Absolute madman xD
Kunasasin
Creator of
Recent community posts
It's 1920x1080, so if you launch it in full screen, you shouldn't have any problems here.
With a lack of sounds, it was a fight for life to finish the game on time, and we really regret leaving sound design for last now, but we really did whatever we could in the given time. The project was a little too ambitious for our first-ever game jam, and we spent every single moment of free time working on it. If we had another day or two, I'm sure all the problems people mentioned in the comments would be addressed, with the lack of sounds on top of that.
And I agree that our choice of main character could be better, but in Unity Asset Store I found it hard to find anything better suited to the style of the monsters and other assets that we already used in game, so if anything, that's my fault. Sorry for that!
Yeah I explained all those in previous comments. We had it all in plans but time was not on our side here and we have done what we could.
Thank you personally for the feedback, because I was responsible for all cards effects, monsters, and balancing, so I'm glad someone noticed my work I've done here to make game interesting and engaging :)
Very high notes from me. Nurse is cute and animated, game is climatic and scary. Good work with notes that explained everything you need to know. Going on a wheel chair was really hard for a longer time. Few times I drifted into some obstacles and had problems to move out, but that's for sure some unique experience.
I guess you hired your wife to do the whispers :D
Cool experience overall, more like a story with a message rather than full blown game, but I like it. I would like the E on the bottle to be more visible I could easily never drink from it. And what's in the bottle? I hoped for some buzz effects, but it seems there was just a water :D
It's kinda bad giving you 3 tapes to choose from and then softlock players to pick the first one. It's like invisible walls in an RPG in the middle of a town. But the idea was really interesting. Playing "detective" is not my thing, but I can see the heart you give to this title.
good notes in almost every category from me :)
Hey that's some unexpected funny game with not enough reviews! It was really climatic and fun, but I would really put first TV closer to your starting position. I died few times before I reached it at least :)
About kicking skulls, I don't know if it's working or it takes some time to kick the skull, because this mechanic killed me more times than it helps me xD
And attack animations of this zombie were really out of place. You are not a Jedi Master bro, you are just brain damaged Zombie xD
Yeah a few steps too much to expect people to do that just to play for few minutes. But I respect that you work with your own engine. Artsyle in your site and menu and background in game looks all very nice and climatic. Instructions for installation are clear for anyone who uses python. I would suggest to contact support of the game jam on their discord and ask for permission to build exe even after the deadline. They shouldn't have problems with it. Good luck :)
Yeah, about card targeting, we had plans to put a glowing border around a card you clicked on and the same glowing border around potential targets to show where you can click on, but as always, we just ran out of time.
And about the rewards, healing the player completely was previously only a 3rd option. We had added a new gold card to the player's deck at slot one and deleted a brown card from the deck on slot two. We even had prepared UI for those, but after some thinking, we knew that we would have to show the deck structure to the player, and we didn't have time for this functionality. And after the deadline, we decided not to add those other rewards even if it was partially coded into the game, because we are unsure this could disqualify us for adding new content reasons.
We were worried about card readability on lower resolutions and those had priority over everything else. Thus after we finally reached our golden solution we found not so much space to anything else. Anyway it's there and suggestion to animate it somehow will be remembered to updates after Gamejam finish :)
Our Graphic Designer got vague ilustrations from Chat GPT, then worked on them to put them into cards She prepared herself. It's worth mentioning that those ilustrations were mono toned strong into brown colour looking like made in some medieval book. She made those ilustrations alive, and put them into well prepared card frames.
About sound we had it in plans but we simply lacked of time.
You have energy ball showing 3/3 - 0/3, is that not enough?
Glad you like our game :)


