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manster2209

15
Posts
A member registered Jan 25, 2021 · View creator page →

Creator of

Recent community posts

Very cool idea. I could not figure out how to get past the laser in lvl 2. I will have to give it another try. I liked the idea very much. Sometimes I was only looking at the right screen. I think this could be improved if we get more reasons to have to look at both screens. Very clever implementation good job!

ADHD the game. Jokes aside, very impressive. Feels polished and has cool juicy effects.

Very cool! Did not leave a single flower standing in level 1. Very smooth platformer, altough I did not master the walljump technique. The second boss was quite hard, but cool mechanic with their attack coming back. 

Very eerie atmosphere. Definetly a strange place. I love that the tundra folds onitself.  That gives it a very unreal feeling.  I dont play a lot of shooters but I had fun with this  one. For controls I would have liked not having to aim at items to pick them up. Especially as I couldnt aim at them when standing too close.

Very ambitious project. Impressive what you where able to do in 1 Week. Creating a 3D adventure puzzle game with a the flashlight mechanic is quite the feat! 

I love that you had a similar Idea on the topic than we did. Very nice execution. Impressive that you included a fully functioning leader board and settings menu. The game runs very smooth, but sometimes its too fast for me so I couldn't  really see what the objects are that im dodging. Are they 3 socks on top of each other? Maybe finetuning the background and foreground colors a bit more would help. 

Very impressive!This is very well crafted and feels polished. With a little finetuning on some game mechanics this has a lot of potential.

Very impressive! Thats a cool take on a platformer. I gave myself quite a jumpscare when I ran blindly (get it?), into the first obstacle. I never figured out what to do with the axe tough... I think the third eye mechanic keeps you very engaged with the level. Usually you would only focus on platforms, and the environment art would just be fluff. This way you have to explore the level. Great Job!

Cute Idea and it got some laughs out of me! Very polished.

Good point! I would have liked to include a mid Air jump of somekind, with a little more time to our hands. Thanks for playing :)

Happy Birthday! And congrats to submitting your first game! Good job. As feedback I woud suggest checkpoints, for plebs like me. The animation is cute, but I wouldn't make the cat animate in the x direction in a platformer. That can be confusing sometime. The visuals tie very well together. Its a nice color theme.

Great Art! Not as easy as it looks. I did not know axolotls can throw their limbs

Its got strange places! And it is definetly trippy. Im not sure if I did something wrong in the level after the waterworld. I couldn't progress after that. The camera made me a bit dizzy, I would suggest some smoothing to the camera movement, or menu options to change the sensitivity. Also I stumbled upon a small bug with the dialog  with Zarkos ( I hope that was his name) restarting when skipping one addtitional time at the end of it. Loved the voice acting and the strange places you featured!

Very nice! Cool theme. Cool graphics. It was a little hard for me to understand what to avoid and what to collect.

I liked that you have  a functioning menu and a tutorial.

The story was a little confusing but the overall theme was funny.