Hey, thanks! I think there might be a real game in the idea, I'm going to keep noodling with it after the jam.
The braces/parenthesis thing is a bit of a hack really, it acts as a mode switch between code and data structure.
Love this. Reminds me of a game I used to play https://excelsior-rpg.itch.io/excelsior-phase-one-lysandia
I've never done one of these game jam things before so I created a project and started writing a devlog here : https://traviswalton.itch.io/cubesacrifice/devlog/1144045/langjam-gamejam
I don't know if that's how you're supposed to do it. Anyone else writing anything?
Yes, I'm going for super minimalism. I'll design a language to be easy to parse, a game engine designed to make for less flexible but less complex game code and a fun but simple 2D game. I have 10 hours for this so if I can go from something that looks like lisp to something that looks like pong I'll call it a win.