Awesome rhythm-action game! I was able to get to the end, but I must say that some elements (like the buckets) could have been telegraphed a bit better. However, you get plenty of health so that is mitigated. The experience overall felt really polished. Great work!
miracleJester
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Atmosphere and visual storytelling is top-notch! Although the music can get a bit repetitive. I was able to obtain the tarot card. I think that is the current end of the game right?
I was not happy about the enemies and how they worked, but after obtaining the axe I think I kind of get that you are supposed to be a bit defenseless without it.
I felt really lost until I was able to get the axe. A bit of guidance to it would have been great, like it happens for the tarot card when you get to the note describing it
Thanks for playing!
This is really strange. You are the first person to report not being able to attack unless you are crouching. Most of the people playing the game have done it on the web version with a keyboard, so that is extra strange
You should be able to do a melee attack while on the ground with or without crouching, and on the air.
The dash and projectile are unlockable abilities. You don't have them from the start
Also the enemies not flinching from your attacks was a deliberate choice. That was heavily influenced by castlevania, as many things in the game are. I understand it is a matter of preference here whether that is good or not, but it is possible to defeat any of the enemies in the game without taking any damage
Not sure what to say about the control issues, other than maybe trying the windows or mac version
Good aesthetics! I found the controls to be rather clunky. I feel they would be better if you had infinite ammo since that is your only method of attack and enemies are super tanky (got stuck on the big star near the beginning all the time because I kept running out of bullets) and also if you could just shoot while moving.
Amazing game! It controls perfectly and that is really impressive considering the game is 3D. Some more audio feedback could have been nice for the claw swipes and the bomb mechanics definitely gave me some headaches. The biggest critique I can give the game is that it is easy to get lost. I almost didn't make it to the end because I could not figure out where to go, even with the walkthrough
It was still an awesome experience all the way up until the point where I needed to go up the lava waterfall (got lost for so long on that part). The rope mechanic was seriously impressive in how intuitive it was to use, and the n64 aesthetics were on point
This is a pretty big game with lots of mechanics. Sadly I died on the first boss fight and did not have any saves so I could not continue. I did play around in the tutorial to check out the abilities I missed. It is plenty of mechanics! I feel like the physics were a bit janky but nothing gamebreaking
Great game! A bit too massive for me though. Was able to get 2500+ scraps but did not find the last 2 portal pieces. The controls also felt a bit unresponsive at times. I kept falling off trying to do double jump + dash because some of the inputs in the sequence did not register the moment I pressed them. Maybe it is a controller + web build issue










