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Daenvil

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A member registered Jun 10, 2020 · View creator page →

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Very cool concept and well executed! It was fun to play and figure out how to win. Great job!

Moitas grazas polo truco! quedárame atascado no nivel 3, e agora puiden probar o resto. Hai algún máis que me está costando pero están entretidos de resolver. Sen dúbida é un dos meus favoritos nesta jam de todos os que probei! Noraboa a todo o equipo :)

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This is really well done, love the art and the music, and the gameplay is great as well, the color dimension mechanic is a great way to make you scratch your head on each level. There’s a lot of levels as well which is great, just the tutorial part was already a great jam game by itself! I would like to be able to go to any level without needing to pass the previous one though, I got stuck in one and couldn’t continue to the next ones (but i’ll keep trying for a bit), also the game doesn’t save your progress so if you return back to the game later you have to play all the levels for scratch. Very impressive overall, good job!

Edit: e acabo de ver que tamén és de galiza!! jajaja que bo atoparse con máis por aquí

This is one of my favorites until now, the graphics are simple yet great, the puzzle design is top notch, and the gameplay is perfectly polished. I was pleasantly surprised when I realized I could just click all the nodes as fast as I could and the character would just follow that order at its own pace. Wish there were some more levels but seeing how well polished everything else is and how hard it is to design puzzle levels I understand completely. Great work!!

This is impressive, the visuals are fantastic and the music is great as well, the gameplay is pretty unique in the jam I think. The sudden camera movements make it a bit hard to know what’s happening sometimes but other than that it looks really polished. Congrats!

I like the idea and it looks very good judging by the pics, however i’m having trouble playing this on the browser (Firefox). It takes a long time to load, and then most objects are not visible in the game, only their shadows:

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I’ll try with a different browser just in case because it really does look like a nice game, but wanted to let you know

Very cool entry and very well done, the puzzles are fun. The game closed itself shortly after riding an elevator so I couldn’t complete it, but I was having fun, I might try again later.

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This is very nicely done, the layout is very well designed and it’s fun to figure out what to do on each part. The unpredictability of the teleportation mechanic is part of its charm IMO. It happened to me a couple of times that a box fell on my head and I couldn’t move anymore! not critical in any way but I found it funny

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That was an interesting experience for sure. The weirdness buildup is great and while the waiting felt too much i also think the later part wouldn’t have felt the same without it so i’m conflicted on that. The voices and the texts created a great atmosphere. I also encountered a few glitches, the first thing I tried to do was turning off motion blur so I pressed Esc to try to find a menu but it just quit the game for some reason :( then I also encountered the bug where I tried to sit in the sofa and I got stuck without being able to do anything. The moving of objects in the first room also did very glitchy things but looking at the later part maybe that was intentional? Great work overall!

Thank you! and not really, I just wanted to make something simple and fun for a jam, nothing more. I might do a small patch after the rating perior ends to fix some things/add small QoL stuff but that’s it. Glad you enjoyed it though! And for sure, I’m currently downloading yours!

Good work and concept. I feel like the distortion shader is a bit too strong for me, but I like the vibe the game is going for.

Really great work, it’s impressive that this was made in a week. The character feels very good to control and everything feels very polished overall.

That was fun, I love the art and the music. Only thing is I wish you could skip through the dialogues so it’s faster to repeat after getting a game over. But really great work overall!

Cool concept and aesthetic choice, it was fun! Agree with the other comments about the gameplay but for a game jam it’s always hard to balance everything!

Very creative interpretation of the theme, I always enjoy this kind of entries. The visuals are very good. Although enjoyable as it is, I found the gameplay to need some other mechanic in order to feel more complete(?) but not sure what I would add tbh. Really good job!

Pretty cool concept and it’s very fun controlling the rover. I found the camera movement to be way too sensitive/hard to use (using the mouse), other than that it felt really good. Very well done for a week of solo work!

Very cool concept and visuals! I enjoyed it a lot, it’s also relatable lol. The high-pitched musical tones can be a bit too annoying sometimes but other than that it’s very good, definitely one of my favorite entries!

Incredible visuals, very polished game! I enjoyed it quite a lot. My only problem with it is that in the French board I found it very easy to get a draw every time unless the french just did a stupid move, but I guess with just pawns it is what it is XD. Nice work!

Really well polished for a jam game, and the concept is pretty unique, could perfectly be a full game on its own with some more polish

Loved the goose animation and the music (did you make it yourself too? if so great work). The vibes are pretty cool for this theme. Only thing I would change is to have the goose move a bit faster, it was a bit of a chore sometimes after dying to have to walk back to where i was before dying

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The concept and the art are really good. However I found it a bit difficult to know what was happening or why I was losing. It’s a bit overwhelming to have all that text at the beginning, I think it would benefit from showing some tips as you are playing. Really cool work for just a week though, congrats!

Thank you, glad you liked it!

that’s a cool design. I played a few of games similar to this concept but this one i think had the best level design, and having to take into account the timing of the rotations makes for cool moments i think

The mechanic is a pretty good idea and you made it look good, i can see how that took a lot of time!

Cool game, I really like the visuals, i agree it’s easy to get lost

Very cool, it has a really mysterious/creepy vibe that sets the mood perfectly

Loved the drawings and the vibe of the game, although it’s not very obvious what you have to do in the game

Very fun idea and I love the drawings! And the leaderboard is a nice touch, definitely going to try a few times to get to the top 10 at least

Very cool concept, it has potential!

Very well done, it creates a weird atmosphere that fits the theme perfectly

Very well made, especially loved the sound design and music!

Pretty good, I love this kind of games and the levels are well thought of!

Very good! I got B rank :D I actually had a similar idea to this while brainstorming but didn’t know how to turn it into something fun to play, but you managed to do it wonderfully!

Pretty cool clicker and the art is really well made!

That was really fun, I loved the sword combat

That was it, I thought you couldn’t click anything… Thanks! Great game, I especially enjoyed the 4-digit puzzle after the key

Cool seeing another sokoban game. Your puzzles are really good, I wish I knew how to design them that well!

Honestly this is the cleverest interpretation of “strange places” i’ve seen until now, i really like your idea and it’s fun discovering how to get the different “places”.

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Cool idea, wasn’t expecting the blue screen lol

Edit: i might be stupid i can’t solve any puzzle in the OS part

I really liked it, it was cool trying to type while timing the attacks right. The art is outstanding.