Nice card game. Missed some information about the damage that each opponent can deal, and missed some SFX, but the game is fun and engaging.
Nice entry! Congrats!
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #50 | 3.355 | 3.355 |
| Fun | #77 | 3.161 | 3.161 |
| Story | #77 | 2.774 | 2.774 |
| Overall | #81 | 3.290 | 3.290 |
| Music | #85 | 3.097 | 3.097 |
| Theme | #114 | 3.000 | 3.000 |
| Aesthetics | #144 | 3.032 | 3.032 |
| Sound | #214 | 1.774 | 1.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4 - 2x Developer, Game Designer, Graphic Designer
Did you use any existing assets? If so, list them below.
monster lizard; character elf; fantasy spider; monster mutant 7; monster catfish; monster rake; Halloween music by: Sascha Ende; basic bedroom starterpack;
Nice card game. Missed some information about the damage that each opponent can deal, and missed some SFX, but the game is fun and engaging.
Nice entry! Congrats!
The card mechanics are engaging, but the lack of sound effects makes the gameplay feel a bit flat. The targeting system could be more intuitive; perhaps adding visual indicators for valid targets would help. Additionally, the same three healing cards after each round felt repetitive. If you have a moment, I'd appreciate it if you could check out and rate my Halloween jam game too: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977
:)
Oh, very nice card game. Managed to beat it on my first try:
Already scrolled through some of the other comments to see what additional feedback I can give you:
Nice card game. Would love to see what it looks like with sound effects to coincide with the actions. Certainly some balancing could be done, but you have a great foundation.
Loved the game, a suggestion, if there's only one player character, there's no need to target the player to use heal/armor cards, and a target system to select the enemy to be attacked would've been great, other than that, it's amazing.
Great game! The artwork on the cards is beautiful! I beat the boss but it took me a few tries. 😅
It just needs some sound FX, as other people have said.
There are a couple strong "1-energy" cards that should probably be "2-energy". Maybe that is on your to-do list already. 😎
The core mechanics are well implemented, feel polished and entertaining. The premise is fun and actually I believe it is one of the scariest nightmares of every child loving horrors:)
Now to the bitter points:
The iFrame is extremely wide, extending beyond my screen width. Consider resizing it to around 1200 × 600 at most - not everyone have a widescreen display.
There are no sound effects on actions, which makes the experience feel a bit empty.
The visuals feel somewhat inconsistent; the main character looks like they belong in a fantasy or medieval setting rather than the current theme. It’s ok for the monsters, they are monsters after all, but it’s a bit strange to see this guy in a modern day bedroom.
The perspective could be improved. Since enemies appear lined up in a queue, it gives the impression that the next one will attack only after the one in front is defeated - but in reality, they all attack each round.
Congratulations on releasing a fully fledged game! It’s clear a lot of effort went into making it.
It's 1920x1080, so if you launch it in full screen, you shouldn't have any problems here.
With a lack of sounds, it was a fight for life to finish the game on time, and we really regret leaving sound design for last now, but we really did whatever we could in the given time. The project was a little too ambitious for our first-ever game jam, and we spent every single moment of free time working on it. If we had another day or two, I'm sure all the problems people mentioned in the comments would be addressed, with the lack of sounds on top of that.
And I agree that our choice of main character could be better, but in Unity Asset Store I found it hard to find anything better suited to the style of the monsters and other assets that we already used in game, so if anything, that's my fault. Sorry for that!
Sure, that’s totally understandable and for a jam you guys done a great job!
Regarding the iframe, 1920x1080 is a too much of a size for the single container on the web page to my taste. I mean iframe size is the size of the block dedicated for the game viewport on the page, it does not define the size of the game viewport when you open it in a full screen mode.
Here are screenshotы of how I see the game page. There is a chance others see it the same way.


As a fan of card games, this one was right up my alley and youve done a fantastic job with it. Loved pretty much all aspects of the game from the story and tiie-in with the theme, the gameplay mechanics, balance and variety, music and overall look. Just a few suggestions which could probably make it even better - For playing the card once you select it clicking was not very intuitive and also not very responsive. You could add some sort of feedback after clicking of the card. And speaking of feedbacks, i think adding a few more especially for the damage ones would really make them pop! Other minor points are that after every run i got the same 3 cards of 'Heal completely' - dont know whether that was intentional, but maybe could add some more powerups? Overall though this was a great effort and i really had fun with it. Hoping that you continue with the project post the jam :)
Yeah I explained all those in previous comments. We had it all in plans but time was not on our side here and we have done what we could.
Thank you personally for the feedback, because I was responsible for all cards effects, monsters, and balancing, so I'm glad someone noticed my work I've done here to make game interesting and engaging :)
Cool atmosphere and premise, and the music was good. The card designs look good too, and the descriptions were clear as to what effect the cards would have. The game could really do with some SFX though!
As someone who doesn't play many deck-builder / card games like this, i spend a good few minutes on my first turn just aimlessly clicking around the screen trying to work out how to play a card. Especially with some cards need into click on the player, others on a particular monster to target them, and others can be applied randomly. So that would be the area I'd focus on most in future development, finding ways to clearly communicate to the player, where to click, which enemy is targeted etc.
Finally at the end of each round I was given the choice of 3 perks... but all 3 were always the same - Heal yourself to full health, I didn't know whether that is a bug or just a case of running out of time to add other options in in a game jam.
A decent entry with good potential for sure.
Yeah, about card targeting, we had plans to put a glowing border around a card you clicked on and the same glowing border around potential targets to show where you can click on, but as always, we just ran out of time.
And about the rewards, healing the player completely was previously only a 3rd option. We had added a new gold card to the player's deck at slot one and deleted a brown card from the deck on slot two. We even had prepared UI for those, but after some thinking, we knew that we would have to show the deck structure to the player, and we didn't have time for this functionality. And after the deadline, we decided not to add those other rewards even if it was partially coded into the game, because we are unsure this could disqualify us for adding new content reasons.
instant slay the spire vibes. Played for ~10 Minutes. Awesome to see what's possible in this short time when you combine forces. Well done!
Nice game. Reminded me strongly of Slay the Spire. I liked the music.
It would have been nice if the card costs were visible without having to click on each card to see them. It also took me a while to figure out how to use cards at first. And as others mentioned, SFX though I understand running out of time.
Very ambitious game for a game jam.
Aye cool game. I love card games.
- How'd you make the card? AI? I'm not a AI hater just wondering?
- I might have spend some more time on sounds when the attacks hit. even if it was just one for each character.
- I'd add some kinda of indicator when you are out of mana.
Our Graphic Designer got vague ilustrations from Chat GPT, then worked on them to put them into cards She prepared herself. It's worth mentioning that those ilustrations were mono toned strong into brown colour looking like made in some medieval book. She made those ilustrations alive, and put them into well prepared card frames.
About sound we had it in plans but we simply lacked of time.
You have energy ball showing 3/3 - 0/3, is that not enough?
Glad you like our game :)
We were worried about card readability on lower resolutions and those had priority over everything else. Thus after we finally reached our golden solution we found not so much space to anything else. Anyway it's there and suggestion to animate it somehow will be remembered to updates after Gamejam finish :)
Really fun game! It has a lot of potential to grow in many ways. I noticed that the text that appears when the TV steals or changes your cards was a bit hard to see. I almost missed it because I was focused on reading the cards.
its really fun. not sure what the jokers did though. but i liked the art
WOW! This is insane for a jam entry! Very cool submission, I'm so glad I came across it!
As others mentioned, some SFX would really be the icing on the cake here. I spent a decent amount of time on this one, bravo!
Nice job! I think some SFX would help add clarity and focus to what is happening in-game. However, I'm sure that was on your to-do list anyway.
Pretty solid game impressive given the length of the jam - good job. You also implemented the story and theme really well I thought
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