A really insane, interesting and weird project (in a good way haha)! Great potential for a larger project! The soundtrack came out INSANE, bro!!!
Glitchwerx Studio
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Many thanks, friend! Definitally I want to turn this prototype into a larger project. I wish I had more time to make the 3D models more polished, with the proper texel density and resolution. And of course, instead of stretching objects directly in Unity, I should have used the created ones properly created assets for each section.
Even though the concept is small in scope, the idea was that players would uncover the correct instrument combinations by interpreting cryptic texts. These texts would hint at emotions (linked to each instrument’s character) and colors (each instrument tied to a specific color).
For example: “Here live the birds that died when that blue sky turned red like blood on that autumn day!”
In this case, the highlighted clues would be “blue” and “red.” Depending on the riddle, there could be 4–6 possible combinations, and the challenge would grow as synonyms and indirect references were introduced. The progression would feel like moving through different “worlds,” a short but layered journey.
The mechanic is meant to stay simple and concise, since I don’t see it stretching into a long game — at least not for now.
Following you too! Again, thanks and greetings!
Hahaha acabei vendo o comentário antigo, também faço isso (apesar do meu inglês ser péssimo huehuehu) xD e entendo, realmente parece fácil, mas é difícil demais pegar um escopo e manter pequeno e divertido, a mente sempre quer algo mais épico kkkk mas quem sabe na próxima rola de entrar mais cedo na jam pra gente o/
Yes, it’s this! ^^ The choice change the music almost in realtime!
You can check out my new post about the original concept if you’d like :D
Thanks for the feedback! You can check out my post about the original concept if you’d like ^^
Many thanks, man!
You can check out my post about the original concept if you’d like
Dude, this is a very good project (especially considering it was made for a jam). I really enjoyed playing it! The visuals are minimalist but they look so cool!
If you make the gameplay more fluid and faster (I’m not sure if you kept it as it is intentionally or because of the limitation of constantly instantiating objects, but if that’s the case, maybe it would be interesting to use object pooling?). That way, the experience could feel smoother and more dynamic (just to justify, this is only my opinion, not me laying down rules).
(Additional rating points for the Oppenheimer reference haha)
Oh, no worries ^^
And about the lag, it’s right at the start of the game. I think maybe it’s the environment (the project have occlusion culling?). Maybe it’s my browser/PC, but I can’t be sure, since other games ran fine here. But optimization is something apart from the jams. In general, the idea can be polished into a complete game :D

