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Blindshot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #122 | 3.609 | 3.609 |
| Enjoyment | #184 | 3.652 | 3.652 |
| Audio | #327 | 3.261 | 3.261 |
| Overall | #355 | 3.326 | 3.326 |
| Visuals | #368 | 3.652 | 3.652 |
| Innovation | #444 | 3.087 | 3.087 |
| Theme | #809 | 2.696 | 2.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The behaviour of the walls changes each run, and so does the maze.
What code and assets did you not make from scratch during the jam (if any)?
Godot Engine, music from asset pack, font from Google fonts, CRT shader (flowerwall shader), algorithm to generate the maze (made by a friend for another jam, previously ported to Godot by me and modified here to fit the game), camera shake algorithm
How many people worked on the game?1
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Comments
I like it! The CRT filter came out amazing and nostalgic! Good job o/
A fun game that I enjoyed. I really liked the art, and the sound is great too. Well done!
I love the visuals of this game! The CRT and the camera shake really creates an intense vibe here. The concept of different squares with different "what collides and what doesn't collider" stuff in it is pretty cool and the gameplay feels good. I think the only main issue here is performance in general, the game often spikes in lag when enemies are around. Eitherway, this is a pretty cool "quality over quantity" type submission, well done!
Very polished entry. The vfx are great and the movement is quite satisfying. I think having it so you could click and hold the shoot button for automatic firing would help a lot, and I found it quite hard to remember which colour blocks corresponded to which type of collision. But overall, it is a very enjoyable game and clearly a lot of work went into it, congrats!
Pretty fun and addictive score-based shooting game! It feels really polished, and I especially like the particle effects. Nice job!
ADHD the game. Jokes aside, very impressive. Feels polished and has cool juicy effects.
Loved the game! very addictive. Would love to see some upgrades, a boss and some shot sound effects or something like that. congratz!
Interesting idea! One potential change is allowing the mouse button to be held to keep attacking, as having to click like 3 times per enemy when there’s hoards can be strenuous.
Guessing you ran out of time to implement restarting the game or maybe you used some global variables, but in case you didn’t know, you can use get_tree().reload_current_scene()
Cool game!
really fun game! The game is juicyyyy, and I love that! Every shot feels great to see, I just feel that the enemies could be better distributed in the map, I mean, sometimes I find many of them together, but sometimes I have to seek for them cause I don't see anyone. Anyway, the game is really fun to play, and the visuals and sounds are really cool too. Congrats for this game
Nice entry. The damage indicators feel good and the overall tension works well.
A few notes:
Most players won’t remember what each cube color means (collision, no collision, etc.) from the intro screen. Relying on color alone isn’t enough. Consider using distinct textures or clearer visual cues to communicate tile properties at a glance.
There’s visual feedback when shooting, but no sound effects. Audio would significantly enhance the impact and atmosphere. Even simple SFX can make a big difference in how satisfying and immersive the game feels.
Any in-game or UI text should be fully legible. Right now, only the damage indicators are easy to read. Other, more important elements are semi-transparent and use a font that reduces clarity. Improving contrast and typography would help a lot.
Overall, it’s a solid jam submission with a strong vibe and good tension that keeps players engaged. With more attention to UX and polish, especially feedback and clarity, it could become much more compelling.
Nice one, especialy as a solo effort!
Very satisfying impact effects - loved the saking and all the particle effects flying everywhere.
I loved the visuals and the idea of the different colors with different collisions. Good work!
the level of polish on this is really nice
All the particles the score text the juice is just really good
I completely forgot what colors meant what as soon as I started playing but running to a wall and hoping for the best added another level of fun
I think an extra bit of audio and sfx would make this shine even more
Good job!
very fun the camera effects when hitting enemies are very good and the colliders mechanics also very well tought congrats
the game is very fun and I loved the particle system; if you added some sound effects, it would be much better
Yeah I meant to add sound effects but I procrastinated too much so didn't have enough time. I spent a lot of time on the particles so I'm glad you enjoyed it!
A very enjoyable and dynamic game! interesting mechanics with walls
Really fun game! The shooting is fun and frantically running away from the enemies while shooting is great. The wall mechanics are fun aswell and add a cool twist. Great job!
Nice work, it's a fun mechanic. Maybe have different coloured shirts go through different coloured walls?
23,000k highscore!
Honestly had a blast, and that blood pumping track matched the pacing perfectly.
My only complaint is that there was not enough enemies. I don't know what those dudes in red did but They are gonna get it!