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Soleam

70
Posts
10
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A member registered Sep 16, 2017 · View creator page →

Creator of

Recent community posts

Thank you for the feedback :)

Thanks!

Thanks a lot for the feedback!

Thanks for the feedback! :) for the issue with the arm, there are bugs in the UI placement that happens on some screen resolution... resizing the window usually helps

Seems sus, when clicking "More information", it says published 31 days ago...

Really nice visuals (reminds me of Deadeye Deepfake Simulacrum) , congratulations!

In terms of balancing C5 was brutal, and the slippy platforms were extremely frustating, but really, congrats. It's overall a very good submission.

Also, thanks for using Godot :)

Good job making this work in godot :) 

A short tutorial at the start would have been nice, but otherwise, congratulations!

Thanks for the feedback! A lot of mecanics were not usable for the initial release so I had to scrap them :p , i am sorta relying on the 24 hour additional time to fix as much as I can, updates are on the way!

Awesome game! Very nice idea, and even better execution. Congratulations!

Very nice. Love the vibes and the animal crossing voices!


The idea was too show that scrolling is addictive, and that it's a way to numb your brain and forget about your issues, which is why people do it even tho it doesn't make them happy, I think. But it's subjective of course. Thanks for the feedback.

Very cool! Nice work on the visuals of the snake.

The right click to shed skin mechanic did not work on my pc..

Very nice idea! 

A bit overwhelming I would say, but it's a complicated mechanic, which is very well explained. That's an achievement on its own. The visuals are awesome too!

Very good! Reminds me of that one adventure time episode. Good work.

Really cool! Love the artstyle and the concept. Reminds me of a level in VVVVVV when the same "looping" applied.

A bit of feedback : you should be able to jump when you fell down a platform, right now it seems like you can only do it when you are on the ground. Also, the projectiles should inherit the speed of the character (for example, when on the elevator, right now they go straight left/right in world space. Usually they would also inherit the Y speed of the character)

I love the vibe and the gameplay.

Really unique, congratulations! Really nice idea that every interaction with the UI is done through the rope.

Thanks for the feedback!

There is supposed to be music when you open your phone ahah

For some reason it bugs on the first day only. Thanks for the feedback!

Same idea, different execution :)

Really nice work! A lot of variety in the different levels. Congratulations!

As a bit of feedback : the scene where you scrub your face was a bit hard to achieve, maybe it's a DPI thing? The filth images were really small on my screen.

Spooky!

Really awesome game, great time waster. Congratulations on doing this much work on your own. I can easily see this being sold somewhere for 4/5 bucks honestly.

Maybe there should be some kind of malus for placing a "dead end" tile, or a bonus for keeping everything tidy (like in dorfromantik for example)

Good game. Very nice animations and presentation. Maybe a quick "how to play" screen before gameplay would be good, it's not immediately clear how to play the game.

By the way, it says it was not made for this device, but it works very well on mobile. Gotta love godot.

Very nice!

Really glad that you liked it. Thanks a lot!

Very nice and relaxing. Congratulations.

Very nice graphics and audio. With a little more juice, like more feedback when you connect a node, it would be a perfect little mobile game.

Good idea, congratulations on the amount of content you managed to put it. The walking speed is a bit slow i feel.

Very nice! Controls are intuitive and responsible. Great submission, keep it up :)

Very original! Some pieces of advice:

  • Make it more obvious which enemies will be affected by which color (by coloring them red/blue/both for example
  • Add just a little bit of variety in the music, the loop is too short, it gets distractingly repetitive
  • Maybe a very short tutorial would be nice? In godot it is really easy to display a dialog with just a bit of text to explain what you have to do.

Good job!

Thanks for playing!

Thanks for playing and for the feedback :)

Thank you for your detailed feedback! I like what you propose, I'll try to update the game with that in mind.

Thanks for playing!

The car and the birds were done in blender, the buildings are godot meshinstances, and the road is generated on the fly!

Thanks for playing.

Thanks for playing!

Thanks for playing . It was a bit of a rush at the end so it doesnt surprise me that I left some holes in the map..

For the flower level, I wanted to add a mechanic were you get to upgrade your gun/yourself at each level to make it worthwhile, but I didn't have time in the end.

Thanks for the feedback!

Thanks for playing!

Thanks for playing! I thought about adding a respawn mechanism but I didnt figure anybody would play the game as long as you did! I am really glad you enjoyed it.

Love the atmosphere, both visually and in terms of sound. I think it's the strong point of your game!

I've looked at your source, really nice use of animations, I will take inspiration from that!

Sometimes it's a bit hard to find the pickups, I think it would be interesting gameplay wise if you added a specific sound to locate them in the world (using audiostreamplayer2D)

Otherwise, really great!

Thanks for playing!

Thanks for playing and for the feedback!

I really like Godot, I come from Unity and I find that GDScript is way more straightforward than C# so its perfect for a jam (but maybe for a larger scale project unity is better)

I think your idea is good and really simple to implement (just going from is_action_just_pressed to is_action_pressed, thanks godot)

I will be sure to check out your game!