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miracleJester

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A member registered Jul 26, 2015 · View creator page →

Creator of

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Sorry for the double post but I have a question  now that the winners were chosen. Are we getting judge comments in the game pages like in the previous contest?

Congrats. You all did a great job

They basically got boosted in visibility by a few popular outlets in Brasil. At least one of them had 1000+ views and followers, and most of the people in the comments actually say stuff like "Coming from X's channel!" and similar, so it is very likely this is all legit.

The official statement so far was that the top 10 would be known shortly after the voting period is over, with winners being announced mid january. Still, all that could have changed between then and now

I see that the amount of ratings are still changing. While I still believe the top 10 won't change much (if it even does), this means the organizers are probably still checking that all the votes are in order

Rating games using the judge categories for fun

Gameplay

Gameplay wise, the game seems to be a combination of puzzles and a fetch quest. It was really short. The rat puzzle was fine. The water pipe puzzle pretty confusing. I wasn't exactly sure about what each valve was doing. I pretty much ended solving that by randomly turning pipes around. The moonshine pipe puzzle was better, but the controls for switching pipes and rotations were too sensible to they key press, so it kept switching/rotating at a fast speed

Overall it was still enjoyable, but it was quite short and a little unfocused

10/20

Presentation

The game's artstyle immediately draws in. It is very clean and beautiful. The character portraits were super cute and detailed.

The music set up the atmosphere nicely.

There were hints of the story here and there, but this seems pretty much like a prologue to a much bigger story. It didn't give too much to go on. The dialogue/humor was honestly a little hit and miss for me

14/20 -> Doubled to 28

Engagement

The tiny bits of lore you get as time goes by keep you going, although the constant feeling of being in a fetch quest could certainly alienate people

13/20

Potential

As a really story heavy game, this game could be something great, but I definitely still think it needs a more defining gameplay element to it. The extremely short length makes its potential more difficult to see

12/20

Total: 63/100 (4 Stars)

Rating games using the judge categories just for fun

Gameplay

The game is really fun. Unlocking each new ability and playing with it is quite nice. The controls are a little wonky however. Your character is very slippery and anything that requires physics (like those dreaded dash jumps) can be frustrating. The turn based battles are fine, but the enemies didn't seem all that interesting, gameplay wise

The puzzles were clever. I actually got stuck on the clock puzzle because I didn't realize the little switches on the bottom part were interactable. I'm not sure if I should hold that against the game's way of communicating what you can interact with, or against my own dumb brain XD. The same thing happened with the Konami code puzzle. I didn't realize you could interact with the buttons so I ran around in circles for a while

I tried to unlock some pictures, but when I died and went back to the collection menu, I didn't have any unlocked. Not sure if its a bug

14/20

Presentation

Really gorgeous 8-bit inspired art and soundtrack. The few placeholders here and there detract a little from the experience, but overall it is pretty good. I loved how the battle system actually became flavorful in that NES-era way that makes so little sense it is awesome (like having many of your attacks sort of be based on sweet things)

18/20 -> Doubled to 36

Engagement

The exploration aspect as well as the whole aesthetic will keep players going, although some will be frustrated by the controls and very low ceilings in many of the hazards, as well as the relatively low speed momo moves at

14/20

Potential

With more interesting enemies on the turn based part and general polish, I think this game has a lot of potential. The mix between platformer and classic rpg is something you don't see often (in fact, I can't remember any game like this off the top of my head, much less an NES era game that did this)

16/20

Total: 80/100 (5 Stars)

Added!

Thank you for the playthrough!

Thank you for the playthrough and comments! It is so unfortunate that the invincibility glitch happened. Multiple people have had it happen to them even though it never happened to me in all my testing. The disadvantage of not having someone else to playtest with XD

I hope I am able to fix those and expand the game further.

It is in the analytics section of your game

(1 edit)

What struck me as weird was that between now and two days ago there were 2000+ new ratings. It was a very sudden uptick. Also in terms of downloads, I tested it myself by downloading straight from the rating page. It counted that as one extra download

These past few days I've been noticing the number of ratings of multiple games (including mine) rising a lot, without any new downloads recorded. This happened again today with even more games, so I believe it is bots. Hopefully that won't impact the affected games negatively

Whoops, my bad. Fixed!

I dont think I did. You know what? I am going to try to get further in the game tomorrow (definitely avoiding that encounter with the 3 dogs) and see what happens. Maybe my rating could change

Rating the game based on the Judge categories

Gameplay

Battle system is nice enough, although I could not see anything different from the usual ATB yet. The encounters need balance. The first area has that hellhound enemy that hits super hard. It is then followed by two very easy enemies, then by 2 of those hellhounds plus an even bigger one. I was decimated. I tried to reload my save but it gave me a bug. Tried again and the same thing happened, so sadly I could not play too much of it

[6/20]

Presentation

The character sprites and portraits look really nice, and the 3D maps actually complement them surprisingly well. I feel that the sprites in the battle screen clash with everything else however.

Music was nice and to the point. 

The story up until the point I stopped didn't open up much, but I gotta say that the king is such a bad dude XD

[14/20] -> Doubled to 28

Engagement

The save bug and the lopsided encounters prevented me from going too far into this game. It also didn't help that the battle system didn't immediately catch me

[8/20]

Potential

I could not see enough of the game to say if it has potential, but from what I saw, I think it still needs plenty of polish and a more defining gameplay mechanic

[8/20]

Total: 50/100 (3 Stars)

Rating the games using the Judge categories

Gameplay

VN's tend to be super light on gameplay, and while this one does not have a lot more than the rest, what is here is actually really interesting if you play through to the end. The potential consequences of training or not, the type of training you do or whether you rank high or not during a given week are pretty intriguing with the ending in mind. Although the contest build didn't actually present a result in that regard, I can see where it can go. 

Also I liked that you could unlock different routines if you chose to do so.

I think some sort of gameplay interaction in the dancing sections could be better, to give that part of the game both a skill and strategy factor. Speaking of strategy, some indication of the audience's preference towards singing or dancing would be nice too, so the player could attempt to see which routine would be best to pick

[14/20]

Presentation

Art is gorgeous and polished where it matters, and even the art that is not so polished is pretty nice as well. Music is also fun and fitting

Now the story: It was a bit of a rollercoaster for me, even before it ramped up near the end. I started with the expectation that this was just going to be a relatively simple story about a dance contest and your rivals. Then the first hint that there was something more came. I became intrigued. Then the whole ghost gimmick started gaining importance and I became worried this was going to go a little too supernatural, and then the ending. It changed how I viewed the entire game. I immediately thought of Danganronpa: Dancing edition XD. But beyond that, it also changed how I wanted to approach the game. Now the decision between training and slacking off was more important, and the stakes became higher. Sadly, the story ended right there

It was great.

[18/20] -> Doubled to 36

Engagement

The story is very engaging, although I wouldn't say I was glued to the game... until the last few parts of it. I think a little bit more of gameplay interaction/choices during the story segments is needed. Still, this game keeps itself interesting decently enough

[14/20]

Potential

VN's tend to have the least potential for commercial success, since there are many and the genre is relatively niche. This one is pretty unique, even within the male idol category, and the promise of the story development given near the end certainly makes me feel that this one can really shine bright

[14/20]

Total: 78/100 (4 Stars)

Rating the games using the judge categories

Gameplay

Super impressed that you were able to replicate the Battle Network battle system on RPG Maker while adding a few things of your own. It plays really well. Outside of battle however, I felt that the maps were a tad boring. Still really solid overall. With more originality added to the battle system, this could be something amazing!

[16/20]

Presentation

Everything looks gorgeous. I specially like the music. I only have two nitpicks: The battle grid is kind of small. I think it should occupy a bigger part of the screen. Also, the card icons are really small themselves

[17/20] -> Doubled to 34

Engagement

The Battle System is fun like its inspiration, and the maps are compact enough to keep most players interested. Some could be driven away by the length of the second map however. Feels like a major increase in size in comparison to the first one

[14/20]

Potential

Lots of potential for this one, as long as it differentiates itself more from the battle network inspiration. Great work

[17/20]

Total: 81/100 (5 Stars)

Rating games based on the Judge categories

Gameplay

The battle system felt rather confusing at first, even with the tutorials. I got the hang of it pretty quick however. Sadly, the game crashed about 30 mins in during one of the battles. Could not get too far and it had been a while since my last save.

Even though I could grasp how the battle system worked, the timing and animations for choosing which action to do next felt a little iffy. Sometimes I would try to do an action and either do nothing or find out I had another buffered from before

The symbol map system was a really neat way to present the dungeon crawler experience.

[15/20]

Presentation

Art is very nice, and the sprites give a lot of life to the battles (even though the enemies are all static, as far as I could tell). The whole aesthetic of the game was cool.

The story had too much exposition in the beginning for my liking, specially since we don't see even a preview of how the Illuminate look like.

Music and sfx were nice and fit the action

[15/20]

Engagement

The battle system feels satisfying and the multiple difficulty levels, alongside the ability to skip battles, makes for a great player experience. I think this one can retain players very well

[16/20] -> Doubled to 32

Potential

This game certainly has potential. The battle system is unique in the genre and the world has room to expand (as long as it does away with too much exposition)

[16/20]

Total: 78/100 (4 Stars)

Rating games based on judge categories just for fun

Gameplay

I don't remember ever seeing a game with these kind of RTS mechanics done with only one controllable unit. Its pretty unique. I have one big issue with the gameplay however. It lacks a good sense of progression. I can see the steps by looking at the forge, but for a new player is is far too easy to get lost (what is this icon and what does it represent? Is the red mine copper, or is it the brown one. Why does my pickaxe needs to be steel to be able to mine gold? Stuff like that), not to mention that the AI is very unforgiving. If you are unprepared and one of them comes to you equipped, you are done for. The game has combat, but it feels more like a forging race since the first one to build up wins, essentially. I found it really weird that you had to drag and drop after gathering a resource, instead of it just going to your inventory if you had space available

[10/20]

Presentation

Looks neat. Reminds me a lot of Age of Empires and the like. UI icons and descriptions are super small and hard to read, but otherwise everything looks nice. Music can feel repetitive after a while, specially since matches last for a considerable amount of time. The lack of sound (and sometimes visual) feedback when you are unable to gather a resource is one of the reasons why it is so easy to get lost in the game

[13/20] -> Doubled to 26

Engagement

RTS is a genre that is already pretty difficult for most people to get into, so you had a pretty big challenge in your hands with this category. Sadly, the gameplay issues, player movement speed and game length with no real change to the dynamics of the gameplay will make most people drop the game after building a tool or two (or after being decimated by the AI)

[5/20]

Potential

The idea has potential, but I wonder if it would have been better with multiple controllable units instead (with buildings to construct said units, and you character as a special commander unit or something). This needs a lot of polish in the gameplay department (and a little bit in presentation), but the core ideas are solid

[10/20]

Total: 51/100 (3 Stars)

Rating games using Judge categories just for fun

Gameplay

The idea of a survival experience like this is pretty novel. Sadly there is not much to do, as the game itself points out. In all honesty, the game reminds you via text that it is a prototype a little too much. Gets in the way of the experience, no matter how short it is

[5/20]

Presentation

Gorgeous. I liked the character portraits as seen from the screenshots, but I was wowed when I saw their expressions ingame. Music is also pretty nice and fitting. The story has the same issue the gameplay has. The immersion suffers when you get reminded every now and then that it is a prototype. Solid overall

[15/20] -> Doubled to 30

Engagement

The high amount of text (some of it disruptive) and the short length hurts the game a lot in this category, sadly. I would have preferred a message in the beginning stating that this was a prototype, and then no more mention of it during the game

[5/20]

Potential

This has a very unique idea going on, and it is clear there is a lot of unfinished things here that could make this game really exceptional. Most games in this competition require polish, but I honestly believe what you presented was pretty polished already. It just needs to show more proof of its true potential

[10/20]

Total: 50/100 (3 stars)

Since this competition is english focused, I will add this to a non-english section

Thanks! Added to the original post

I felt I was very harsh, although I still stand by my opinions of the game. Thanks a lot for being a good sport about it and best of luck on your future gamedev endeavors!

Rating the game using the Judge categories just for fun

Gameplay

Played in classic mode so I could see your vision of the game. I got stuck after the first battle because I went to the mountains to the west. I entered the small caves system and suddenly could not get out anymore. The place I entered from seemed to be impassable now

Based on my short experience with the battle system, I can say its not for everyone. I will write my opinions on the story and general aesthetics in the presentation category. Purely from a gameplay standpoint, the battle system has potential to be really fun, as you figure out the enemy strategy. I think it is limited by the choice of only going 1-on-1 though

[13/20]

Presentation

I think the story was simply not for me. The style of prose and meticulous descriptions of everything and everyone only made it feel rather artificial to me. This compounded by the semi regular mistakes coming from someone whose primary language is not english quickly made me want to just get going ahead, kind of dismissing any further meaning of the words onscreen

Visuals were gorgeous for the most part. The mountain range has some weird looking placement of bridges, but that is ultimately a minor detail. The Wyvern part was both beautiful and had a problem at the same time, since the entrance arc kind of covered the characters

Music was fine and fit the atmosphere you were looking for.

Overall the story just made me indifferent

[12/10]

Engagement

I got stuck pretty early on, and I hadn't saved in a while. I really didn't want to go through the story segments again, so I decided to stop. This speaks for how players like me could just become bored of the game far too fast. I think this is going to be kind of a polarizing topic with the game. Some will love this kind of stuff, some (like me) will hate it

[6/20]

Potential

Regardless of whether you like this game's narrative or not, I believe it still has a lot of potential from a gameplay perspective. If you expand the battle system to follow the same core idea of enemy pattern recognition, I think you will have something great in your hands. In terms of the storytelling, I guess it is a matter of taste

[15/20] -> Doubled to 30

Total: 61/100 (4 Stars)

Sure.  I played this on a laptop. Here are the specs:

Intel Core i7-6700hQ 2.60GHz

16GB of RAM

x64 Processor

Windows 10

Nvidia GTX960M, although I am not sure if the game defaulted to the Intel Integrated Graphics


Hope that helps

Actually, I have a list of games from the contest to replay after I rate everything (or voting time runs out). I will certainly add this one!

Rating this game based on the Judge categories, just for fun

Gameplay

A lot of gameplay elements here. All of them had small issues here and there that compounded into a somewhat frustrating experience. The physics of the game were very slippery and finicky, so I often ended up stuck because pieces of me were blocking my way, or blocks would fly around and land in very unfortunate places. Also, was Red supposed to shoot bullets? Because his power just manifested a red dot in his position, which made his sections very hard to traverse

Overall the main idea was neat, but the execution needs a lot of polish

[10/20]

Presentation

Colorful and minimalist. Looks good for the most part, although some parts can be disorienting. The font was really difficult to read, so I started skipping some of the story segments altogether

Music and sound effects were decent

From what I could gather, the story seems to be a personal one. The game was so abstract that I really didn't connect much with the plot (and also because of the font)

[12/20]

Engagement

There are multiple pain points across the game were you can get stuck with no other resource but to restart the stage. This, plus the sections focused on Red, can really drive players away. I would also do without having to repeat the spaceship building minigame for every color

[10/20]

Potential

Gameplay wise, this idea has potential, but it seriously requires plenty of polish first. Perhaps a lower scope with less characters could be better. If your vision requires all the colors, then a thorough rework for the core physics and changing mechanics is needed so their abilities can be implemented better and have the chance to shine

[13/20] -> Doubled to 26

Total: 58/100 (3 Stars)

Rating games using the Judge categories. Just for fun

Gameplay

Pretty fun and solid gameplay. The difficulty felt fair without being too easy or hard. The mechanics of the different weapons were pretty cool and easy to use (although the coffee seemed pretty useless to me).

One issue I have with the gameplay is that the man wouldn't respond to the movement command at times, and I wasn't sure why. I thought that was what "recovery time" meant in the upgrades, but I quickly learned that referred to the weapon cooldowns. In any case, it felt unresponsive a few times too many.

Enemy variety was a problem too. The next new enemy was just a bigger version of the previous one.

I still liked it. One of the most stable and concise games in terms of gameplay in this contest

[17/20] -> Doubled to 34

Presentation

Cute graphics. I really liked the comic book style of the intro sequence. Music and sound effects were spot on. It all felt a little stiff in terms of animation however

Story was really simple, but that is not really an issue for a game like this

[15/20]

Engagement

This kept me going. The upgrade and rewards are well paced and you always feel more powerful after each day. The movement unresponsiveness is a pain point however, if a player loses because of it, they could be driven away

[16/20]

Potential

Solid game, but I feel this needs something else added to the core for me to say it could fare super well commercially with added content and polish. I think there is a lot of potential in the weapon mechanics you made, so perhaps that could be the way, or maybe you already have some ideas of your own

[13/20]

Total: 78/100 (4 Stars)

Rating the game based on Judge categories, just for fun

Gameplay

The core gameplay is basically air hockey, but that is not really the point of this game, I think. This is more like an experience that happens to have air hockey as the base. Even so, I got to say that the controls were slightly finicky, but otherwise it is the classic air hockey we all know and love

Moving through the world map felt pretty disorienting at times. I also didn't quite get what my objective was. I tried to play the contest version to be as unbiased as possible (I know there is a new version with clearer instructions). I played a few matches and eventually stopped because I wasn't sure if that was it or not

I liked that you could customize your main character

[12/20]

Presentation

Now this is the main meat of the game (I think). This is certainly a... weird game. I was kind of "Woah" at the sudden introduction of the magic girls, but I grew to like the zaniness of this game (except for that world map. It is seriously dizzying)

Art was cool although some characters felt like they didn't fit with the rest.  Music and sound effects were cool and complemented the action well

The writing started with a little too much exposition, but the intro to the magical girls was pretty funny, even though I was super confused by that point.

Overall I liked it... but I am still weirded out

[15/20] -> Doubled to 30

Engagement

I feel players could get driven away by the world map and the general feeling of not knowing what to do once the intro is over. The core gameplay itself could also grow old fast if it stays the same throughout the entire game

[6/20]

Potential

As an experience, this is certainly capable of having a strong niche as long as the few issues are polished, but even so, it needs something more to the air hockey mechanic to truly elevate the game as a whole. Without it, most players will see the intro, have a few chuckles, and then probably drop it after a few battles, which would probably be a tragedy since I am sure you have more of that good weirdness going forward

[10/20]

Total: 58/100 (3 Stars)

Thank you for the comments and playthrough! People keep discovering new bugs like the invincibility one you describe. It seems like the contest rush got to me!

And yeah. This game was designed to be played with a gamepad primarily, but I should certainly find a way to make keyboard controls work, perhaps with customizable controls

Thanks for the comments! Yeah, I need some level design rework for the next version

Rating games based on the Judge categories, just for fun

Gameplay

Pretty fun and neat concept. The difficulty was brutal past the first level. I also got pretty confused as to why I was losing so often on level 1 until I read the game page. I could not make it past level 3. It became way too difficult. Sometimes I could not see what monster interaction I needed to check when the sound notification happened, specially when it was the werewolf but it immediately goes away if it gets distracted by music, so I keep looking around for nothing (funny, but also frustrating)

Overall it is great, but has difficulty and clarity problems

[14/20]

Presentation

Cute and charming aesthetics that is well complemented by the music and sound effects. The UI had missing words in it ("Press Spacebar to..." or "Game..." on pause).

The monsters and all of their visual interactions are funny and entertaining

[17/20] -> Doubled to 34

Engagement

As neat as it is to see the monsters and humans dance and have a good time, the game's flaws makes it easy for players to get frustrated fast. I think an easier "level 0" and perhaps adjustments to player speed or the amount of interactions that happen over time are needed

[8/20]

Potential

Very creative and unique game, although I am not sure how much more could the idea be expanded with such a simple gameplay mechanic only. Perhaps this one can work as a very short casual experience. It definitely has the charm to draw players in

[12/20]

Total: 68/100 (4 Stars)

Rating games using the Judge categories just for fun.

Gameplay

I think this game wanted to focus more on the story and world than in the gameplay, which is not a bad thing, but the gameplay sections felt really slow and repetitive. Not much else to say since the game is mostly about the plot

[5/20]

Presentation

I liked the graphical style inside the virtual world, but the real world fell dull in comparison, and not just because of the black and white aesthetic. The mapping was not as good and the tasks and cutscenes felt really slow and dragged out

I understand the point of switching perspectives, but it was rather confusing since you were apparently creating the high level player character but the main character seems to be Riley, and it is easy to get lost in who are you supposed to be at certain points of the game

The story is actually intriguing and I certainly was interested in seeing it through the end, but I had to stop due to already being an hour in and not wanting to do anything more with the gameplay segments

[12/20] -> Doubled to 24

Engagement

Both gameplay and story pacing hurt this category. They need polish so the player can get to the good parts quicker and more satisfactorily

[10/20]

Potential

The premise is super interesting, but I feel it needs a better core gameplay mechanic that better utilizes the game world. Before that is found, I think the true potential of this game cannot be realized

[8/20]

Total: 47/100 (3 Stars)

Rating games using the Judge categories just for fun

Gameplay

Really fun combination of RPG Elements and Pac-Man. Sadly, there were plenty of bugs. It started with the Mage being unable to target enemies, then enemies randomly getting hit, then a constant error message because the game could not find Fire1.ogg. It got to the point where random things were happening everywhere

I stopped playing at one level because after I collected everything and killed every enemy nothing happened when I entered the door

[7/20]

Presentation

Basic RTP graphics, with custom portraits for the hero and the 3 forms. The custom art was fine, but it needs some polish. Also the assets used in the intro cutscene don't really mesh well together

The story is fine for this kind of game, but I could see the language barrier in the dialogue. You need to have someone proofread your texts. I also noticed that the menu options were still in Portuguese

The voices in the beginning were nice, but sounded pretty low

[10/20]

Engagement

I actually liked the gameplay despite all the issues and kept going through the bugs until I literally could not anymore, so that speaks good for this game's ability to attract. Even so, I still feel it could get old after 10 levels or so if no new enemies or mechanics are introduced

[12/20] -> Doubled to 24

Potential

The idea is pretty original and fun. The game still needs a lot more polish as a prototype before its true potential can be seen however. Right now it is still too early to tell

[7/20]

Total: 48/100 (3 Stars)

Rating games using the Judge categories

Gameplay

The game was super laggy for some reason. Menus took a while to open up and some things straight up didn't work (for example the voyages menu). I could not travel anywhere from my starting port, or find any mates to recruit, or gather any resources. I really didn't know what was happening

Even if I could do any of those things, I still feel like a tutorial was needed, specially for a game with the complexity of this one.

Sadly, the whole rating of this game will suffer because of this

[2/20]

Presentation

Graphics looked nice and funny (in a good way). Everything followed the light hearted pirate aesthetic I think you were going for, although the portraits of the shopkeepers felt a little mismatch-y

The music is the same from the moment I turn on the game until I close it. It gets old really fast, specially since the epic sounds don't exactly fit the calm clicking of menus and browsing of resources you do after starting a new game. This also made the lack of sound effects much more apparent

I could not exactly know my objective. I only vaguely knew that I was a pirate captain trying to get rich and famous I suppose, but the game just throws you into gameplay without explaining any of it

[10/20] -> Doubled to 20

Engagement

I really tried to get the game going by attempting the voyages, but I just couldn't. I felt like I couldn't do anything in the game, so it quickly lost me. It is such a shame, because it really looked interesting in the beginning

[4/20]

Potential

The idea is really nice, but I could not see exactly what the core was due to the gameplay issues, sadly, but I imagine a game like this, with the issues fixed and more polish, could have a really strong niche developed around it

[8/20]

Total: 34/100 (2 Stars)

Yes, it is fine. The only thing you cannot do is uploading or advertising a new version of the game (itch.io doesnt even let you)

Rating games using the Judge categories just for fun

Gameplay

The character is fun and easy to control. The parkour mechanics were easy to understand at a glance and very original. I would have liked the fall damage to not be this punishing however. I can barely fall a height slightly higher than my jump without taking damage, and that quickly became frustrating, to the point where I had to call it quits after too many deaths. Also, there was an inconsistency to how ledges that you can stand on looked like that made things more confusing than it needed to be

There is a lack of sound feedback on the main character that also affects the experience quite a bit.

There was plenty to do in this game just on the two first towns, and I liked the characters in general

[13/20]

Presentation

While I think it looks cute, I feel it needs a lot more polish in the visual side. Particularly on character portraits. I also found that the text in conversations can be partially obscured by the portraits.

I was confused as to how to exit the initial house at first since there was no explanation on using the up arrow and the door shape kinda blended into the environment. This adds to the point I said before about the art inconsistency in defining what is foreground, background and interactable

Music was nice and relaxing. The dialogues were funny and charming. The lack of sound effects is very noticeable however

[12/20]

Engagement

There is lots to do but I feel players can get frustrated fast by the gameplay issues, even if checkpoints are readily available

[10/20]

Potential

The idea is really original. With plenty of polish and more variety in the parkour mechanics, this could really stand out

[14/20] -> Doubled to 28

Total: 63/100 (4 Stars)

Rating games using the Judge categories just for fun

Gameplay

Nice arcade experience. Neat controls, although there was no tutorial ingame. The game gets kinda repetitive after a while, with the only objective being attaining a high score

[12/20]

Presentation

Nice graphics. The sound effects were corny but fun. The UI could have used a little more polish. Not much else to say. 

[12/20] -> Doubled to 24

Engagement

It is easy to want to keep going... until you die and realize there is no point to starting again (at the moment), so it is really fun for the first playthrough, but that's it

[10/20]

Potential

There are many games out there like this. In order for this one to shine, it needs a more definite gameplay mechanic or aesthetic, as well as more varied content

[7/20]

Total: 55/100 (3 Stars)