It's 1920x1080, so if you launch it in full screen, you shouldn't have any problems here.
With a lack of sounds, it was a fight for life to finish the game on time, and we really regret leaving sound design for last now, but we really did whatever we could in the given time. The project was a little too ambitious for our first-ever game jam, and we spent every single moment of free time working on it. If we had another day or two, I'm sure all the problems people mentioned in the comments would be addressed, with the lack of sounds on top of that.
And I agree that our choice of main character could be better, but in Unity Asset Store I found it hard to find anything better suited to the style of the monsters and other assets that we already used in game, so if anything, that's my fault. Sorry for that!



