The dash direction post qte is depended on the direction to the mouse or your movement direction, it was in the tutorial, the time between the qte is also the time you have to aim your next dash!, theres also a QTE speed setting in the settings, it was in the tutorial but tbh i dont think anybody read it :(
ElectricRam
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the tileset and decals clash a bit, and they look really stretched, i liked how the blob looks tho but i think the games visual would be better if it had a more consistent artstyle throughout,though this isnt really an art round so it doesnt really matter it was pretty funny and quite fun tho, the qtes were unique and cool!, i do think it fits the "multifunctional" bills even tho im kinda really bad at judging what that means!, cool game
thanks! im planning to continue in r2 if i get in, how did you assign attacks to your enemeies? i tested it and you cant change their attacks?, for the weapons they give you attacks, the attacks they give you is in the right side of the screen for equipment! (and the reason your characther dissapeared was beacuse they died)
wait what? i swear that it worked right in engine.. i made P to take you to the title screen now, and it should reset the cracks, but idk why the last thing happened, this game is such a mess of code i cannot figure it out :sob:, anyways maybe ill try to rewrite the code in the future but for now sorry




















