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A jam submission

Molehill MountainView game page

Experience what it feels like to be a mole fighting for its life and explore the underground.
Submitted by DanielMcClure — 1 day, 8 hours before the deadline
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Molehill Mountain's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#323.3333.333
Presentation#373.1673.167
Overall#412.8332.833
Design#482.5002.500
Enjoyment#502.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Daniel McClure

External assets
Music by <a href="https://pixabay.com/users/dream-protocol-9556087/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=116846">Dream-Protocol</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=116846">Pixabay</a> Music by <a href="https://pixabay.com/users/tommymutiu-17406877/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=8687">TommyMutiu</a> from <a href="https://pixabay.com/music//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=8687">Pixabay</a> Sound Effect from <a href="https://pixabay.com/sound-effects/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=44658">Pixabay</a> Sound Effect from <a href="https://pixabay.com/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=6462">Pixabay</a> Sound Effect from <a href="https://pixabay.com/sound-effects/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=44538">Pixabay</a> Sound Effect from <a href="https://pixabay.com/sound-effects/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=47202">Pixabay</a> Sound Effect from <a href="https://pixabay.com/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=84800">Pixabay</a>

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Comments

Submitted(+1)

Cute theme and cute characters to flesh it out. I enjoyed the world and getting into it.

PROS:

  • The concept/character for the boss fight was great for the theme and was a great overall concept.
  • Controls were responsive and let me navigate pretty easily.
  • Dialog was fun and got to the point without dragging out exposition.

CRITIQUE:

  • The character is a large part of the screen and can jump pretty high relative to their body height. This ended up causing the level design to require some jump gaps that were large enough to not fit both the jump start point and intended jump target on the screen at the same time and that can lead to a lot of "blind leap" moments.
  • The timing and hit box for the player attack was difficult to read and made combat difficult to interact with. Enemies also had a lot of health so actually combating the snakes didn't end up practical most of the time and the boss took a lot longer than I'd expected. I only honestly beat it because I bugged out and ended up unable to die regardless of the amount of damage I took.
  • The mechanics of the boss fight are actually pretty cool, but right now it feels like he's only able to take damage from one location and the RNG of the arms coming in from the side means that I can't have a guaranteed window of opportunity to take advantage of that weak spot. If players had more of a tell where the arms were about to pop out to let them decide to commit to the upper platform for that phase of boss attack and/or the ability to navigate off of the platform as the arm comes out towards them then the fight would feel more "fair" as a whole and less based on RNG.
Submitted(+1)

Moles rejoice! And this mole even can dig! My cannot -.-'

The hitboxes and fights are quite weird, and jumping like on the moon is also maybe not best solution. I was once almost killed but I was doing an attack immediately after last hit. Something glitched and I was invincible for the rest of the game.

The boss felt very weird but i think I get it: you just have to wait for the biting to end then you attack. Though I have to say you have to attack a lot, it would be very hard without invincibility.

The mole has cool animations;)

Submitted

I was having a hard time with the boss but then in the last attempt I loss all hearts and was still alive, so I was able to just tank everything and kill the boss

Submitted

I was so confused on where to hit the boss. But I found it and yeah it's all good.