Very cool concept and well executed! It was fun to play and figure out how to win. Great job!
Daenvil
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This is really well done, love the art and the music, and the gameplay is great as well, the color dimension mechanic is a great way to make you scratch your head on each level. There’s a lot of levels as well which is great, just the tutorial part was already a great jam game by itself! I would like to be able to go to any level without needing to pass the previous one though, I got stuck in one and couldn’t continue to the next ones (but i’ll keep trying for a bit), also the game doesn’t save your progress so if you return back to the game later you have to play all the levels for scratch. Very impressive overall, good job!
Edit: e acabo de ver que tamén és de galiza!! jajaja que bo atoparse con máis por aquí
This is one of my favorites until now, the graphics are simple yet great, the puzzle design is top notch, and the gameplay is perfectly polished. I was pleasantly surprised when I realized I could just click all the nodes as fast as I could and the character would just follow that order at its own pace. Wish there were some more levels but seeing how well polished everything else is and how hard it is to design puzzle levels I understand completely. Great work!!
I like the idea and it looks very good judging by the pics, however i’m having trouble playing this on the browser (Firefox). It takes a long time to load, and then most objects are not visible in the game, only their shadows:

I’ll try with a different browser just in case because it really does look like a nice game, but wanted to let you know
This is very nicely done, the layout is very well designed and it’s fun to figure out what to do on each part. The unpredictability of the teleportation mechanic is part of its charm IMO. It happened to me a couple of times that a box fell on my head and I couldn’t move anymore! not critical in any way but I found it funny

That was an interesting experience for sure. The weirdness buildup is great and while the waiting felt too much i also think the later part wouldn’t have felt the same without it so i’m conflicted on that. The voices and the texts created a great atmosphere. I also encountered a few glitches, the first thing I tried to do was turning off motion blur so I pressed Esc to try to find a menu but it just quit the game for some reason :( then I also encountered the bug where I tried to sit in the sofa and I got stuck without being able to do anything. The moving of objects in the first room also did very glitchy things but looking at the later part maybe that was intentional? Great work overall!
The concept and the art are really good. However I found it a bit difficult to know what was happening or why I was losing. It’s a bit overwhelming to have all that text at the beginning, I think it would benefit from showing some tips as you are playing. Really cool work for just a week though, congrats!



