Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Travis Walton Games

5
Posts
1
Topics
3
Followers
1
Following
A member registered Mar 22, 2025 · View creator page →

Creator of

Recent community posts

Hey, thanks! I think there might be a real game in the idea, I'm going to keep noodling with it after the jam.

The braces/parenthesis thing is a bit of a hack really, it acts as a mode switch between code and data structure.

Love this. Reminds me of a game I used to play https://excelsior-rpg.itch.io/excelsior-phase-one-lysandia

I've never done one of these game jam things before so I created a project and started writing a devlog here : https://traviswalton.itch.io/cubesacrifice/devlog/1144045/langjam-gamejam

I don't know if that's how you're supposed to do it. Anyone else writing anything?

Yes, I'm going for super minimalism. I'll design a language to be easy to parse, a game engine designed to make for less flexible but less complex game code and a fun but simple 2D game. I have 10 hours for this so if I can go from something that looks like lisp to something that looks like pong I'll call it a win.

I have very little spare time for this, maybe 10 hours, so my goal will be to build something complete and working from scratch. Language, Compiler, Game Engine, Game. I'll scale the complexity of the language and the game down as much as it takes to get something working.