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CelioHogane

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A member registered Jul 09, 2016 · View creator page →

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I see, thanks for the info, wish it was stated.

I played on the web build.

I have absolutely no idea what is happening

Falling to the void after escaping the dungeon was funny, not gonna lie.

True, burnt fur smells bad!

There seems to be A LOT of detailed art for this game, so i asume not everything was made on the one week from the jam? But nothing is written about what assets were premade, thus i can’t really say much about that part.

Two sets of ears? AN ABOMINATION OF NATURE!

This game’s name is too close to Fur Fun and that hits my PTSD.

However, procedurally generated toxic Yuri, so 10/10

Yeah, so... uh.


Well i have no friends so i can’t play the multiplayer, but it looks cool nonetheless, it definitely works.

By the way, the other one was Vengeful Neko.

You know, i did not expect “Arsonist Catgirl” to be a prevalent theme on this gamejam with less than 20 entries, but somehow, this is the second game i played to feature that theme.

I went too far right and fell to the void, lol.

Yeah no it’s cute, it works, real nice work for a one week project!

It’s cool.

The text on the background of the pinball cuts so i can’t read the whole thing.

Nekoko if the game wasn't a shitpost.

Stinky Nekoko :3

Tentaculus spell description is wrong, it doesn’t deal high damage to one foe, it deals damage to multiple foes.

I only used milk once against the hero and it healed me 5MP instead of 10.

Really cute game, didn’t expect to take me like 40 minutes to complete, longer than expected for the jam.

However, the Hero was a guy so there was no Toxic Yuri, 0/10

You can click an action before the last turn is over so you can get killed by Bob by spamming heal because the heal animation takes longer than Bob’s attack animation, and thus you will stack damage faster, it’s real funny.

I was on PC, i used a Switch controller and a PS5 controller.

Can’t say the game doesn’t have vertical movement, that’s for sure

The game has two squares to click for full screen, one only doesn’t expand the screen but the other does, since they are merged on the same place it’s kind of a 50/50 which version you get.

The art is cool, the robots are very Portal looking, the music was also fine.

I think tying the double jump to a resource that has to recharge honestly hurt a little the pacing on the gameplay, a lot of time was spent me just standing still, waiting for the thing to finish reloading, doing nothing.

Pretty much a proof of concept, so there isn’t really much i can say about the gameplay.

I do have to say this is probably the game where the theme is the most a stretch, it’s basically “The theme is pearl because we put Pearl on the name of the game”

Oh yeah also dash doesn't work on Keybaord, only on controller.

I have so far played 44 games of this jam, and i feel without a doubt in my heart that this is the hardest and most mean game i have played, i seen Kaizo Mario levels with less hatred in their heart.

I feel like every platform jump was designed with the intention that there was a double jump, but there is not.

I got stuck on the SECOND jump.

The only way i can think you were supposed to make this jump is to dash, hit the corner of the platform, double jump, be lucky the double jump is high enough to not hit the red square, so you can double jump again to the platform.

After dying like, 20 times, i resigned myself that i just cannot make this jump and thus i decided that i just cannot do it, specially since after this jump it seems there is a second jump there where i was supposed to do the same thing again, and since im struggling to do it once, i don’t think it’s possible for me to ever do it again twice in a row, not even if i decided to spend 3 hours trying this jump.

Also Red Kris didn't get the deltarune, 0/10 /s

The camera movement from side to side is so fast and abrupt that almost made me puke, that was honestly the biggest negative of the whole experience.

The checkpoint where you get the double jump always spawns you inside an enemy, so you will start with two hearts if you respawn on that one.

Which also i do have to say, the HP upgrades staying unhealed when you respawn made them feel kinda useless, like they are just a momentary extra HP when you get them and nothing else.

When you are fighting the boss, the enemies that spawn will not move if you are far enough to the right, so if you destroy the two circles at the left when the battle starts, you can literally go to the right and beat the boss without moving again.

Run time: 14:44

It was really funny to see the HUD move with the character, i do assume it wasn’t intended, but it was funny to see nonetheless.

Ok, so, there is a weird bug that has the double jump star give me 2 star points instead of 1, which made the game immediately end when i got the half star on the same room, thankfully it felt extremely odd to me so i did replay the game again to see the rest (i thought that maybe that one half start just ended the game, but no, a different half star also made the game end)

At the third time i replayed the game was when the double jump star gave me the correct amount, so i don’t know what was up with that bug.

The game’s graphics were nice to look at, i don’t know if the sketch artstyle was intended on purpose or just lack of time to finish, but it looked really charming nonetheless.

I noticed there was a sound option but there isn’t music on the game, so dunno if that was a bug or a missing feature.

The fact you can only shoot to the right DEFINITELY feels like a bug.

I think the combination of really high floaty jumps with most jumps being blind did not help with the experience, it was a constant death because i couldn’t see bellow combined with having to restart at the start of the whole thing.

The proportions on the game were a little scuffed so the pixel art kept freaking out when i moved.

I really liked the idea of juggling the ball of yarn to attack enemies, wish it was more of the focus, the melee attack was too good so it felt more like “unstuck the ball” than anything with the bouncing damage as a small bonus.

If you snake jump before regular jump you get to double snake jump, im not sure if that is intentional or not.

Not sure what is the purpose of the super yarn powerup besides the ability to make a yarn ball so big it eclipses the entire screen, which IS funny.

If the map was supposed to move, it got bugged for me and stayed completely still.

which i guess not much of a problem on the long run considering the whole game is a straight line forward, but a bug is a bug, so i should mention it.

Like, at the end, i thought the big rock wall was something i had to destroy, but nothing i did worked, and i tried going back, thinking that there was some backtrack that i missed, and there was… to be blocked by the same rock wall thing that didn’t let me advance in the first place, so i like… dunno, i don’t see how to go forward.

It was a little weird that i had to shrink down the website screen so the game actually fit in, kinda wish this was a downloadable game.

When i go through a screen, random sprites flash for a second somewhere on the screen.

I keep falling into platforms because of what im calling “reverse coyote jump” where i feel like i fall from the platform before the character’s body is fully out of the platform.

Bomb sprite most of the time didn’t show up for me, so i thought something was bugged and i was stuck, until i tried going back and the bomb suddenly exploded.

There is some text at the beginning, then there is 3 maps with easy to avoid enemies, then when i try to go to the 4th map, i get: 

“Unable to find file Graphics/Panoramas/006-Mountains01.”

I tried to explore a couple times to see if there was another way to advance, but since i could not find any… The game is missing a file and makes it hard crash.

The windows download file having “Linux” at the end of the name confused me and made me believe it wasn’t playable on windows until someone else pointed it to me that was also the windows download file (not affecting the score im giving, just pointing it out it did confuse me)

Overall it was a cute roguelike, big fan of the Black magical girl having a pickaxe as a weapon, not as fan of her frog homophobia /s

Well, i did not expect a 3D model when starting the game, that was a shocking revelation, should have looked better at the screenshots! XD

I really wish there was a list of controls somewhere, reading the note that explains the controls made me click everything for 10 seconds because i could not find how to close it down (It’s Enter btw, you close it with Enter), so it is kinda funny the entire first map is a bunch of notes explaining how to play but the explanation of how to close the notes was forgotten XD

Also it’s kinda funny that the note that tells me how to double jump is behind me having to double jump to get to it.

I also do not understand the entire bit with the boss about looking like a copy of the protagonist because she… did not look like the protagonist at all?

It was also a shame i was punished for trying to have a real fight with the boss, every time i moved to attack i got oneshot by it, at the end the only way to actually defeat it was to stay still and spam attack, the only moment i got hurt then was when the boss was turning into dust, i moved away and for some reason that did hurt me.

The 2D art is pretty cool, the 3D model was a little confusing, also the proportions were so tiny i wasn’t really able to see much detail on it, so i can’t really comment on the quality.

The fact that, if you jump while moving does a long arc by default felt a little strange, but it’s not something i couldn’t get used to it, eventually.

Small crabs and and two attacks that hit forwards were not a great combination for the first enemy, like sure, the melee attack hits them, but it doesn’t feel like it should.

The inputs had a weird half a second delay to everything, i don’t think that was an intentional choice, tho.

Well, it's understandable, that kind of things happen.

I keep running out of ammo before i can actually kill the final boss and the wolf enemies kept getting stuck on the floor, so i had to kill myself to try again, and since the game just starts from the beginning if you die, i just… didn’t really feel like trying to see if at the third time i would somehow not run out of ammo.

Im not really sure of the purpose of the dash, seems to have little to no purpose, i will assume there was gonna be a point but there wasn’t enough time to add it.

The ribbons REALLY freak out when they touch the fans.

Considering the entire thing is just a long cutscene, at least i would expect the dialog to not get constantly skipped, cut half way, or a different dialog talked over the previous one.

At least you could have added a way to exit the game so i didn’t have to ALT+F4