Awesome game! Very nice idea, and even better execution. Congratulations!
Soleam
Creator of
Recent community posts
Really cool! Love the artstyle and the concept. Reminds me of a level in VVVVVV when the same "looping" applied.
A bit of feedback : you should be able to jump when you fell down a platform, right now it seems like you can only do it when you are on the ground. Also, the projectiles should inherit the speed of the character (for example, when on the elevator, right now they go straight left/right in world space. Usually they would also inherit the Y speed of the character)
Really awesome game, great time waster. Congratulations on doing this much work on your own. I can easily see this being sold somewhere for 4/5 bucks honestly.
Maybe there should be some kind of malus for placing a "dead end" tile, or a bonus for keeping everything tidy (like in dorfromantik for example)
Very original! Some pieces of advice:
- Make it more obvious which enemies will be affected by which color (by coloring them red/blue/both for example
- Add just a little bit of variety in the music, the loop is too short, it gets distractingly repetitive
- Maybe a very short tutorial would be nice? In godot it is really easy to display a dialog with just a bit of text to explain what you have to do.
Good job!
Thanks for playing . It was a bit of a rush at the end so it doesnt surprise me that I left some holes in the map..
For the flower level, I wanted to add a mechanic were you get to upgrade your gun/yourself at each level to make it worthwhile, but I didn't have time in the end.
Thanks for the feedback!
Love the atmosphere, both visually and in terms of sound. I think it's the strong point of your game!
I've looked at your source, really nice use of animations, I will take inspiration from that!
Sometimes it's a bit hard to find the pickups, I think it would be interesting gameplay wise if you added a specific sound to locate them in the world (using audiostreamplayer2D)
Otherwise, really great!
Thanks for playing and for the feedback!
I really like Godot, I come from Unity and I find that GDScript is way more straightforward than C# so its perfect for a jam (but maybe for a larger scale project unity is better)
I think your idea is good and really simple to implement (just going from is_action_just_pressed to is_action_pressed, thanks godot)
I will be sure to check out your game!
Really cool that you managed to implement random generation of dungeons within such a short timeframe. Good job!
I finished it, but it lacks just a bit of variety in my opinion. I know that it's hard to put much content in the game in such a short timeframe, but a simple idea such as changing the color of the rooms when you change level would work in my opinion! ;)
Thanks a lot for the feedback and the kind words! I got too caught up by building and testing the bot systems, which probably took me too long, so I didn't have much time to build a working game loop and a more "long term" goal. I will make be sure to make an update in the coming weeks to add more variety and a true ending to the game. Thanks you for playing!












