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ComputerCraze

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A member registered Aug 07, 2016 · View creator page →

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Love it! Love your game too. I love how it's more complex than the normal "grapple" mechanic.

When you're moving the straw, right-clicking lets you go into rotation mode. You can then rotate the straw with the mouse, similar to what you do when bending. Thank you for your kind words!

The idea is there! I felt overwhelmed at the start but then I started learning as I went. I feel like, for how the game controls, the way aggravation rises dramatically when you hit something makes the game unfairly hard. But, with some tweaking to that, and some simpler levels to start with, this game is an extremely creative puzzle platformer.

Super satisfying, but there isn't much of a game. Maybe the goal could be collecting them all together? It's fun to move the balls around though.

I like the concept, but the constant barrage of logs is too much. There should be less or there should be more spacing between each one. With some balancing and more polish this could be a solid timekiller.

The ideas are really cool in this game. Adding the idea where the player has to always have direct line of sight to the last tower they connected to really adds strategy to platforming. That said, the cool mechanics you added to your game weren't explained at all, and I got frustrated that I couldn't figure out why I was dying . Not having a transition after death also made it more jarring. Like the previous commenter said, the controls are satisfying. The graphics are good except for the spikes, they blend in too much! (maybe that was intentional...) Overall, cool game once you figure out what you're doing.

I liked the art style and the heavy usage of sounds. But, I couldn't find out what I was trying to do - I didn't know what the controls were (I started meditating at some point??) , and I wasn't sure what I was supposed to do when I came across different things on the path. I feel like this could be a great atmospheric game if there were a list of controls or a short tutorial. It's really cool for your first game!

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This was pretty cool, and a nice interpretation of "connections". Some sound would have gone a long way, though. I didn't really understand how the connections led to the ending, maybe having the kid talk through their thought process would have worked better there? Also, if you decide to continue this past the jam, having a section where you have to walk through the house to collect the clues would be really neat. Overall, good job.

This was a ton of fun. It felt like a harder Minesweeper, which is very much a good thing. The shaders were brilliant, especially the background one. The music and sound added so much to the game as well. Good job all around.

The art is great on this game, and the gameplay is solid. At some points, I felt like there were so many people that it was impossible to avoid them. The speed boost due to the coin collecting is a nice touch, and adds some importance to the collectibles. Nice work!

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Glad to hear it! Sorry about the tutorial, I tried to make something with the bar at the bottom but I guess I needed a bit more.

Edit: also, I had it start on the wrong level for testing. Oops! the new version should fix this.

Could you export for windows also? Most of us are on windows, and you'll be missing out on a lot of ratings if you leave it out :)

I can't run it on windows 10. You need to reexport with the .pck or embed the pck into the executable (an option in the export menu).

This is fun! It's extremely original and breaks away from the mindless shooting of other top-down shooter games. Instead, I have to think about where the nearest outlet is before I start shooting. I also like how the robots add to the music when they're activated. I agree with the other commenter that the cutscenes break away from gameplay too much. Also, the graphics are a bit lacking. It would have been cool seeing the whole game in the creative hand-drawn style that was in the intro, but I'm not sure how feasable that would be. And it seemed a little unreasonable for the wire to travel an unlimited length. Overall, this is a really cool idea, and is really fun. With a bit more polish and more levels, you would have a game that I would play often.

I liked the theme, and the graphics were great. I feel like it could have gone with more buttons although the control scheme was better than I thought it would be in two buttons. I liked the idea of the parachute,  and how I could scope out blind jumps and float back to safety if I was jumping into spikes. Good work overall.

I tried doing it myself before reading that this was meant for two players. No wonder it felt too hard, haha. It's definitely a creative concept, and it's a fun minigame, too. Some extra modeling or texturing on the robot arms could be in order though. Overall it's very fun! Especially daring to try a 3D game for your first Godot game, and first jam entry. Good job. 

I am trying to play Famicom Wars on 3D Nes but it keeps giving me this error. I have tried both the English patched version and the clean original Japanese version and both give me the same error right on startup. Do I need to create some sort of 3dn file? Shouldn't it be rendering on the fly? Anyways, other than that it's working magic on SMB3. It looks perfect. Some tweaking on the model detector (whatever you call it) and it will be great!!


Thanks for the help,

ComputerCraze