Play GameJam
Momentumouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #62 | 1.897 | 3.000 |
Enjoyment | #66 | 1.897 | 3.000 |
Design | #68 | 1.581 | 2.500 |
Overall | #70 | 1.739 | 2.750 |
Presentation | #73 | 1.581 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Gamemaker
Team/Developer
Solo
External assets
Music by Abstraction
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Comments
Nicely done! I really liked the visuals. Reminds me of a softer Celeste. The platforming was a little slippery in places like people mentioned, but the concept was fun. I did almost give up in this early room because I found getting around the crook very awkward and difficult. I stuck with it and played to the end though, and I'm glad I did
Rock solid concept, and clever level design! I never felt bored and the challenges followed a balanced progression.
Yes, the controls are a bit slippery, but they also provide an additional layer to interact with the environment while adding some spicy, physics based unpredictability - personally, I found them quite fun after a bit of getting used to.
I'm a huge fan of the cartoonish pixel art / pastel color pallette combo, and that was in fact the reason I checked the game in the first place.
My only (minor) criticism is about the music which, although is well thought in terms of mood and timbre, lacks a strong theme, and therefore becomes a bit repetitive after a while.
This should DEFINITELY become a full game!
Very interesting momentum basic mechanics! They were quite slippery though. I think they needed a bit of an adjustment