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Glitchwerx Studio

69
Posts
1
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5
Followers
15
Following
A member registered Mar 28, 2025 · View creator page →

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Great! Following you now ^^

Anytime, bro o/

Great! Good luck for you, bro o/ Following!

Good projecto, bro! I like you care of loading screens and the minimalist visuals!

The game came out very professional! Great ptoject, bro! It’s very addctive and polished and, especially for a game jam!

Yes, it’s this! ^^ The choice change the music almost in realtime!

You can check out my new post about the original concept if you’d like :D

Thanks for the feedback! You can check out my post about the original concept if you’d like ^^

Thanks, man! A new improved and remastered version will be available soon!

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Many thanks, man!

You can check out my post about the original concept if you’d like

Creo que la gente de Brasil es bienvenida a esta fiesta, ¿verdad?

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Unfortunatelly Can’t found the account :/ Can you try to add me?

sir.lobo

image.png

Anytime, man o/

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Dude, this is a very good project (especially considering it was made for a jam). I really enjoyed playing it! The visuals are minimalist but they look so cool!

If you make the gameplay more fluid and faster (I’m not sure if you kept it as it is intentionally or because of the limitation of constantly instantiating objects, but if that’s the case, maybe it would be interesting to use object pooling?). That way, the experience could feel smoother and more dynamic (just to justify, this is only my opinion, not me laying down rules).

(Additional rating points for the Oppenheimer reference haha)

First, thanks!

About the gameplay: you need to choose any combination of instruments within 3 seconds to overcome the obstacles and change the background music almost in realtime. Well, this is NOT the original concept, but with only a few hours I couldn’t do much :/

That’s great! I wish you all the best of luck!

Short, but honest! Haha. Good!

Very interesting idea, man! The visuals are really good, and the ‘weird’ mechanic of shifting things is very cool and different in a good way! Maybe it needs some polish, but it’s still really good!

Many thanks! I liked “hellscape” hahaha. Who knows, maybe in the future I’ll be able to re-make the game with the original concept in mind (not this current abomination haha) and with more time to work on models and a decent UV mapping (the texels are literally fighting each other lol).

Oh, no worries ^^

And about the lag, it’s right at the start of the game. I think maybe it’s the environment (the project have occlusion culling?). Maybe it’s my browser/PC, but I can’t be sure, since other games ran fine here. But optimization is something apart from the jams. In general, the idea can be polished into a complete game :D

Guy, very, very good! Very cinematic and the visuals are stunning! I really like the concept and, mainly, the work done on lighting and atmosphere! I love this feeling of “soft but dangerous darkness” before the start.

I totally understand! The result came out very, very good overall! Hm, sorry for asking, but are you a 3D artist?

This is an example of “simple, yet beautiful”. The mechanics are very traditional, but the warm vibes from this color palette work really well!

Thanks for playing my game! Do you have any other projects?

Thanks, I’m happy you liked it ^^

Many thanks, man 🥩 hahaha :D We could totally hop into one of those quick jams sometime.

Anytime!

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Boa, man! Seria interessante um “One Two Start 2” (acho que ficou meio confuso isso kkkkk), talvez? Acho bacana deixar a nossa evolução na timeline haha! Abraço!

Nice! See ya o/

Muito bacana! A única coisa que eu poderia deixar de dica seria tirar as sombras projetadas dos obstáculos que são de pular pois ao menos pra mim, acabam passando a sensação visual de que estão flutuando, mas não no mesmo plano do jogador, falando de forma hierárquica (claro, posso estar enganado e isso é proposital para confundir o jogador haha)

Cara, ficou muito bacana! (comentando em português porque vi que era br kkkk) Eu realmente gosto de pixel art, só a mecânica que achei um pouco travada (ou eu que sou burro mesmo pra aprender jogar hehehue), mas num geral, teria potencial, viu? Gatos sempre rendem bons temas e jogos haha. Seria bacana fazer uma musiquinha pra um game nessa vibe.

Yeah, it’s laggy, but the core concept is very interesting and weird!

One particular tip from me is about the graphics: It’s like the game wants to be retro 90s, but the graphics lean toward 2005, and the two styles don’t blend perfectly, Not a rule, but you could try removing specular shine from objects to bring a better crisp aspect and use textures with a more similar texel density.

I know I can’t say much since in my own game I didn’t have time (maybe around 20 hours to do everything like modeling, texturing, and even the music) to apply any of this (and I hated the UV map and the models haha). Maybe that was your case too? Yeah, but just a tip!

I really liked your game! Cheers!

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Fantastic job! The pixel art came out superb!

Just one thing: It’s not a critique, just an opinion, but IMHO, the background could be a little bit darker and mainly a little bit colder in terms of color (yeah, it’s a meat world haha, but that would help create contrast to improve visibility when in motion. It’s a common technique to separate the background without really changing the color too much — for example, making a gradient/dithering (10% to 20% of the total vertical area) from a warm tone (reddish) to a slightly cooler one, maybe near magenta).

But overall, the visuals are stunning and nostalgic, really, a GREAT good job in pixel art o/

Nice one! Changing the standard controls is pure evil (in the good way hahaha).

Very funny! I liked the music haha, and the art is kinda like a Flash game, I liked it!

Guy, the theme and the core concept are good overall, really, But I think it needs more optimization, because unfortunately the game gets very slow here.

But congratulations, this is my first “serious” game jam too o/ I’m in Unity engine for now, but I’ll try to explore Godot too next year o/

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Hmm, very, very interesting idea! The core concept is very good and original! If this prototype ever turns into a serious game, I’ll definitely check it out! o//

About the transition: For the transition, a soft (but faster) fade in/out to black or white would fit better with the cosmic and space theme (at least for me, not a rule).

And another tip is to use the Unity’s additive mode in SceneManager.LoadScene() to toggle between the scenes, not just reload the scene again (at least I think it wasn’t additive, because sometimes the player would appear back at the origin, I could be wrong tho).

public void ToggleDimensions(string sceneName)
{
    Scene scene = SceneManager.GetSceneByName(sceneName);

    if (scene.isLoaded)
    {
        SceneManager.UnloadSceneAsync(sceneName);
    }
    else
    {
        SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
        SceneManager.SetActiveScene(SceneManager.GetSceneByName(sceneName));
    }
}

(Something like this)

A good concept (to smash my PC haha)! I tried hitting two buttons at the same time and it works sometimes. But yeah, this feels like a kinda game for the pros haha — still, it was a lot of fun o/

Thank you! It had a lot of dynamic compression, but that’s what the client wanted. Still, I had fun making it haha.

See ya! o/

Oh, guy, many many thanks for your words! It’s very important for me!

I really think this prototype could become a “serious” game. Even though it’s small, the original idea was for the player to decipher the right instrument combination through enigmatic texts referencing colors (each instrument would have a specific color).

Oh, guy, many many thanks for your words! It’s very important for me!

I really think this prototype could become a “serious” game. Even though it’s small, the original idea was for the player to decipher the right instrument combination through enigmatic texts referencing colors (each instrument would have a specific color).

Just for example: “Here live the birds that died when that blue sky turned red like blood on that autumn day!”

In this case, the “keyword-colors” would be blue and red. There could be up to 4 or 6 possible combinations and the difficulty would increase because it would also use synonyms (and not only colors) with the idea of progressing through different ‘worlds’ — kind of like a short journey. It’s meant to be something simple and concise, since I don’t think this mechanic could be stretched into a long game, at least not for now.

Again, thanks and greetings!