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ElectricRam

642
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A member registered Nov 12, 2022 · View creator page →

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The dash direction post qte is depended on the direction to the mouse or your movement direction, it was in the tutorial, the time between the qte is also the time you have to aim your next dash!, theres also a QTE speed setting in the settings, it was in the tutorial but tbh i dont think anybody read it :(

Very cool stuff here!, its pretty laggy on web but the build is better. very cool game!

The endings were really funny and sad at the same time lol!, its very good in the multifunctional aspects! and i like the running around section!

i like the painterly shader on this! its a really cool vibe, heck the whole game has a really cool vibe!, really good game!

This is very polished, its super stressful when barely dodging bullets, which i reallyyyy like, though im not really that good at typing tho so yeah, very good game! alot of polish was made into this

This one is very cool! impressive how much you made into this game in such little time, the new qtes are nice and the polish is good as always, great game!

Really liked the game!  i love how you made a consistent characther/world in gdko lol, great work!

this is very cool! its very polished and i love the sounds, tbh i dont really know what to add, i think it was fun, its seems fair enough, and i liked the qte's! cool game!

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the tileset and decals clash a bit, and they look really stretched, i liked how the blob looks tho but i think the games visual would be better if it had a more consistent artstyle throughout,though this isnt really an art round so it doesnt really matter it was pretty funny and quite fun tho, the qtes were unique and cool!, i do think it fits the "multifunctional" bills even tho im kinda really bad at judging what that means!, cool game

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hey so if you guys didn't read he tutorial for some reason I need to clarify that if you get softlocked you can reset with R

There is it's r!

oh you can reset with R, yeah theres a couple of gaps in the death hitbox thing

i like the atmosphere! the lighting altough basic was effective and the art was cool, really liked it!, but im sorry the sfx are just too funny sorry

REALLY impressive for 3 hour!, i like how you interpreted the theme in a unique way! and i liked the art in it!

Game was pretty simple but it has a cool concept i can get behind, liked it!

pretty cool game with a pretty cool artstyle! its very funny, really liked it!

pretty simple, but pretty cool nonetheless

????? A 3D GAME IN 3 HOURS????? Very impressive i couldnt imagine how much work it was to code this and make all the assets etc in 3 hours, anyways very cool game!

very polished for 3 hours! pretty fun! good job!

Cute game with cool vibes!

Cute game! the controls are slippery but ofc thats the point, liked it!

OOOO really polished for two days! very cool game, only gripe is that my laptop lags like hell sometimes in this game!

Fnaf was a really cool idea here!, loved the atmosphere and the posterize filter on everything!, really like the tiny details like the lighting getting brighter as the fire gets bigger

Macrows game are always really simple but polished, good job this time it was fun!

Very cool game with a very cool artsyle! really good!

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ohhh, so yeah slotting attacks into the enemies plays the sound effect.. but doesnt really change the neemies attack or do anything except consuming your attacks. will fix that!  also for the player dissapearing thing, i have no idea why that is

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thanks! im planning to continue in r2 if i get in, how did you assign attacks to your enemeies? i tested it and you cant change their attacks?, for the weapons they give you attacks, the attacks they give you is in the right side of the screen for equipment! (and the reason your characther dissapeared was beacuse they died)

did you already have the double jump? if not just slide jump to the area on the right

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wait how did you get stuck there? you are supposed to slide jump then dash there? did you mean the wallrun section before it? but that seems simple enough, or is there another place? anyways thanks for the feedback!

Some really good visuals and atmosphere! wish there was more gameplay elements but for a jam this is really great!

The visual style is really striking and i love the psudeo 3d monster!, idk why the gun matters but i had fun! the only real feedback i have is maybe make it so you can see further down but other than that this game is great fun!

wait what? i swear that it worked right in engine.. i made P to take you to the title screen now, and it should reset the cracks, but idk why the last thing happened, this game is such a mess of code i cannot figure it out :sob:, anyways maybe ill try to rewrite the code in the future but for now sorry

anyways it should be updated that you can press P to reset to the very beginning

HOW ARE YOU STILL PLAYING THIS GAME???? WTH :sob: anyways this is such commitment for a simple jam game i made almost a year ago, ill update it tommorow

there was sum visual feedback, the enemies eye turn white and they jump before slashing,ran out of time for a tutorial so i kinda ommited the fact you could parry the enemy attacks, your goal is to defeat enemies to go through the days and fight the bosses and reach the final day,

pretty cool! i like the art, wish there was more to do but stilll really good for a jam! good job!

is fun!, i like the artstyle and the frogs are cool, the frogs are very cute, and none of them did anythingt wrong tbh, super fun and cute game!