its a long journey against the glitches hahahaha thanks!
myccaelrocha
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Really great stuff! I’ve saved it and I’ll definitely be playing more since I didn't get as far as I wanted to. It’s an interesting project. The music needs some refinement, and a volume control option would be nice... also, the track volumes aren't normalized. One song is loud, the next is quiet, etc. I tend to notice these things since I’m primarily a sound designer.
The project is fun, looks great, and really made me want to keep playing. I’m not usually a big fan of long dialogue or narrative arcs, but the 'magical girl' genre kind of calls for it. Congrats!
This was AMAZING. The gameplay is so polished, super fun, and really, really cool to play. I ended up playing way longer than I intended to hahahaha.
I really missed having a soundtrack, though. Some Amiga, NES, or Game Boy style chiptune would be incredible! Congrats on the project. The only reason I didn't give a perfect score for creativity was that the enemies felt a bit repetitive as far as I got... but I loved entering a room and 'feeling the heat' of it... the power-ups are great and the gameplay is top-notch. Congrats!
I even bookmarked it in my browser to play again later hahaha.
This was AMAZING. The gameplay is so polished, super fun, and really, really cool to play. I ended up playing way longer than I intended to hahahaha.
I really missed having a soundtrack, though. Some Amiga, NES, or Game Boy style chiptune would be incredible! Congrats on the project. The only reason I didn't give a perfect score for creativity was that the enemies felt a bit repetitive as far as I got... but I loved entering a room and 'feeling the heat' of it... the power-ups are great and the gameplay is top-notch. Congrats!
I even bookmarked it in my browser to play again later hahaha.
Man, the game's description in the submission definitely doesn't match the gameplay or the assets used. But look, the movement is actually really cool. Well-made. It makes me want to keep playing. The drum'n'bass soundtrack is so much fun hahahaha. I loved that the 'magical girl' is just the Godot icon HAHAHAHAHA for real, Godot is pure magic. <3 DnB banging all the time.
I really liked it, but I wish the map was more random and less linear. It felt more like a linear platformer than a Metroidvania. The attack combos are very satisfying to pull off! However, the levels felt a bit repetitive in terms of challenges... run, run, jump, run, hit, run, hit... But it’s an interesting project with a very unique charisma.
First of all, congrats! I'm not the biggest fan of Visual Novels or JRPGs, so it's a bit hard for me to judge, but the art style is very cohesive. The music could have used better curation—and if the tracks are original, they could use a bit more polish.
On the plus side, it seems like a lot of fun for fans of the genre!
Honestly, I was expecting something more magical girl themed, just to match a few more aspects of the jam... for example, there could be a little backstory about a girl piloting the ship, or something like that.
I really liked the slow-down effect when taking damage. I did miss having a way to lock the ship's direction so I could strafe while keeping my aim fixed. Congrats on the project!
I loved the game's aesthetics and concept! It looks very polished and finished, which is incredible. Great job!
Since I’m primarily a sound designer, I couldn't help but notice that the musical style doesn't quite match the visuals and gameplay, in my opinion. I feel like this project needs a chiptune vibe—something like GB, NES, ZX Spectrum, or SNES at most...
Congrats on the project!
muuuuioto legal! me lembrou "the lost vikings" do SNES.,.. essa dinamica de 3 personagens, troca, faz ação, troca, volta, faz outra ação, etc...
adorei.
os sons são muito chunky, os passos meio bugados, a música repetitiva. mas tirando isso ta muito bão. talves a possibilidade de ver o mapa sem precisar andar ... o fato de um personagem ser MUITO mais rápido que os outros deixa a ação dos outros mais chata e lenta... se ela for um pouco menos rápida, ou os outros um pouco menos lentos ... um deles poderia ter velocidade média, o outro lento e a outra super rapida... dai equilibra mais a dinamica.
mas parabens. me diverti!
o personagem é bonito. os inimigos repetitivos e indefiníveis. a mecanica é repetitiva e levemente frustrante. o pulo é muito repetitivo, poderia ter intensidade de altura e velocidade talvez... pulo dubplo seria muuuito divertido.
e se o pulo respondese a gravidade ... tipo, pular na borda da bola e girar o controle faria vc cair mais ou algo assim.
não sei. confuso. mas o conceito tem potencial se bem desenvolvido futuramente.
frustrante. alguns tiles de parede estão bugados (eu podia ir pra cima deles, um outro eu podia ir para trás dele...) e o tile na frente da porta não me deixava andar, sendo que... bem, era a porta.
o botão de ação só me fazia girar parado no meu lugar.
o numero de passos não era suficiente para alcançar a chave e voltar para a porta?
me lembrou coisas ruins da minha vida. frustrante.
as artes de IA quebram completamente minha vontade de jogar. na minha visão uma game jam tem justamente graça e sentido por ter um tempo limitado e vc ter que se desafiar a quebrar suas barreiras e neste tempo limitado ser capaz de executar algo. na arte, no código, na música, no conceito, etc... a IA me faz pensar em "preguiça" (desculpa ae).
a gameplay teve alguns bugs - não conseguia fazer novas poções depois de ter feito a primeira.,.. simplesmente não recolhia mais objetos das estantes.
a UX / UI tava meio bugada também.
o conceito de jogo é bom, mas na minha visão mau executado.
com polimento, calma e uma equipe dedicada, tem potencial. na versão atual me deu preguiça de tentar jogar mais.


