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That was an interesting experience for sure. The weirdness buildup is great and while the waiting felt too much i also think the later part wouldn’t have felt the same without it so i’m conflicted on that. The voices and the texts created a great atmosphere. I also encountered a few glitches, the first thing I tried to do was turning off motion blur so I pressed Esc to try to find a menu but it just quit the game for some reason :( then I also encountered the bug where I tried to sit in the sofa and I got stuck without being able to do anything. The moving of objects in the first room also did very glitchy things but looking at the later part maybe that was intentional? Great work overall!

Thanks so much for the thoughtful comment.

The waiting balance was definitely a risk, so hearing that it worked for the later payoff means a lot.

You’re absolutely right about Esc quitting the game, that was a jam oversight on our end. And the sofa bug is a known issue too. We’re past the bug-fix window now unfortunately, but we’ve logged it.

The object physics were partly intentional… and partly Unreal doing Unreal things.

Really appreciate you taking the time to play and share your thoughts.