Early Staged is good. Towards the end, I was under so much time pressure to even implement a game loop. And the victory condition is completely missing. But that’s not something that can be added quickly.
I originally wanted to develop the economy aspect more, but since it’s my first game of this type and I didn’t know where to focus, that didn’t happen.
The lenses can be inserted into the white part next to the charging station. It only occurred to me afterwards that not everyone is familiar with ultrasonic cleaners, and they don’t necessarily look like in the game. The UI bug is due to the AI chat not working in the release.
Thanks for the comment. Yes, the graph was very problematic to render and the current solution isn’t good. It’s a 3D object and therefore lies on top of the canvas.
I’m also very annoyed that the AI bot is broken in the release. I wouldn’t say it was unnecessary, though. You could have learned quite a bit more about the staff through it.
I need to check the bug with the cable; I suspect it’s something to do with the event system.
Thank you so much for this phenomenally detailed feedback. It’s a real incentive to keep working on it. The key you mentioned would have been an alternative route to the priestess. Some of the things you’re rightfully missing, like a quest log, inventory, or a map navigation feature, or even a continuation of the ship scene, are unfortunately all things that have been cut for the jam. The transformation scene tooked me almost a whole week alone in a 4 weeks jam, whatever had gotten into me. But I’m still motivated and happily working on the game once the voting period is over.
zuerstmal der Zoom. jedes mal wenn ich ausholen wollte, führte der Zoom dazu, dass ich verzogen hab. Das Ausholen empfand ich auch als sehr eigenwillig und zu empfindlich für die kurzen Strecke. Ein mangelnder Vollbildmodus tat da den Rest. Dann war der Ball deutlich mehr sticky, als ich es erhofft hatte. Und zuletzt finde ich, dass zwei Schläge fürs erste Level deutlich zu wenig sind.
thanks a lot. Drifting is a tricky thing. I have no clue how drifting works in RL. How it works in the game is if you reach max steering the drift amount raises up, speed helps. You can increase it initially by tipping the handbrake (space). If you are too slow or too fast during drifting, the effect is lowered. best at ca. 200km/h.
Das freut uns. Dass es nur ein Level gibt, ist einfach der Zeit geschuldet. Der Bobo-Mode ändert absolut nichts am Gameplay. Nur die Grafiken der eigenen Einheiten und einige Nachichten Texte im Level. Ich gebe aber zu, dass das Tutorial schon recht schwer ist, weil in letzter minute was an der KI geändert wurde, und das Tutorial nicht nochmal gebalanced wurde
mfg TWS























