Great game! Sad I could not reach the end. Ran out of dice on floor 4
miracleJester
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Cool game! I tried a couple of runs (got bloated, the vampiric attack and the pigs event). I was able to win the fight at the end every time but the ending was always the same. Not sure if there needs to be something else. I did accept everything and ate at every opportunity so maybe I needed to be less hungry lol
Fun game! I was able to win the final round. Meteor + Double Damage is very powerful. I didn't really use the roll much, but the jump dodge was quite useful on the vampire fight. Graphics are very nice and NES-feeling!. Music was also great, but I have to say that the results screen music didn't feel very NES-y
The battle system is very FF in its presentation! Sadly I couldn't get too far. I kept dying at lv 1 from the monsters. In one of the runs I was able to start winning a bunch of battles because I got lucky with the initial encounters but then I targeted an already dead enemy with Cantrip and got softlocked
Amazing presentation and very creative idea!
I am really terrible at these kind of games, so I could not make it too far. I got the second trick (Downwards Grab) after about an hour of gameplay and could not get out of a vertical pit (my skill issue)
Even so, this was a really impressive jam entry with a solid execution!
Art and animation looks amazing! I got past the first boss and kept dying. Managed to get to the next save point but I think I ran into a bug where the minigame just glitched out as the UI modal kept going down, so I had to stop there
I would say that the core you have for basic movement and attacks is solid. I feel like the player should move a bit faster and the minigame should be optional or at least not be on critical places like the save area
Story was quite funny!
The game is definitely a snake girl metroidvania. I have to say that the rather imprecise movement combined with the need to do super accurate jumps led to many frustrating moments. I did make it to the end, but it was a journey. It is kind of like one of the other comments here say: It may have been better to have this character as the protagonist of a super meat boy type game, or to make the controls more precise (and the level design a bit more forgiving!)
Great character design and very charming world!
This game has a lot of content for a jam entry! It is also my favorite interpretation of the Unreal theme so far!
I think its biggest flaw is that areas are just too big with no way to fast travel between important places. I made it to the pinata boss. It was amazing and I was rewarded with the robo key piece, but then I realized I didn't get the other piece. I took a look at the map and decided my playthrough would end there. The map is just too big for the amount of content it has
The npcs, individual enemies and the one boss I saw were amazing. If the map was like a quarter of its current size, I think there would be a much bigger chance of player seeing everything this game has to offer
The aesthetics were pretty nice, and the lightning was great for the most part (it was a bit much in a few places). The combat felt a bit strange. May be a me thing on that one since I rarely changed colors and that probably played a part in it
I reached the final door without all the data pieces, but did not want to walk through the whole map again, so I left it there
Overall a really cool atmosphere and an unique take on the magical girl theme!
Cool atmosphere! Really loved the kind of somber aura of the first half.
I agree with other comments that the walking speed was too slow, especially since it took me a bit to figure out where the exit trigger was for the first room, so I was kind of just walking with no dialogue happening
The combat section felt unfinished (as you described), but it had its own interesting atmosphere. I wonder how this will look like when the vision is more realized
The combat system is quite unique for an RPG Maker game. Love the damage numbers coming out of the enemies!
Map design made it very difficult to know what was a wall and what wasn't. I was stuck an embarrassingly long amount of time on the first screen!
The game crashed when I tried to go to the right on the second screen and that ended my playthrough, but I had fun with what I played
Awesome art and music leading to a solid sense of atmosphere. The way the music was handled was especially great
Controls took some time to figure out, even with the instructions. There were some finicky things like elevators not reacting some times or antigravity not feeling super intuitive
Overall, this was a very fun and unique take on a magical girl metroidvania with plenty of potential for expansion and refinement!
I can see where you are going with this. Interesting!
Took me a while to figure out that I needed to use the secondary attack to collect points on the first stage.
Also, if you want to have this be more in line with the themes of this jam, you should consider adding more magical girl aesthetics to the game
Nice work!
This game has a lot of neat stuff: the hacking minigame, the abilities, the whole idea of a magical girl moderator. It is all very engaging!
There is a big issue though. The game is just slow in general. Not just movement, but also the chats with the users you reunite and especially with the final boss if you are like me and challenged her before doing anything else
Character art is superb and I loved the picture of the real life protag in the ending. I think this world you made has a lot of great potential!
Character sprites and the art on the story sections are amazing. Best part of the game
Gameplay-wise, I feel that the main character is a bit hard to control. Jumping and attacking need some fine tuning on their timing, and I think the dash should have been a button. It is too easy to trigger that by mistake
The enemies also need to give the player some time before they react. The fireball bat and the flying robot were especially troublesome. There didn't seem to be a way to avoid being hit while trying to hit them yourself
I did make it through the end and enjoyed the final dialogue!
Gorgeous character and background art!
I ran into a few bugs with the unlocks. The first golem did not give me anything initially so I had to restart. Later on, I fell into a combat area with dogs and bats. After beating them, I became stuck. Not sure if I was supposed to get an ability there
That aside, I do like the idea of having an engineer magical girl! Seems to have plenty of potential for expansion
Amazing experience! Controls like a charm, has great music, level design is open but not labyrinthic, it has it all!
I only have 2 criticisms: I found it annoying to have to go back to a save point to swap wands (but I understand that the level design relies on this, so it is more of a nitpick), and I found myself stuck out of bounds a few times
Those are just minor issues though. This was an all around great game. Congrats!
Managed to get to the end. Hardest game in this jam I've played so far. Movement is great and responsive, but speed and wall-jump/orb timings need some tuning. I was only able to get there because I was playing on a controller. This would feel impossible on keyboard
Music was very cool and I can clearly see you had a story and world in mind for this kind of cop thriller + magical girl combination
Amazing visuals and Mario Odyssey-like controls. Incredible amount of content for the time limit! However, I was unable to finish. I think this game needs some more guidance for the player to know where to go. It is too easy to get lost and frustrated. I got the glide and geyser ability, and then I wandered for 40 minutes, unable to progress. Sadly, this is where I stopped
There is a lot of potential here. The core of the game is extremely good and polished. I imagined that the vision was that you would do more in the school part of the game (otherwise the whale that tries to kill you if you take too long does not make much sense), but it would be insane if that was in alongside what you already have here
You should keep developing this game. It can turn into something truly amazing












