Very nice graphics and audio. With a little more juice, like more feedback when you connect a node, it would be a perfect little mobile game.
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the line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #20 | 3.699 | 3.813 |
Audio | #27 | 3.517 | 3.625 |
Theme | #44 | 3.335 | 3.438 |
Overall | #54 | 3.062 | 3.156 |
Fun | #54 | 2.850 | 2.938 |
Graphics | #57 | 2.910 | 3.000 |
Originality | #83 | 2.062 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Source
if requested
Game Description
connect the line to the checkpoints
Discord Username
haaxm
Participation Level
first game ever
Comments
Pretty cool! The transition into three "lanes" was a good surprise. Was hoping for a transition into four tho hahah. Liked the music and sounds. Sometimes in the three lanes part I'd have to choose a path before being able to see which one had a connection point, that felt a bit unfair, other than that the gameplay was pretty satisfying!
Well done! I got "null" on score in web version though. I wish that it would stop on the exact place where something went wrong - there were two cases when I didn't understand why I lost the game. More emphasised collisions would be nice.
Otherwise - it's fun and even challenging when speed increases
A calming and simple game! The music really relaxes you while you play. Even with the simple shape graphics and gameplay mechanic, the pacing and difficulty was enough to keep me playing for a long while :)
My main suggestion would be to pick a better screen size for your game, because I had to zoom out just to play it properly in my laptop. Aside from that, it's pretty well made :)
fun game, my best was 20, nice clean graphics, would be a good mobile game
Cool! This looks similar to my submission in a way, similar concept but the control scheme differs a bit. I'm curious how you implemented the line drawing behind the ball, that was something I was thinking of doing but ended up scraping the whole idea since I though it would not add anything to the game. Works very well in yours though since the object you control is pushed much further up the screen.
I liked how the movement area expands after some time! Good work :)
Thanks for explanation. I see you took similar approach with not moving the player :)
I tried playing in Chrome and Firefox and didn't have any problems. Didn't try other browsers though. I've uploaded exports for Windows 64bit, Linux 64bit and Mac OS X now as well. Hopefully you will be able to play it.
I can't run it on windows 10. You need to reexport with the .pck or embed the pck into the executable (an option in the export menu).
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